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PSU: Why dont you give me ape tit for $300
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2012-07-18, 03:04 PM | [Ignore Me] #1 | ||
<--- Vet here also
I'm okay with it since Flares work just fine. Even though I am a dedicated pilot and should be against a "one size fits all" rocket launcher, I'm not. However, I do think they should increase the time for lock-on a wee bit.
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-18, 03:47 PM | [Ignore Me] #2 | ||
Major
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Meh unless you give Infantry an AA sniper rifle type weapon with near instant fire then lock on is required or the weapon is useless. It's almost impossible to hit moving air targets reliably without some homing capability if the projectile doesn't move really fast.
One of the most frustrating things in FPS games with air vehicles is when you just can't kill the damn things too. It's fun for the one guy in the Jet bombing everyone but pisses off way more people on the ground who keep taking shots at him but he always just boosts away. So having more AA out there to prevent that will only make the game play better for the majority IMO. |
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2012-07-18, 10:15 PM | [Ignore Me] #3 | |||
Sergeant
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I remember a few maps in BF3 (not the same game I know) where one or two good pilots would die like twice, but otherwise were cleaning up the whole match. Besides flak or gatling guns they could not be dropped. Flares, a little AB, some terrain jumps and no missile could track them, except the high class ones. |
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2012-07-18, 04:08 PM | [Ignore Me] #5 | ||
Brigadier General
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I'm somebody who plans on spending most of my time in a Reaver and I have no problem with HA having fire and forget lock on weapons because frankly, with all the terrain features on Auraxis now, I'm going to rather enjoy dodging the missiles. Oh you want to give me counter-measures too? Well thank you kindly.
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2012-07-18, 06:03 PM | [Ignore Me] #6 | ||
Captain
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The existing general purpose launcher (what all the HA are using in the videos) looks more like the T:A Slayer than anything in Planetside. It's lock-on, Fire and Forget, and has a slow moving projectile (which also happens to be single shot). Who knows what the other weapons are going to act like at this point? Are TR getting a real Striker that can fire multiple shots in succession? Are the NC getting camera bombs back? We'll see...
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-18, 06:23 PM | [Ignore Me] #7 | ||
My personal preference for anti-aircraft aircraft lethality, in descending lethality order, would be:
Other aircraft Dedicated flak (burster, lightning/skyguard) General purpose guided missiles I think this is how it is already shaking out? Hard to tell without being able to play. |
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2012-07-18, 06:26 PM | [Ignore Me] #8 | |||
Captain
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-07-18, 06:31 PM | [Ignore Me] #9 | ||
First Sergeant
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Alot of people on here are saying without "lockon" ability for ground units, air will be able to own everything and be OP. How about this, call in air support? Isnt thats what air-to-air pilots are for? Shooting down other airplanes? Good lord...........
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2012-07-18, 06:34 PM | [Ignore Me] #10 | |||
Major
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Also, I think flak is honestly more powerful then lock-on rockets. You can make a pilot's day miserable before he even knows you're there. |
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2012-07-18, 06:41 PM | [Ignore Me] #12 | ||
Major
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He's arguing that the original argument is pointless, as it denotes a self-contained system, thus instead of contributing to the argument against lock-ons, he's proposing an alternative view.
Still though, aircraft should not just be countered by other aircraft. That would dull the joys of the combined arms system, and turn the game into "who's got more aircraft" Last edited by Sephirex; 2012-07-18 at 06:43 PM. |
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2012-07-18, 07:02 PM | [Ignore Me] #13 | ||
First Sergeant
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I just don't want lockon (for ground units) to be so frecking annoying. Ever played a 64 conquest map on BF 3 with jets? Just with 32 people on 1 side can have your plane being locked on constantly. Like every sec you enter warzone you have to leave b/c you are being locked on by 3-5 guys. Imagine that with 2000 players on a map? Makes me cringe.
I know it will never happen, but take out lockon completely for HA. Let the pilots (who enjoy flying) be able to fight it out over the skies and give them the sense of helping out the overall war. |
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2012-07-18, 07:10 PM | [Ignore Me] #14 | |||
Sergeant Major
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But back on topic though, those pilots who enjoy flying aren't just cruising gently along in the sky, they are raining fiery balls of death and destruction down on all the people who enjoy playing infantry. So to me, theyre fair game, as they should be in Planetside 2 as well. |
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2012-07-18, 07:14 PM | [Ignore Me] #15 | |||
First Sergeant
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Just like in real war, ground guys will be getting pounded by air-to-ground aircraft over a certain point of attack or defense. They call for help, then a group of cert out air-to-air planes show up and clear the skies. That right there is teamwork. Ground units should only have Max's to fight off enemy air. If you don't have that, call in airsupport. Simple. |
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