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Old 2004-10-08, 10:14 PM   [Ignore Me] #496
Hayoo
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I am so screwed. I have to become an expert in 3D Studio in 2 days. LOL
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Old 2004-10-08, 11:32 PM   [Ignore Me] #497
GreyFlcn
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Heres another simple one.
Run mode icon (like crouch icon) on the bottom right for MAXes and BFRs


Also can you think of any less user friendly HUD system then the "implant bar"

/macro LFS \o \#8 Hey guys! \#5 Can I get an Invite! \#a LFS!

They should instead make a completely seperate config window for Text messages.
Something like the V button chat
Better yet, make a custom part of the V chat.
Like V.oice, C.ustom, L.FS

The config menu would have

Letter Keypress in Vchat
Menu Name in Vchat
Channel to send it in
"The Message"
Color selectors

Would easily allow for some detailed expansive Text communications



Remove the implant bar entirely
THEN make a simple Implants/Repair HUD.

Would free up that ugly hud space, and make custom text chat a lot simpler to use.
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Last edited by GreyFlcn; 2004-10-08 at 11:36 PM.
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Old 2004-10-09, 10:57 AM   [Ignore Me] #498
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Interesting idea. Split up the macros into the V menu, and then create a small HUD box for consumables and implants?
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Old 2004-10-09, 01:27 PM   [Ignore Me] #499
GreyFlcn
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Yeah pretty much

You could probably cut the implant visual size then put em in a 2x2 formation, make it more compact.

Or just shrink it and put it elsewhere.

Eventually my goal is to allow for free form HUD elements, that you can change the style and direction that they stack.
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Old 2004-10-09, 06:22 PM   [Ignore Me] #500
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Coming Soon...
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Old 2004-10-09, 09:42 PM   [Ignore Me] #501
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Old 2004-10-10, 12:59 AM   [Ignore Me] #502
GreyFlcn
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As much as I think that looks awesome, I just don't like the concept of outfit owned bases.
Tons of outfits, and far fewer bases.
Beefing up ever aspect of bases would be bad.


That said someone mentioned that they wanted "Platoon recall locations".
I said "how my Sanctuary idea. Everyone spawn at the same spawn building."
"Not good enough for continents that get population locked"

So I decided to create a hybrid system of my Sanctuary recall idea.

___


Set of spawn areas that would be availible to the most people in your SQUAD,
as the spawnpoints for the entire SQUAD.
Makes it by default, you have a hard time NOT spawning at where your team is.


To keep it from being exploited for transportation it would count the position of dead and deconstructed squad members as well.
And make it so that you have to have been within XX meters range of the Squad leader before it takes effect.
Might also make it so that it doesn't start until you get XX numbers of teammates in a squad as well.



What ya think?
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Old 2004-10-10, 01:55 AM   [Ignore Me] #503
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Originally Posted by GreyFlcn
I just don't like the concept of outfit owned bases.
Tons of outfits, and far fewer bases.
Beefing up ever aspect of bases would be bad.
Huh? Are you talking about my OHQs or the concept of outfits and bases in general?

My concept = 10 outfits allowed per base or tower. On the front lines of a single continent alone that allows for 50 outfits in 2 bases with 2 towers, and a tower between. An outfit does not "own" a base or tower in the sense that someone claims Gunuku as their turf. That would be ridiculous in such a fast-paced game. Think of Outfit Headquarters as empire mates sharing a transport, each member contributing their own styles, implants, and weapons to defense and offense, but free to move from vehicle to vehicle, and group to group, as the need arises.

Only one upgrade is allowed per outfit, so they should choose carefully, like one chooses an implant, as only 10 upgrades are allowed per base. It can be both a tactical and strategic decision: read the post to learn more.

Upgrades are merely intended to stall the enemy for a moment to give defense a chance to rally, but no more than that. Shield gen can be easily hacked, razor wire demolished or driven over, turrets destroyed, bunkers captured. These may not be greater challenges to an attacker, but it does make him pause to change strategies.

Barracks in the Sanctuary, and an Outfit Headquarters setup on a continent also provide universal recall points for the outfit. OHQs last only so long as an outfit member is online. Barracks are persistant if you can maintain it.

------------

Your respawn ideas sound pretty interesting, although I'm still hesitant on the spawn-at-greatest-number angle. I think I see what you're getting at, where players can only spawn where their own teammates are rather than far out in the boonies where no one was. I have an idea similar to that, but it's more controlled.

A Comtech certed player, using his equipment, has the useful ability to set a rally point within a certain radius of him for his unit should they die. To prevent people from simply getting Comtech and transporting themselves from place to place, the Comtech must be part of a squad or platoon, but he cannot be the unit leader. He's kinda like the radio man calling in reinforcements.

So, similar idea, but different spin I guess.
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Last edited by Hayoo; 2004-10-10 at 02:44 AM.
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Old 2004-10-10, 05:30 PM   [Ignore Me] #504
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If there is one thing I know it's that alliances rarely work without mishap.

I can't imagine the chaos in a base that had to obey more than one distinct group.
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Old 2004-10-10, 06:34 PM   [Ignore Me] #505
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Originally Posted by Sobekeus
If there is one thing I know it's that alliances rarely work without mishap.

I can't imagine the chaos in a base that had to obey more than one distinct group.
Me either, which is why obedience was never part of the concept. WIP article
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Old 2004-10-10, 06:43 PM   [Ignore Me] #506
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But without it, it really isn't ownership. To me the Air Cruisers thing I made up on the OF is far easier and much better all around overall.
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Old 2004-10-10, 06:47 PM   [Ignore Me] #507
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The issue with Air Crusers is that they don't stabilize the imbalance towards offense like the OHQ idea would.
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Old 2004-10-10, 07:01 PM   [Ignore Me] #508
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Defenses should be standard. OBO/OHQ nor CC mods should be needed to make a base defensible.
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Old 2004-10-10, 07:03 PM   [Ignore Me] #509
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In my AC threads, I made it a point that the offensive power they wield would be mainly for fighting other ACs. The ACs my AC4 thread debuted were just carriers for the bigger groups, destroyers for the smaller, and gunships not much bigger than Galaxies for the smallest.
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Old 2004-10-10, 07:06 PM   [Ignore Me] #510
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Originally Posted by Sobekeus
Defenses should be standard. OBO/OHQ nor CC mods should be needed to make a base defensible.
Irrelevant. The situation is what it is, and this idea aids the problem by making base defenses upgradable, while still giving outfits ownership over something that dosen't impede others. It also works in teamwork between different outfits through outfit alliance upgrades.

Can Air Cruisers claim to all that? From what I've read they're essentially outfit-owned flying BFRs.
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