Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The fifth food group.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-12-20, 10:40 AM | [Ignore Me] #46 | ||||
Major
|
|
||||
|
2012-12-20, 10:41 AM | [Ignore Me] #47 | |||
Private
|
This, quite frankly is key.. It's a massive FPS game, you can't go around artificially limiting people's ability to coordinate or gather up troops under the same banner.. Even if you made it no platoons and ten man squads only, some Outfits (despite the logistical issues) would find a way to coordinate 15 individual squads and you're back to square one again.. Large outfits are going to exist, best find ways to adapt, because they're not going anywhere.. Ultimately this is more an issue with SOE not really giving us the tools to coordinate smaller groups on a larger scale right out of the box. They need to clean up their squad/platoon interface (which is mildly broken at the moment) so it works correctly, and allow Outfits to combine into Alliances, and develop the player tools to support that properly. It's not a big $$$ generator like putting out new weapons or camos, but they devs need to address this as some point. Tactics are important, but only go so far against a horde in a game like PS2; being able to coordinate smaller groups together would be a big step. |
|||
|
2012-12-20, 10:46 AM | [Ignore Me] #49 | ||
Major
|
My gut is telling me this is a symptom of perpetual 3 way fights. I'm not sure why it's telling me that and it would probably take me a while to dig the reason up but that's what my gut is telling me.
__________________
By hook or by crook, we will. |
||
|
2012-12-20, 10:49 AM | [Ignore Me] #50 | |||
Contributor General
|
Dragonwolves have been around for quite a while and I'd expect you know other similarly sized outfits on your server. Get in touch and set up a cross-outfit ts whisper. You don't have to go so far as to integrate other outfits in your squad, just pass on info like where your platoon is, where you are attacking, when you need help or can provide help to them ... and so on. I think the areas where we def. do need SOE assistance is on base defensibility etc. |
|||
|
2012-12-20, 10:55 AM | [Ignore Me] #52 | ||
PSU Admin
|
I think many people have touched on many items in this thread. It seems to me there are a large variety of problems.
__________________
PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-12-20 at 10:57 AM. |
||
|
2012-12-20, 11:04 AM | [Ignore Me] #54 | ||
Major
|
How do you guys feel about removing the adjacency restrictions? Meaning that you could allow small groups to take territories without adjacency to their empire. If you could do that then you would force the zerg to spread out and defend bases if you want to turn the continent your color to get the bonuses associated with it.. you would have to have people defending small bases to accomplish that.
The flip side is doing that would also make it really hard to accomplish a continent lock.. so the only times continents will likely flip is late night early morning when one faction can simply over power the low population. |
||
|
2012-12-20, 11:09 AM | [Ignore Me] #56 | ||
First Sergeant
|
Maybe things will change when we get our 4th or 5th continent and we have the locks happening. Once the global lattice system is in we'll usually have two empires fighting over a map and one zerg just blitzing through is not going to take a lot of territory. I think once we have more maps and those locks the game will be very different. There will be a real front line and smaller outfits will have a lot more value.
In order to take or hold a continent you're going to need to hold all the territory, not a single base. But hey who knows what that will look like. I still think that's the best thing SOE can do to make this a game about strategy and less zerg tactics. We need those next three continents asap. When SOE posts their 6 month plan and asks us what to prioritize, we have to go in and tell them to get the three new maps in along with a real metagame. |
||
|
2012-12-20, 11:10 AM | [Ignore Me] #57 | |||
Major
|
Back when you saw defense ticks in beta.. like you see capture ticks.. then people started defending more. Then the problem was also created with people AFKing in defended bases just milking exp.... bottom line people suck and Developers will have their hands full trying to please the masses without creating a easy track for AFKers to get rewards. |
|||
|
2012-12-20, 11:14 AM | [Ignore Me] #59 | ||
First Sergeant
|
Another short term solution would be to make resources more scarce. When a zerg gets rolling they just mass up tanks and go. Perhaps one way to defend against a zerg is while they attack a base you go and take all the small outposts with resources and they run out of steam.
The only time resources matter in this game is when you have nothing on a continent. Resources should matter all the time and going after the enemy's economy should be a valid tactic. |
||
|
2012-12-20, 11:17 AM | [Ignore Me] #60 | ||||
Major
|
A single man can cut off Resources and Facility Benifits if he's smart about the adjecent territories he captures, but that's because no one bothers to defend... ...The defensive game is going to need a huge improvement before you can even think about this either way though.
If we get three more continents full of indefensible bases, we might still be in the same boat. ...Hears hoping they learned from Amerish, which is the best Continent so far when it comes to defense. |
||||
|
|
Bookmarks |
|
|