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View Poll Results: Shotguns for cloakers?
HELL YEAH LET'S DO THIS! 25 19.38%
Okay, cool! 18 13.95%
Wouldn't bother me either way. 36 27.91%
Umm... No. 35 27.13%
WTF. 15 11.63%
Voters: 129. You may not vote on this poll

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Old 2012-02-24, 09:58 PM   [Ignore Me] #46
DaddyTickles
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by HitbackTR View Post
darklight isn't much of a deterrent to a competent cloaker
It doesn't matter you can break the DL ability with an implant or somesuch. The point is infra red.
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Old 2012-02-24, 10:00 PM   [Ignore Me] #47
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Re: Shotguns for Cloakers, I say no, you?


Just based off the way it sounds, absolutely no.


Letting some cloaked unit carry a weapon that does insane damage. Yeah, there cloak will probably suffer as a result of using the shotgun. But I say no.
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Old 2012-02-24, 10:47 PM   [Ignore Me] #48
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Re: Shotguns for Cloakers, I say no, you?


It sounds interesting to me - I'd like to see how it works out.

They did say they were playing around with it though so it doesn't mean we will ever see it.
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Old 2012-02-24, 11:32 PM   [Ignore Me] #49
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Re: Shotguns for Cloakers, I say no, you?


as long as the cloaker isn't completely invis with a shotgun i think it'd be fun. Not too sure about a silenced shotgun though. Has anyone heard a silenced pistol in real life? Not even close to what video games make them seem like.
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Old 2012-02-25, 12:01 AM   [Ignore Me] #50
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by Hmr85 View Post
I vote we wait and see how it turns out.
This. No one in this thread can confirm that this combo will even be super OP. It's a cloaker, I'd be willing to bet they have very VERY limited ammo or something along those lines.

I'd also be willing to bet quite a few of the people in this thread have it in their minds that this will be like a PS1 Cloaker wielding a Jackhammer with tons of ammo. Lol.
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Old 2012-02-25, 12:03 AM   [Ignore Me] #51
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Re: Shotguns for Cloakers, I say no, you?


I see this as a cloaker with a shotgun sneaking up and shooting people as fast as they can. I don't think most classes could survive an attack from point blank behind.

I would rather they get an smg than a shotgun.
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Old 2012-02-25, 12:11 AM   [Ignore Me] #52
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Re: Shotguns for Cloakers, I say no, you?


If a cloaker gets close enough to get you with a shotgun they deserve it, imo.

Unless cloaking is reeeeeeaaaaaaaaaaaaallly easy.
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Old 2012-02-25, 01:16 AM   [Ignore Me] #53
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Re: Shotguns for Cloakers, I say no, you?


"WTF" is all I can say. It's obvious that the weapons guy from the podcast has absolutely no Planetside 1 experience and is trying to add MMORPG & Battlefield elements into the game. I'm trying to decide what pisses me off more, the priest medic getting a prayer of healing spell AoE healing or infiltrators with sniper rifles.

Last edited by mrkdilkington; 2012-02-25 at 01:20 AM.
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Old 2012-02-25, 01:16 AM   [Ignore Me] #54
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Re: Shotguns for Cloakers, I say no, you?


you'll probably only get off one shot if you run up to a bunch of guy with a shotgun. I would think after firing a gun your invis would turn off for a short time?

Am I correct in the assumption that when you spawn you choose 1 main gun? (no "hammer space") Like you would pick sniper rifle, scout rifle, or shotgun?
makes sense to me, 1 long range, 1 medium, 1 short.
or does the class carry all these weapons at once? Tried to get all the info I could but sometimes the lingo is a little hard to grasp for a new person lol.

with the sniper rifle you should be relatively safe, the scout rifle you will need to be closer but it does more damage to compensate for the higher risk. and the shotgun should be high damage but also high risk. (maybe change the spread of the shotgun for this class? not sure if wide or narrow would be more balanced).

but I do see the shotgun as a suicide tactic. like the infiltrator just goes in and kills one important class than gets promptly owned after his cover is blown. Not a fan of suiciders but idk... a sniper should be able to kill more players from a distance if he can stay in cover, if his aim is true.

maybe when your base is being over run, spawn with the shotgun or something and hide behind the corners peeking out and blasting people.

I voted 'ok, cool'. but really want to see how it works in beta like probably everyone else...
But I also figured an infiltrator would use a knife in close combat, since, afaik, the knife is a side arm.

I will probably play as an engineer or medic any way, not a big fan of stealth play. more of a support class enthusiast in pretty much all games.
but I do like shotguns!

Last edited by Ragefighter; 2012-02-25 at 01:19 AM.
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Old 2012-02-25, 01:20 AM   [Ignore Me] #55
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by mrkdilkington View Post
"WTF" is all I can say. It's obvious that the weapons guy from the podcast has absolutely no Planetside 1 experience and is trying to add MMORPG & Battlefield elements into the game. I'm trying to decide what pisses me of more, the priest medic getting a prayer of healing spell AoE healing or infiltrators with sniper rifles.
Not really sure what other game besides GA has cloaking snipers.
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Old 2012-02-25, 01:27 AM   [Ignore Me] #56
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Re: Shotguns for Cloakers, I say no, you?


I voted the middle option.
Lets wait and see how it works.

Originally Posted by SniperSteve View Post
IDK about you all, but I might just have to try cloaking out so I can use my silenced shotgun with it's 8X zoom scope.
I was eating a mouth full of pie when I read that and you almost made me spit it out

Still chuckling at the mental image . . .
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Old 2012-02-25, 03:06 AM   [Ignore Me] #57
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Re: Shotguns for Cloakers, I say no, you?


Find me a fence to sit on.

I need to see it in action I think.
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Old 2012-02-25, 05:17 AM   [Ignore Me] #58
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Re: Shotguns for Cloakers, I say no, you?


I voted 'Umm No', however it does depend on how they implement it.

If a cloaker becomes fully visible once they equip the shotgun and it takes a little while to equip and there is a warning noise ..... free kill to someone who is aware.
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Old 2012-02-25, 05:55 AM   [Ignore Me] #59
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Re: Shotguns for Cloakers, I say no, you?


I'm seeing this could work. It would seem more balanced than the spiker, the amount of hate tells i used to get with that thing was fantastic
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Old 2012-02-25, 06:02 AM   [Ignore Me] #60
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Re: Shotguns for Cloakers, I say no, you?


Originally Posted by Bags View Post
If a cloaker gets close enough to get you with a shotgun they deserve it, imo.

Unless cloaking is reeeeeeaaaaaaaaaaaaallly easy.
I dunno, if this were an arcade shooter with set maps and 12 guys on a team I'd agree with you. In the middle of a chaotic 300v300 battle I don't think it'll be too hard for fast, almost totally invisible guys to get close to people.

I really don't want this to turn into TF2, where I constantly have to look behind me as I'm doing anything. It's not really a skill, it's just something you have to do, all. the. time.
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