Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: This planetside isn't big enough for the both of us.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-07-29, 02:13 AM | [Ignore Me] #61 | ||
Sergeant
|
what data size on HDD? you bet it will be, most big games are these days and PS2 is huge... there was a tweet about a 7G load on to servers, that might just be general mechanic/model/steam data... textures are the normally the single biggest part of any game and they are normally client side information...
I would think it could be upwards of a 12G game... |
||
|
2012-07-29, 01:26 PM | [Ignore Me] #62 | |||
Private
|
|
|||
|
2012-07-29, 05:48 PM | [Ignore Me] #64 | ||
Corporal
|
The Tech Test client was 8.8 gigs but it only has one continent and they were using a lot of low res textures to keep the client size down.
I expect beta client could be bigger, and I just assume the final game will at least be 15 gigs. EDIT: This is hear-say, I was not in the tech test. |
||
|
2012-07-29, 07:19 PM | [Ignore Me] #65 | |||
First Sergeant
|
|
|||
|
2012-07-29, 10:43 PM | [Ignore Me] #66 | ||
On HD space: Modern games take a fair bit of space...BF3 is over 20gb.
PS2 has huge levels, it will surely hit 10 in release form. I really doubt that.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
|||
|
2012-07-29, 10:48 PM | [Ignore Me] #68 | |||
Private
|
Forgelight engine will not be even close to as demanding as the frostbite engine was. We all know onboard graphics is not the way to go.. but the OP stated it was "until" he got his new card. It will likely be fine until his new card can be purchased. |
|||
|
2012-07-30, 11:16 AM | [Ignore Me] #71 | ||
Private
|
because destruction elements are much more demanding on a game engine than one with much less. Also one engine is designed for free to play market (so even lower level PC's can run it) while the other is an expensive game where many people with monster rigs still to this day cannot get it to run properly and the game is almost a year old.
|
||
|
2012-07-30, 11:38 AM | [Ignore Me] #72 | |||
First Lieutenant
|
|
|||
|
2012-07-30, 12:30 PM | [Ignore Me] #75 | |||
Sergeant Major
|
As for your point about map size and player count, those are almost exclusively CPU issues, not GPU. This is why MMO's are typically more CPU intensive and less GPU intensive than other games. Given that integrated graphics are linked right to the CPU, this only further diminishes this game's abiliy to run on them. Bottom line, if you don't know something that well understood and simple, you should probably not attack others. |
|||
|
|
Bookmarks |
|
|