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PSU: I wonder if anyone has ever given their 1 cent...
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2012-05-26, 01:30 PM | [Ignore Me] #46 | |||
The balance to exiting the vehicle to deny a kill is the explosion radius. It anything at all, the damage and size of the explosion should be more punitive. |
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2012-05-26, 01:36 PM | [Ignore Me] #47 | |||
I'm willing to take a compromise though, if aircraft have to put a vehicle spec that allows them to bail then, by all means, open cockpit ground vehicles should have to as well. |
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2012-05-26, 01:41 PM | [Ignore Me] #48 | ||||
First Sergeant
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Also, it would technically be before your tank was destroyed, not after. See, if you're in the tank when it explodes, you die. Why not? |
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2012-05-26, 01:44 PM | [Ignore Me] #49 | |||
Major
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But I do think that all occupants should take a share of the damage the vehicle has taken if they decide to jump. Seems a very fair solution to me. I get to jump, if I'm in the tank, but I need to think more about defence than offence which is the price to pay for not fighting to the last HP of my vehicle. |
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2012-05-26, 01:49 PM | [Ignore Me] #50 | |||||
Colonel
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So what you're telling me is you've never fired at a vehicle in any FPS, they bail out before you destroy the vehicle denying you any experience when you clearly should've killed them, and you never care? Because it was a tactical move? Alright buddy. It's your opinion, after all. Last edited by Zulthus; 2012-05-26 at 01:50 PM. |
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2012-05-26, 01:56 PM | [Ignore Me] #52 | |||
Lieutenant Colonel
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The thing most people seem to not understand is even with bailing in the game. Some people become really attached to their vehicles. "All man this thing made it through the last 5 or 6 engagements. Look at all the bullet holes and damage on this thing." I am going to want it to last. Which means I am going to try and keep it alive even if bailing was put in as a option for tanks specifically. Reasoning because I have history with that vehicle. Last edited by Hmr85; 2012-05-26 at 02:01 PM. |
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2012-05-26, 03:27 PM | [Ignore Me] #55 | |||
Corporal
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2012-05-26, 07:18 PM | [Ignore Me] #57 | ||
Sergeant
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You guys are really silly.
Light assault units driving and then bailing out will not effect your battle in any way. They bail out, you kill them. It's not like they're going to pull a random rocket launcher out of their bag. They're drivers. Light Assault. Without their armored vehicle against yours, they're as good at dead. |
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2012-05-26, 07:27 PM | [Ignore Me] #58 | |||
Sergeant
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I agree, I loved the system in PS1. If it ain't broke, don't fix it. Rolling armor was a choice in PlanetSide, something you were some-what committed to. This also kept randos from hopping in your turret just for a quick lift only to bail when the shooting started, without having to lock the vehicle all together. I'm going to miss the animations simply because they added a lot to the immersion and sense of scale I got from the vehicles. |
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2012-05-26, 07:52 PM | [Ignore Me] #60 | |||
Sergeant
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It can be a lot of fun, but it really weakens armor in general. Seems to move the game more towards Battlefield, where noobs pile in tanks to die, than PlanetSide, where armor meant more than just waiting for a respawn; you have invested certs and some times a couple minutes of travel time. Only to get blown up by a zergling with ATV and CE speccd? No thanks. Last edited by Fuse; 2012-05-26 at 08:16 PM. |
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