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Old 2013-03-08, 11:07 PM   [Ignore Me] #31
CrazEpharmacist
Staff Sergeant
 
Re: Gate Shields are actualy a vunerability.


I agree! +1
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Old 2013-03-08, 11:24 PM   [Ignore Me] #32
Chewy
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Re: Gate Shields are actualy a vunerability.


Originally Posted by Mietz View Post
Didn't we have infantry impassable gate-shields in beta?
Thats why the gaps at their base existed in the first place.

Afaik the problem was that the gap was so small and predictable that two tanks could completely lock down the infantry gate-push by spamming HE into those gaps. (LAs afaik can't reach over the shield from ground-level)
It proved to be too much of a choke point.

Someone correct me if im wrong on this.
Don't know either, but that sounds like what happened.

I for one would love to see better shields. I NEVER seen a good LA push jumping walls in all my defending of bases. It's always just running through the shield or using the back doors with maybe a few going over a wall or getting high ground. Hell, it's rare for me to see LAs use rooftops other than to get shot without cover. Its also a rare thing to see the non outfit players manning walls outside of the towers.

Come to think of it. Why the hell are those back doors so damned big? Iv watched every land vehicle in the game use them to enter a base a few time 2 by 2. Should at least be some road blocks there to stop anything bigger than a flash.
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Old 2013-03-09, 09:46 AM   [Ignore Me] #33
MrMak
Sergeant Major
 
Re: Gate Shields are actualy a vunerability.


Originally Posted by Sifer2 View Post

Problem is the AMP station still sucks because of:

Outdoor spawnroom easily camped.
Heare is another one of my pet peeves.

USE THE BLOODY TUNNELS PEOPLE.
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Old 2013-03-11, 07:44 AM   [Ignore Me] #34
CraazyCanuck
First Sergeant
 
Re: Gate Shields are actualy a vunerability.


I love those bloody tunnels. I think people just forget about them most of the time out of habit. Need a big neon arrow to light up and point toward the tunnel stairs when the base is under attack.
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Old 2013-03-11, 09:35 AM   [Ignore Me] #35
Rothnang
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Re: Gate Shields are actualy a vunerability.


Making the walls tighter wouldn't actually matter one bit as long as someone can just walk up, drop a spawn beacon and airdrop themselves an infinite number of times afterward.
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Old 2013-03-11, 09:47 AM   [Ignore Me] #36
MrBloodworth
Lieutenant Colonel
 
Re: Gate Shields are actualy a vunerability.


How it should be:


How it currently is:
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Old 2013-03-11, 10:29 AM   [Ignore Me] #37
Figment
Lieutenant General
 
Re: Gate Shields are actualy a vunerability.


Originally Posted by Mietz View Post
Didn't we have infantry impassable gate-shields in beta?
Yes.

Thats why the gaps at their base existed in the first place.
No. At the time, a lot of the bases didn't even have walls, but mixtures between walls and rocks. Peris AMP station for instance only had walls on the south side.

Afaik the problem was that the gap was so small and predictable that two tanks could completely lock down the infantry gate-push by spamming HE into those gaps. (LAs afaik can't reach over the shield from ground-level)
It proved to be too much of a choke point.
By LA I presume you mean Light Assault? Not my recollection, there were no choke points for LA and there still aren't any. >.> The gate shield has always been about as high as the tower's lower section, which can easily be reached with LA.

LA are currently hindered more than before with the new wall design - even if it's not really hindering LA much.

Someone correct me if im wrong on this.
Done.





Speaking of shielded gates. I can drive over some of the lower shielded gates with my Sunderer using a ramp on the side of it. >.>

There are also other bases where it's easy to get a vehicle into the central compound.
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Old 2013-03-11, 11:23 AM   [Ignore Me] #38
Babyfark McGeez
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Re: Gate Shields are actualy a vunerability.


Ymir(? The one with walls around...and snow reaching right up to it) Biolab on Esamir yesterday, parked my sunderer ontop of a building behind the walls. Shields were up.

Base/Shield design still is meh.
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Old 2013-03-11, 01:33 PM   [Ignore Me] #39
Mietz
First Sergeant
 
Re: Gate Shields are actualy a vunerability.


