Originally Posted by psijaka
Surely the whole point of a shotgun is that it is deadly at close range, and useless at long range. A trade off, in other words.
There's an underlying tone of "UNFAIR" to these threads; when I get jumped by someone when I'm capping a point or repairing a generator, my instinct is not to try and find someone or something to blame for my death, rather I accept the fact that I had been careless, unlucky or just plain outwitted.
I don't cry "that's not fair, I should have had time to react". Instead, I'll be thinking "They got the drop on me there; I should have been more alert" or "Damn, should have placed a Betty on the stairs before I started repairing the genny". And I'll hopefully learn from the experience.
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Except even when you more alert and see the enemy with a shotty...He is still gonna kill you superfast in close quarters.
So you either have 3 options to combat this.
Either avoid buildings all together.....or buy a shotty....or keep trying and dying a lot since a shotgun can kill you pratically instantly.
So being alert has nothing to do with it.
and just because the shotgun is worthless in Long range, doesn't mean it should be that powerful in Short Range.
The shotgun as of now is easy mode for any player in close combat...kind like a n00btube but way better and you dont have flak armor to combat it.
Originally Posted by Mox
Thats the deal. Take a shotgun and be OP in a radius of 5 meters but loose everthing beyond.
It is all about the right gun for the right circumstances.
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The right circumstance is buildings and people know this...and people just use it their.
Stop making it seem like people are going cover to cover, just managing to live in order to use it in a complete rightly circumstance...
Is really easy to just stay in a building and own with a shotgun.
Originally Posted by Assist
As someone who uses the shotguns quite often, I somewhat agree with you. The auto-shotty should not be a two shot kill, IMO. The semi-auto's maybe, but even then I think it should be three. They have more than enough ammo when certed out, so I don't see why they need to be 2-shot kills.
I think their damage is too high at the 5m range, should be reduced. Maybe compensate that by giving them more damage in the 5-15m range. The problem with that is right now they're pretty much a hipfire sniper rifle with slug ammo, so I'm not really sure that will work. Also, for those who haven't figured it out, don't use slug ammo if you plan to use the gun as a shotgun.
If I land on an Amp tower as a LA and there's three or less people there, they're going to be dead. If it were 3 shots per, there'd be a better chance for those three to have a chance to react.
The OP has never, that I've seen, made a post that wasn't him whining about something. Usually about the VS.
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I appreciate your honesty and insights into this manner.
3 shots could make it better