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Old 2012-02-13, 11:54 PM   [Ignore Me] #1
Bags
Lieutenant General
 
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Re: TRACK IR??


Waste of development time, IMO.

And no, not including support for your overpriced gimmicky peripheral is not "pissing" on the track ir community.
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Old 2012-02-14, 12:12 AM   [Ignore Me] #2
HoovesMcG
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Re: TRACK IR??


Originally Posted by Bags View Post
Waste of development time, IMO.

And no, not including support for your overpriced gimmicky peripheral is not "pissing" on the track ir community.

LOL someone who has never used it, would say its gimmicky. Just like those gimmicky big flat monitors, or that gimmicky joystick thingy bobber. And whats that rodent device....... oH yeah the MOUSE what a laugh that thing is............

Don't be so closed minded. Its an amazing peice of tech. that has free alternatives, like Freetrack, facetrack NO IR, and some people even made some out of Wii controllers.
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Old 2012-02-14, 12:24 AM   [Ignore Me] #3
Neksar
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Re: TRACK IR??


It's 'gimmicky' until it doesn't need to be shoehorned into a game.
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Old 2012-02-14, 12:26 AM   [Ignore Me] #4
HoovesMcG
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Re: TRACK IR??


Originally Posted by Neksar View Post
It's 'gimmicky' until it doesn't need to be shoehorned into a game.
See above reply.
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Old 2012-02-14, 09:23 AM   [Ignore Me] #5
SniperSteve
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Re: TRACK IR??


Originally Posted by Bags View Post
Waste of development time, IMO.

And no, not including support for your overpriced gimmicky peripheral is not "pissing" on the track ir community.
Agree. Would rather have a battle recorder.
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Old 2012-02-14, 09:56 AM   [Ignore Me] #6
Graywolves
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Re: TRACK IR??


Maybe post-launch if they can.


Personally I have 0 interest.
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Old 2012-02-14, 12:20 AM   [Ignore Me] #7
Warborn
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Re: TRACK IR??


What is the percentage of players who would realistically be expected to make use of this feature were it to be supported? This is the first time I've even heard of this, myself.
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Old 2012-02-14, 12:25 AM   [Ignore Me] #8
HoovesMcG
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Re: TRACK IR??


Originally Posted by Warborn View Post
What is the percentage of players who would realistically be expected to make use of this feature were it to be supported? This is the first time I've even heard of this, myself.

Simple how many people do yo think would flick over a hat switch in a REAVER? to try and get some SA (Situational Awareness)???

Thats all you need. Track IR software (that comes from Natural Point) just changes the input from a hat switch to the track device.

So I would say 100% of good pilots.
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Old 2012-02-14, 12:35 AM   [Ignore Me] #9
Shade Millith
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Re: TRACK IR??


Originally Posted by HoovesMcG View Post
Simple how many people do yo think would flick over a hat switch in a REAVER? to try and get some SA (Situational Awareness)???

Thats all you need. Track IR software (that comes from Natural Point) just changes the input from a hat switch to the track device.

So I would say 100% of good pilots.
Put it into the game for those who will use it, sure. And for pilots I can see it being maybe useful, though a hatswitch feels like a more solid option.

But I would never use it. It's pretty much wasted for infantry and vehicles. Trying to adjust for your head movement AND keep the cross hairs on target just seems like it would over shadow the tiny amount of extra vision.

Which I don't think it even really does, considering you can just use the normal mouse to look in that direction.

It makes it much more immersive, sure. But it would hurt the combat effectiveness.
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Old 2012-02-14, 12:43 AM   [Ignore Me] #10
HoovesMcG
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Re: TRACK IR??


Originally Posted by Shade Millith View Post
Put it into the game for those who will use it, sure. And for pilots I can see it being maybe useful, though a hatswitch feels like a more solid option.

But I would never use it. It's pretty much wasted for infantry and vehicles. Trying to adjust for your head movement AND keep the cross hairs on target just seems like it would over shadow the tiny amount of extra vision.

Which I don't think it even really does, considering you can just use the normal mouse to look in that direction.

