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Old 2012-05-29, 02:39 PM   [Ignore Me] #31
Bags
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Re: Community Interview with Jon Weathers


Originally Posted by waldizzo View Post
Nice interview. There were many reassuring things revealed such as platoons and way points.

Not sure how I feel about the "Entire Foothold VOIP" channel that was mentioned. Hopefully they let us pick and choose what VOIP channels we want to hear, if at all.
I'm sure with the game being F2P things like that would be off by default, or easy to mute.
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Old 2012-05-29, 02:42 PM   [Ignore Me] #32
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Re: Community Interview with Jon Weathers


Originally Posted by Bags View Post
I'm sure with the game being F2P things like that would be off by default, or easy to mute.
yeah, he said VOIP would have a whole page to itself in the UI, so I would be confident all those on/off options will be there.
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Old 2012-05-29, 02:45 PM   [Ignore Me] #33
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Re: Community Interview with Jon Weathers


Set waypoints? Assuming that means you can set waypoints other than capture points only(ie, freestyle to anywhere you want), that's victory #2 over DICE.
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Old 2012-05-29, 02:48 PM   [Ignore Me] #34
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Re: Community Interview with Jon Weathers


My favorite part was when Jenny got demolished by the MAX suit. That tickled
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Old 2012-05-29, 02:48 PM   [Ignore Me] #35
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Re: Community Interview with Jon Weathers


Originally Posted by Stardouser View Post
Set waypoints? Assuming that means you can set waypoints other than capture points only(ie, freestyle to anywhere you want), that's victory #2 over DICE.
It was that way in PS1, so we're hoping for it to stay the same.
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Old 2012-05-29, 02:49 PM   [Ignore Me] #36
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Re: Community Interview with Jon Weathers


Originally Posted by Turdicus View Post
My favorite part was when Jenny got demolished by the MAX suit. That tickled
Yeah, many flashbacks of being a lone agile running face first into a scatter cannon
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Old 2012-05-29, 02:51 PM   [Ignore Me] #37
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Re: Community Interview with Jon Weathers


Originally Posted by Hyiero View Post
at 12:25 was that max suit capping a point?? Dunno if I like that if he was...
No that was a Maxs tking me in a cap point area
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Old 2012-05-29, 02:58 PM   [Ignore Me] #38
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Re: Community Interview with Jon Weathers


Some good info there .

The thing that stuck with me most was (i realise this can all change at the stage the game is in), the SOE chap said that squad sizes are currently 10 max...A Galaxy can hold 12 (Sunderer can take 11 + a driver) on the wiki, seeing as Gals are the respawn points once deployed, would it not be a sensible idea to make the squad size the same as a Gals capacity?

Or is that a little too numerically OCD ? Or are the capacities of the Sundy/Gal different than on the wiki?
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Old 2012-05-29, 03:02 PM   [Ignore Me] #39
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Re: Community Interview with Jon Weathers


The Platoon system integrated with the VOIP stuff is really exciting. It's one of the things I asked for back in the days of the Planetside Next survey. Ideally I'd like to see this done using a an automatic bracket system.
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Old 2012-05-29, 03:03 PM   [Ignore Me] #40
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Re: Community Interview with Jon Weathers


Originally Posted by Stardouser View Post
Set waypoints? Assuming that means you can set waypoints other than capture points only(ie, freestyle to anywhere you want), that's victory #2 over DICE.
Yeah in PS1 each squad lead could put 3 WP wherever they wanted to.
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Old 2012-05-29, 03:05 PM   [Ignore Me] #41
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Re: Community Interview with Jon Weathers


Originally Posted by Higby View Post
They were just running around on the dev server off playtest times, some people have invuln on, they're testing animations, sound effects, etc. That server isn't remotely a valid gameplay example.
Yea there were dev hax galore on that server!
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Old 2012-05-29, 03:06 PM   [Ignore Me] #42
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Re: Community Interview with Jon Weathers


Great interview, once more Hamma and Jennyboo providing awesomeness for the community.
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Old 2012-05-29, 03:07 PM   [Ignore Me] #43
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Re: Community Interview with Jon Weathers


Originally Posted by Atlas View Post
Some good info there .

The thing that stuck with me most was (i realise this can all change at the stage the game is in), the SOE chap said that squad sizes are currently 10 max...A Galaxy can hold 12 (Sunderer can take 11 + a driver) on the wiki, seeing as Gals are the respawn points once deployed, would it not be a sensible idea to make the squad size the same as a Gals capacity?

Or is that a little too numerically OCD ? Or are the capacities of the Sundy/Gal different than on the wiki?
2 of the Galaxy/Sunderer spots would be specifically for MAXs, right? So those spots may be vacant if nobody in the squad is using a MAX.
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Old 2012-05-29, 03:09 PM   [Ignore Me] #44
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Re: Community Interview with Jon Weathers


Originally Posted by Stardouser View Post
Set waypoints? Assuming that means you can set waypoints other than capture points only(ie, freestyle to anywhere you want), that's victory #2 over DICE.
In PS1 you could set waypoints where ever you wanted...hopefully we will have similar freedom.
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Old 2012-05-29, 03:16 PM   [Ignore Me] #45
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Re: Community Interview with Jon Weathers


first point, if resources aren't transferrable to other players, you can use them to buy vehicles with one account that then give them to another account which makes the restriction moot to begin with.

See how easily exploitable your design is?
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