Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: PCPwns you.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-06-11, 10:04 PM | [Ignore Me] #32 | ||
I think you are underrating the impact it could have. Perhaps "depth" isn't the right word, since it doesn't add complexity to gameplay...its has nothing to do with gameplay in fact. A better wording is probably 'meaning'. It will add more meaning to the game's metagame, and get you to care a bit more about whats happening short and long term. Maybe you don't care about score regardless. It won't affect you either way though. It only adds to the game, with negligible downsides.
__________________
Last edited by OutlawDr; 2012-06-11 at 10:07 PM. |
|||
|
2012-06-11, 11:12 PM | [Ignore Me] #33 | |||
Corporal
|
As for your idea it all just sounds like a giant E-Peen measuring contest. Let's fight for bases and resources, not superficial stats that add little. |
|||
|
2012-06-11, 11:42 PM | [Ignore Me] #34 | ||
Private
|
IMO, a PS metagame would involve channeling resources from the "normal" game into player built continents. Building structures and defenses and capturing and/or destroying those of the other factions. The defenses available would be formidable enough to require sustained attack for hours so the front lines, once established, take serious effort and resources to move. It would be possible to wipe a faction off these continents and erase everything they ever built. That should promote some serious rivalry!
|
||
|
2012-06-11, 11:52 PM | [Ignore Me] #35 | |||
__________________
Last edited by OutlawDr; 2012-06-12 at 12:10 AM. |
||||
|
2012-06-12, 05:58 AM | [Ignore Me] #36 | |||
First Sergeant
|
People playing the game off-peak take and loose bases. Just like people playing on-peak. It's almost like they're... playing the game! You know what's really annoying to me? Is those damn on-peak players that move the map around while I'm not playing. Rude and inconsiderate! I'm sorry, this entire idea of "On-Peak Master Race" is beyond absurd. It's almost like you think that 'Persistent World' means 'Persistent when I play'. |
|||
|
2012-06-12, 06:11 AM | [Ignore Me] #38 | ||
First Sergeant
|
Its a start, but I'd rather go much farther in search of a grander metagame.
What's needed are objectives to fight for over the course of weeks or months, with many outfits working together towards that end. |
||
|
2012-06-12, 06:17 AM | [Ignore Me] #39 | |||
Private
|
Anywho, making a scoring system has some pitfalls, but might work. This does however not add to the metagame that much, as metagame is defined as knowledge affecting gameplay without being part of gameplay. This is just a scoring mechanism to make people more interested, and i support that, since more ways to measure yourself = immersion and interest. |
|||
|
2012-06-12, 09:32 AM | [Ignore Me] #40 | |||
Malvision
|
I don't believe having a scoreboard will add much to the metagame Actually if I remember correctly they had daily winners posted on which empire had the most land in the original game. At least while the Planetside stats were working. But thinking back it had little impact on me or my outfit personally. Stats are important though. Just not for the primary metagame. |
|||
|
2012-06-12, 09:47 AM | [Ignore Me] #41 | ||
Sergeant
|
I would love to see weekly (or monthly) 'tournament' style stat keeping.
at the end of each week/month, the territory held by each faction would be measured, and the side with the highest percentage of land would get an xp/cert boost for the following 3 days/week (depending on whether the cycle was weekly or monthly). This would be on top of the faction population bonuses, so if the lowest pop faction really pulls together and wins the map, they will have a very large xp boost for a while. Then, to actually make people care in the long run, at the end of each year the faction with the most monthly wins would be crowned the champion for that year. Any players active in that faction during that time would get a badge/medal saying "2013 champions". I would think that this would be very easy to implement (even by a third party system if soe doesn't like it) with all the data they say they will be releasing. |
||
|
2012-06-12, 10:14 AM | [Ignore Me] #42 | |||
__________________
|
||||
|
2012-06-12, 10:20 AM | [Ignore Me] #43 | ||
First Sergeant
|
If you're so worried about the alternative scheduled players, why don't you start an outfit dedicated to off-peak playing to stop them?
You could name yourselves the "Midnight Runners" ...and get an outfit leader named Dixie. |
||
|
2012-06-12, 10:30 AM | [Ignore Me] #44 | ||
As much as I would love to play from 6pm to 6am every day. I can't ..D:
But really, I wasn't worried about off-peek players taking my stuff. Its part of the game. I love night people and think they are swell. My friend is a night people. The issue was that the meta would gravitate into who can stay up the longest to roll over the off-peek players and their lower numbers. Sure you can counter by staying up late all the time, but sleep then becomes an issue. I didn't want the meta to turn into grueling sleep deprivation. But with scoring modified by total faction population and relative faction population, there would no longer be a problem with this.
__________________
Last edited by OutlawDr; 2012-06-12 at 10:32 AM. |
|||
|
|
Bookmarks |
|
|