It makes it much more immersive, sure. But it would hurt the combat effectiveness.
It would be more for vehicles and Aircraft. While effective on the ground, the mouse already is sufficient enough for planetsides mechanics. (no prone). But the aircraft and vehicles would be well off using this kind of freelook.

I find it pretty funny to all the hostile "DONT PUT IT IN" folks. as it really doesnt effect them one bit. But the inclusion of this support is both easy and beneficial to those that want to go that extra mile to up the immersion. And if it was freelook dependent. EVERYONE would have the same ability. through any keys or tracker they choose, be it Track IR or freetrack.
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Old 2012-02-14, 01:57 AM   [Ignore Me] #11
CutterJohn
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Re: TRACK IR??


Seriously guys. The 'It takes dev time! argument is worthless. Yes, it takes a tiny bit of time. But not enough worth worrying over. It'd be less than a days work for a programmer. Probably not even that much. Even PS1 supported freelook to a degree in certain vehicles/tanks.

I don't use Track IR, but I have no issues with its inclusion.
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Old 2012-02-14, 02:26 AM   [Ignore Me] #12
Tycho
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Re: TRACK IR??


What a bunch of whiners. Whats wrong with a freelook feature that your just keymapping to a different input device? Nobody said it has to be in at launch. It would be a nice feature in game for players to enhance their play experience.

I've never used TrackerIR or anything similar. I have used my hat switch to look around while flying in different flight simulators. Ive also used the hat switch to freelook while driving vehicles in other games. This isnt some ground breaking feature thats never been seen or used before.
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Old 2012-02-14, 02:44 AM   [Ignore Me] #13
Livefire
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Re: TRACK IR??


Originally Posted by Tycho View Post
What a bunch of whiners. Whats wrong with a freelook feature that your just keymapping to a different input device? Nobody said it has to be in at launch. It would be a nice feature in game for players to enhance their play experience.

I've never used TrackerIR or anything similar. I have used my hat switch to look around while flying in different flight simulators. Ive also used the hat switch to freelook while driving vehicles in other games. This isnt some ground breaking feature thats never been seen or used before.
Ya I have never used track IR but a lot of the guys I played Arma 2 with have it and swear by it. I think they should implement it as well as all new and upcoming features if they really want this game to succeed and do as well as it could. Also something they need to include support for is triple head (using 3 monitors) so you have peripheral vision at all times that combined with track IR would be the shit in Planetside! Alot of players are all ready doing this is flying sims and fps's across the market. SOE needs to do this or they are shooting them selves in the foot by not incorporating new technology that's is being marketed in the fast based fps world they are trying so hard to compete in.

Last edited by Livefire; 2012-02-14 at 02:46 AM.
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Old 2012-02-14, 03:34 AM   [Ignore Me] #14
Coreldan
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Re: TRACK IR??


As the "other thread" shows, I too want this
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Old 2012-02-14, 04:57 AM   [Ignore Me] #15
Mauser101
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Re: TRACK IR??


I first purchased TrackIR specifically for an FPS game, ARMA2. Some of my more simish gamemates raved about the product in their flight sims and were very excited about it being implemented in ARMA2.

I'd just gotten my tax return to so thought I'd do the economy a favor and get it. It really is a wonderful product. The level of immersion it added to ground combat was absolutely wonderous. You do a lot of sitting around and waiting in ARMA2 and having the ability to swivel your head around to know what was going on around you without actually moving your character was great, if not sometimes lifesaving. The fact that TrackIR was not implemented in BF3 was a MAJOR failing considering free-look was already in and because the TrackIR guys basically write the software for the game. It really does not seem to add to the development cycle of a game to any serious degree.

Would have been particularly useful in BF3 considering the limited field of view in aircraft and especially on the ground in hardcore games since you so often only knew were to shoot because the enemy was moving around.

Additionally, to those who claim it adds an undue advantage, I really rather disagree. Does it give some degree of advantage, I can't say that it doesn't but it's not much. Mostly it's just good for scanning around you which you do by moving your mouse about anyway. The only difference is you move your head slightly from side to side. As I said it adds immersion and that is something that should always be aimed for.

Do you think the Ultimate BF3 Simulator adds an undue advantage or does it simply make the game more fun?
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Last edited by Mauser101; 2012-02-14 at 04:58 AM.
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