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2013-09-16, 05:03 PM | [Ignore Me] #31 | |||
Contributor General
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2013-09-17, 04:14 PM | [Ignore Me] #32 | ||
Sergeant Major
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Just saw the damn things. What's the point of making the light less visible if they're just going to put them high up? It's basically screaming "Look at me, I'm a mine!" I don't care what excuse they cook up, other mines have no lights to show off they're just 'round a corner and they're defiantly not high up. They either need to state point blank that TR are bad with mines but good with something else while still maintaining balance in the game on a whole (starcraft does that pretty neatly) or just fix the damn things to be, well, more like mines that one can not easily see.
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2013-09-17, 07:52 PM | [Ignore Me] #36 | ||
Master Sergeant
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TBH claymores need to be placed a little differently to betties now but I'm getting many more kills.
They do get their higher damage extended out further in the blast radius than betties, I believe they are just about fixed. The problems with claymores are down to client side hit detection and server lag not triggering/damaging enemies properly. Fix these and the whinges about claymores would be greatly reduced. |
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2013-09-17, 09:03 PM | [Ignore Me] #37 | |||
Major
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Point being our claymores stick out like dog testicals and are much harder to use. Last edited by OCNSethy; 2013-09-17 at 09:33 PM. |
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2013-09-18, 11:00 AM | [Ignore Me] #39 | |||
Contributor General
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Today I triggered a BB, luckily I had just seen it and backed away so I survived. That's the first time I saw the 'popping up in the air' animation - pretty cool. |
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2013-09-18, 11:02 AM | [Ignore Me] #40 | ||
Sergeant
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I have a suggestion I've not seen yet in this thread. How about we just rotate the mines 90 degress so it lays flat instead of on a stick? Could also rotate the breams 90 degrees so they project outward along the ground. That might help the visibility problem somewhat and bring it closer in line with the other mines.
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2013-09-18, 12:10 PM | [Ignore Me] #41 | ||
Major
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Same here. 6k damage and 4 meter range would be good. That way you can kill a max with full flack and put it beside the entrance so no one can sneak by it or see it first if they are coming from the wrong direction, or right direction depending what faction you play.
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