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2012-05-13, 06:29 PM | [Ignore Me] #47 | ||
Major
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I would still say that anyone who wants to will be flying in a basic aircraft within an hour or two of beta starting. And even if the grunt can pull AA in the first minute that slight "couple of hours" advantage should not give the pilot an "I win" button against said grunt. If it took several weeks to earn enough credits for basic wings then fair enough, the plane should have more armour than an A-10. But if it's a few hours of in-game time that's not enough imo to justify large over-power against hand-held AA.
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2012-05-13, 06:34 PM | [Ignore Me] #48 | ||||
First Lieutenant
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Well you herad it fromthe MAN himself. For confession part: yup that's it. Just teasing. |
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2012-05-13, 06:35 PM | [Ignore Me] #49 | |||
Colonel
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I think the answer is indeed as you say: I would rather aircraft were expensive enough to justify being that hard to kill - at least you know, if you get 3-4 guys together to kill some aircraft, that you will be hurting them in the resources department. I would rather they be expensive enough to justify this, than they be cheap or free but weaker. Unfortunately I think we can pretty much be assured they will go for cheap and weaker, because they don't want anyone to be unable to pull a vehicle and be forced to go infantry. I am not saying this because it's complimentary, either, I think you ought to be able to deny vehicles to the enemy. Powerful but expensive enough to be denied to you, that's the key, but it probably won't be that way. |
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2012-05-13, 06:39 PM | [Ignore Me] #50 | ||
First Lieutenant
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Yeah probably, but haven't you been listening - by flying (buying aircrafts) he'll have to sacrifice resource otherwise available to purchase cert/sidegrades for his character. Since his baseline consumption of resources will probably be much higher it's only fair that he has better 1 on 1 chances with anything in the game (except special AA vehicles and emplacements of course where it should be around equal). That's fair tradeoff if you ask me.
Last edited by Immigrant; 2012-05-13 at 06:41 PM. |
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2012-05-13, 06:41 PM | [Ignore Me] #51 | |||
Colonel
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2012-05-13, 06:44 PM | [Ignore Me] #52 | |||
Major
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2012-05-13, 06:48 PM | [Ignore Me] #53 | |||
Colonel
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So, I would say, that in order to pull a Galaxy Gunship, it should cost so much that if you did, and died quickly say, 3, maybe 4, times in a row, without doing something significant to regain resources, it will drain you. Is that expensive enough? The question however, is, how long will it take to refill your resources? It's got to take at least 2 hours to be effective, I would say. (Based on my little microscopic example, that would mean 30 minutes of resources-gathering-dedicated gameplay to pull another GG). |
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2012-05-13, 06:56 PM | [Ignore Me] #54 | ||
First Lieutenant
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But you could be buying them for years from what they've said. Dedicated infantry will thus definitely unlock important certs for them much faster then dedicated pilots will theirs. After 1-2 years maybe that tradeoff won't affect you as much as you suggested but I'd be surprised if it happened only couple of months into the game.
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2012-05-13, 07:00 PM | [Ignore Me] #55 | |||
Major
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Back to my OP then - basic aircraft should be counterable by basic hand-held AA. That will maximise my fun as a grunt and encourage the airchavs to upgrade to the more expensive option up the cert tree, by which time the grunt has managed to gather enough resources for an AA-magrider, keeping the battle even. And so on and so on....until we're all flying 6-man GG's against swarms of AA-equipped MBT's in the most amazing mixed-arms combat you've ever seen! |
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2012-05-13, 07:05 PM | [Ignore Me] #56 | |||
Colonel
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Although I would like to see a Squad Shared Purchase thing so that it could be split across squad members. |
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2012-05-13, 07:11 PM | [Ignore Me] #57 | |||
Captain
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You have a mossy and you have a NC with a phoenix rocket (for those that havent played planetside, its cam controlled guided rocket. If they both were scaled to the same damage, then all you would have to do as a infantry is hid within the rocks and fire till the mossy either had to retreat or was destroyed. In every shooter I have played, when you are fighting aircraft you want to stay out of wide open areas and shoot from cover as much as possible. That is a strategy which would go right to what T ray said on the FPSguru interview. It all boils down to skill, you dont need to make the damage between AA infantry and aircraft the same, You just need to (and im sorry to say this.) learn how to play better that way you have a better chance against them period. The same can go against the people complaining about the GG. Just because it can hammer a courtyard doesnt mean there isnt a better way to take it down. You have 3 infantry men with strikers and I can tell you that galaxy will run before it completes one pass. |
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2012-05-13, 07:12 PM | [Ignore Me] #58 | |||
Major
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If we see good balance at all levels, this game will just rock! |
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2012-05-13, 07:14 PM | [Ignore Me] #59 | |||
First Lieutenant
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2012-05-13, 07:15 PM | [Ignore Me] #60 | ||||
Colonel
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TL;DR: If they are too cheap compared to the overall squad(since as you say they can rotate purchaser), even a lesser skilled squad will be able to buy one too often relative to their skill.
Last edited by Stardouser; 2012-05-13 at 07:19 PM. |
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