Originally Posted by Figment View Post
No. At the time, a lot of the bases didn't even have walls, but mixtures between walls and rocks. Peris AMP station for instance only had walls on the south side.
Yeah but I seem to remember we still had impassable gate shields at amps way way later.
They were the same type as the current inner facility amp shields with the icons on it.
They afaik were also tied to the courtyard gens.

I'm trying to confirm this really hard but i cant find a beta gameplay vid where the gens aren't already down.

Originally Posted by Figment View Post
By LA I presume you mean Light Assault? Not my recollection, there were no choke points for LA and there still aren't any. >.> The gate shield has always been about as high as the tower's lower section, which can easily be reached with LA.

LA are currently hindered more than before with the new wall design - even if it's not really hindering LA much.
I didn't mean chokes for LA, but rather chokes for infantry that wasn't LA going through the gaps at the base of the shield.
I was wrong with the LA not being able to jump the shield, although, wasn't there an additional barricade/walkway over the shields that was higher than the towers lower section once?

All my beta and live experience sort of blends together into an incoherent mess.

Last edited by Mietz; 2013-03-11 at 01:35 PM.
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Old 2013-03-11, 02:06 PM   [Ignore Me] #40
moosepoop
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Re: Gate Shields are actualy a vunerability.


give engineers tank traps.
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Old 2013-03-11, 03:13 PM   [Ignore Me] #41
Figment
Lieutenant General
 
Re: Gate Shields are actualy a vunerability.


Originally Posted by Mietz View Post
Yeah but I seem to remember we still had impassable gate shields at amps way way later.
They were the same type as the current inner facility amp shields with the icons on it.
They afaik were also tied to the courtyard gens.

I'm trying to confirm this really hard but i cant find a beta gameplay vid where the gens aren't already down.
Oh yeah they were "solid" at first. They're just vehicle barriers now.

I didn't mean chokes for LA, but rather chokes for infantry that wasn't LA going through the gaps at the base of the shield.
Yeah was only refering to your LA comment. But yes, think the other gaps were initialy the only points of entry (that and tunnels and snow ramps).

I was wrong with the LA not being able to jump the shield, although, wasn't there an additional barricade/walkway over the shields that was higher than the towers lower section once?
Can't remember that, mostly because I complete and utterly ignored any shielded courtyard entrances I suppose...

Last edited by Figment; 2013-03-11 at 04:26 PM.
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Old 2013-03-11, 03:53 PM   [Ignore Me] #42
Gonefshn
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Re: Gate Shields are actualy a vunerability.


Could have a suit mod for infantry that allows them to pass through gate shields. This way anyone enemy passing through the shield has to forego nano weave armor, flak armor, adv shield capacitor etc.

Could be a way to meet in the middle. it would still allow infantry a way to pass through but puts them at a disadvantage by removing better armor options and decreasing the number of people who can pass through at any given moment.
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Old 2013-03-11, 04:27 PM   [Ignore Me] #43
Figment
Lieutenant General
 
Re: Gate Shields are actualy a vunerability.


It's been suggested to have only infiltrators pass through the shield.


Not sure how I feel about that though. Just increases the role of LA and infil while diminishing the role of engis, medics, MAX units and HA.
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Old 2013-03-11, 06:25 PM   [Ignore Me] #44
Dougnifico
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Re: Gate Shields are actualy a vunerability.


I say, make the shield impassable by infantry, but let infantry bullets though. lol
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Old 2013-03-12, 07:35 AM   [Ignore Me] #45
Gatekeeper
Sergeant Major
 
Re: Gate Shields are actualy a vunerability.


Originally Posted by Figment View Post
It's been suggested to have only infiltrators pass through the shield.

Not sure how I feel about that though. Just increases the role of LA and infil while diminishing the role of engis, medics, MAX units and HA.
Not going to argue with that, but I do think giving Infiltrators and LA more of a role besides just killing folks is a good idea.

Medics and Engis already have useful non-killing roles they can perform (while also being capable killers) and MAX and HA are effectively specialists at violence - which gives them plenty to do already.

I guess you could argue that MAXs have less to do than HA though, so how about allowing 'shield breaching' as a MAX special ability? That'd be a fairly interesting trade-off, having them breach courtyards early in support of LA and Infiltrators - but in doing so separating them from Engi and Medic backup.
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