Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Hamma + Lake = Wet Skeeter
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-03-08, 11:24 PM | [Ignore Me] #32 | |||
Major
|
I for one would love to see better shields. I NEVER seen a good LA push jumping walls in all my defending of bases. It's always just running through the shield or using the back doors with maybe a few going over a wall or getting high ground. Hell, it's rare for me to see LAs use rooftops other than to get shot without cover. Its also a rare thing to see the non outfit players manning walls outside of the towers. Come to think of it. Why the hell are those back doors so damned big? Iv watched every land vehicle in the game use them to enter a base a few time 2 by 2. Should at least be some road blocks there to stop anything bigger than a flash. |
|||
|
2013-03-11, 10:29 AM | [Ignore Me] #37 | |||||
Lieutenant General
|
Yes.
LA are currently hindered more than before with the new wall design - even if it's not really hindering LA much.
Speaking of shielded gates. I can drive over some of the lower shielded gates with my Sunderer using a ramp on the side of it. >.> There are also other bases where it's easy to get a vehicle into the central compound. |
|||||
|
2013-03-11, 01:33 PM | [Ignore Me] #39 | ||||
First Sergeant
|
They were the same type as the current inner facility amp shields with the icons on it. They afaik were also tied to the courtyard gens. I'm trying to confirm this really hard but i cant find a beta gameplay vid where the gens aren't already down.
I was wrong with the LA not being able to jump the shield, although, wasn't there an additional barricade/walkway over the shields that was higher than the towers lower section once? All my beta and live experience sort of blends together into an incoherent mess. Last edited by Mietz; 2013-03-11 at 01:35 PM. |
||||
|
2013-03-11, 03:13 PM | [Ignore Me] #41 | |||||
Lieutenant General
|
Last edited by Figment; 2013-03-11 at 04:26 PM. |
|||||
|
2013-03-11, 03:53 PM | [Ignore Me] #42 | ||
Could have a suit mod for infantry that allows them to pass through gate shields. This way anyone enemy passing through the shield has to forego nano weave armor, flak armor, adv shield capacitor etc.
Could be a way to meet in the middle. it would still allow infantry a way to pass through but puts them at a disadvantage by removing better armor options and decreasing the number of people who can pass through at any given moment.
__________________
|
|||
|
2013-03-11, 04:27 PM | [Ignore Me] #43 | ||
Lieutenant General
|
It's been suggested to have only infiltrators pass through the shield.
Not sure how I feel about that though. Just increases the role of LA and infil while diminishing the role of engis, medics, MAX units and HA. |
||
|
2013-03-12, 07:35 AM | [Ignore Me] #45 | |||
Sergeant Major
|
Medics and Engis already have useful non-killing roles they can perform (while also being capable killers) and MAX and HA are effectively specialists at violence - which gives them plenty to do already. I guess you could argue that MAXs have less to do than HA though, so how about allowing 'shield breaching' as a MAX special ability? That'd be a fairly interesting trade-off, having them breach courtyards early in support of LA and Infiltrators - but in doing so separating them from Engi and Medic backup. |
|||
|
|
Bookmarks |
|
|