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PSU: I'm sorry, did I break your concentration?
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2013-03-05, 04:05 PM | [Ignore Me] #31 | ||||
Lieutenant Colonel
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..............................Min................. .MAX
Track - 5 Damage: 143 @ 10m 112 @ 65m Solstice Burst/SF: 143 @ 10m 100 @ 115m
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2013-03-05, 05:56 PM | [Ignore Me] #32 | |||
Corporal
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You confirmed this reality multiple times yourself by asserting the same tactic over and over again: "it comes down to how you play and if your the type that runs in guns a blazing not caring about proper cover" ...yes, by bypassing those situations where you're on the receiving end of fire while attempting to shoot back, you also bypass all the technical limitations. Unfortunately that never really addressed the argument about HOW the NC guns (and all Semi Auto + Pistols as well) were at a disadvantage to much higher ROF guns with smaller Spread maximums Last edited by VGCS; 2013-03-05 at 06:11 PM. |
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2013-03-05, 07:31 PM | [Ignore Me] #33 | |||
Major
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Recoil can be adjusted for. You can't adjust the Solstice to have more damage/fire rate/ammo. |
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2013-03-05, 08:07 PM | [Ignore Me] #34 | |||
Private
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2013-03-05, 08:08 PM | [Ignore Me] #35 | |||
Major
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I tried to do something like this before but couldn't get anything started out of the need for many people and those that I could get all had conflicting schedules (all of them). Now that the VR room is coming it'll be rather easy to get video of real in-game views of what happens at no cost of SC or certs, just the time it'll take me to make loadouts and shoot at things that don't even move. Sitting on my ass is something I can do, my chair may be cheap but it's damn comfy imp: (failed emote) Im about to move on to biting my toe nails. Meh, they need a clipping anyway so might as well Last edited by Chewy; 2013-03-05 at 08:10 PM. |
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2013-03-06, 09:05 AM | [Ignore Me] #37 | ||
Second Lieutenant
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The reduction of the flinch made me not run away from CQC fights anymore. It was getting to the point where I couldn't kill anything within 10 meters of me because high RoF > anything the NC had. Once the flinch started, it was over, you couldn't even spray and pray.
Now it's much more manageable. I also just outright removed all of the 2x and 1x scopes I had on my guns. They bounce so damn much I can't hit squat with them. That seemed to help quite a bit. I also increased my in-scope sensitivity and I can more easily react to enemies now. It's really changed how I can play. Last edited by wasdie; 2013-03-06 at 09:06 AM. |
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2013-03-06, 10:13 AM | [Ignore Me] #38 | ||
Major
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I'm not sure why I play better with my TR than my VS.. but I do. I get higher scores and better K/D.
Now.. part of it is I made cert/purchase mistakes with my VS and my TR I know exactly where I am putting my points and exactly which guns I want. My VS was a lot of learning by trial and error. However, the extra ammo in TR guns also helps a lot. I actually spent most of the first 2 weeks playing my TR having to force myself to stop reloading my guns so fast because I would constantly reload with 15 or so bullets left where on my VS I would be closer to empty. I'm not convinced that I am better due to extra ammo alone though. I think a lot of it just knowing what to focus on with my weapons now. |
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2013-03-06, 11:49 AM | [Ignore Me] #40 | ||
Sergeant
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It is up to your taste and the situation. I like weapons with the greatest damage per shot because I generally hang out on the edges of battles trying to pick people off. If you want to face 3 enemies at time, then high RoF weapons are probably better.
I really like the SAW because of the 100 round magazine but you need to invest in the double forward grip and the compressor. For the new Claw shotgun, I highly recommend slug ammo. It gives the weapon solid short to medium range flexibility but makes missing in CQC a death sentence. |
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2013-03-06, 01:24 PM | [Ignore Me] #41 | |||
First Sergeant
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2013-03-06, 01:43 PM | [Ignore Me] #42 | |||
Lieutenant Colonel
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