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2012-02-14, 12:12 AM | [Ignore Me] #2 | |||
Corporal
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LOL someone who has never used it, would say its gimmicky. Just like those gimmicky big flat monitors, or that gimmicky joystick thingy bobber. And whats that rodent device....... oH yeah the MOUSE what a laugh that thing is............ Don't be so closed minded. Its an amazing peice of tech. that has free alternatives, like Freetrack, facetrack NO IR, and some people even made some out of Wii controllers. |
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2012-02-14, 12:25 AM | [Ignore Me] #8 | |||
Corporal
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Simple how many people do yo think would flick over a hat switch in a REAVER? to try and get some SA (Situational Awareness)??? Thats all you need. Track IR software (that comes from Natural Point) just changes the input from a hat switch to the track device. So I would say 100% of good pilots. |
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2012-02-14, 12:35 AM | [Ignore Me] #9 | |||
First Sergeant
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But I would never use it. It's pretty much wasted for infantry and vehicles. Trying to adjust for your head movement AND keep the cross hairs on target just seems like it would over shadow the tiny amount of extra vision. Which I don't think it even really does, considering you can just use the normal mouse to look in that direction. It makes it much more immersive, sure. But it would hurt the combat effectiveness. |
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2012-02-14, 12:43 AM | [Ignore Me] #10 | |||
Corporal
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I find it pretty funny to all the hostile "DONT PUT IT IN" folks. as it really doesnt effect them one bit. But the inclusion of this support is both easy and beneficial to those that want to go that extra mile to up the immersion. And if it was freelook dependent. EVERYONE would have the same ability. through any keys or tracker they choose, be it Track IR or freetrack. |
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2012-02-14, 01:57 AM | [Ignore Me] #11 | ||
Colonel
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Seriously guys. The 'It takes dev time! argument is worthless. Yes, it takes a tiny bit of time. But not enough worth worrying over. It'd be less than a days work for a programmer. Probably not even that much. Even PS1 supported freelook to a degree in certain vehicles/tanks.
I don't use Track IR, but I have no issues with its inclusion. |
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2012-02-14, 02:26 AM | [Ignore Me] #12 | ||
Private
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What a bunch of whiners. Whats wrong with a freelook feature that your just keymapping to a different input device? Nobody said it has to be in at launch. It would be a nice feature in game for players to enhance their play experience.
I've never used TrackerIR or anything similar. I have used my hat switch to look around while flying in different flight simulators. Ive also used the hat switch to freelook while driving vehicles in other games. This isnt some ground breaking feature thats never been seen or used before. |
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2012-02-14, 02:44 AM | [Ignore Me] #13 | |||
Staff Sergeant
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Last edited by Livefire; 2012-02-14 at 02:46 AM. |
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2012-02-14, 04:57 AM | [Ignore Me] #15 | ||
Sergeant
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I first purchased TrackIR specifically for an FPS game, ARMA2. Some of my more simish gamemates raved about the product in their flight sims and were very excited about it being implemented in ARMA2.
I'd just gotten my tax return to so thought I'd do the economy a favor and get it. It really is a wonderful product. The level of immersion it added to ground combat was absolutely wonderous. You do a lot of sitting around and waiting in ARMA2 and having the ability to swivel your head around to know what was going on around you without actually moving your character was great, if not sometimes lifesaving. The fact that TrackIR was not implemented in BF3 was a MAJOR failing considering free-look was already in and because the TrackIR guys basically write the software for the game. It really does not seem to add to the development cycle of a game to any serious degree. Would have been particularly useful in BF3 considering the limited field of view in aircraft and especially on the ground in hardcore games since you so often only knew were to shoot because the enemy was moving around. Additionally, to those who claim it adds an undue advantage, I really rather disagree. Does it give some degree of advantage, I can't say that it doesn't but it's not much. Mostly it's just good for scanning around you which you do by moving your mouse about anyway. The only difference is you move your head slightly from side to side. As I said it adds immersion and that is something that should always be aimed for. Do you think the Ultimate BF3 Simulator adds an undue advantage or does it simply make the game more fun? Last edited by Mauser101; 2012-02-14 at 04:58 AM. |
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