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PSU: Are there no serious quotes up here?
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[Ignore Me] #61 | |||
Staff Sergeant
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A game is limited by its netcode, graphics engine, and the servers it runs on. Last edited by artifice; 2012-02-19 at 06:30 PM. |
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[Ignore Me] #62 | |||
Second Lieutenant
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>( 666th Devil Dogs )< Alpha Tester: Tribes: Ascend Modder: Mount & Blade: Warband Player: Garry'sMod, Arma 2, Air Buccaneers Lover: Planetside NC Brig. General ಠ_ರೃ |
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[Ignore Me] #63 | ||
Staff Sergeant
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What a silly thing to say.
You think people will magically coalesce out of thin air to play PlanetSide 2 and buy shit off their cash shop? In it's prime PS1 only had around 75k subscribers and even if they all returned for the sequel, it wouldn't mean squat. Games take a lot of money to make and maintain these days and PS2 will need more than most since it's starting off f2p. Every mmo and fps on the market is their competitor and they will have to fight them for players. If you veterans can't realize that and can't learn to cope with alterations (like the new class system) that are necessary to bring in new players then you are going to be sorely disappointed with this game. Last edited by Conq; 2012-02-19 at 07:12 PM. |
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[Ignore Me] #64 | ||
First Lieutenant
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One of the huge draws that PS1 and now PS2 have is that everything is 100% PvP. There are other games with PvE (think Global Agenda - and how bad that turned out) that you can play if you need your FPS PvE fix.
PvE is so stale and boring. It is just a pointless grind for levels or pointless quests. You are not interacting with real people that you can become mortal enemies or strong allies with. PvE feels empty and alone. PvP feels like an epic war where things matter. My argument that I propose is that as soon as you add any PvE/Bot element to the game, it cheapens it, even if the bots are like shop keeps or some retarded thing like that. The reason why I say this is because then you start identifying things as 'fake', and you loose the immersion. When every moving character in the game is controlled by a real person somewhere, everything you see is essentially alive. When you look onto a battlefield you will see hundreds of people, each one of them a human being that has a story and a reason for fighting you and wants you dead. THAT is why 100% PvP is so powerful. This PvE stuff makes me sick, because you are seeing a game that is coming as close to a real full-out war as you can possibly get with today's hardware, and you are asking for us to accept playing against/with computers instead of in an epic battle where each person on the battlefield is REAL. I strongly suggest you stop advocating PvE for two reasons: Firstly: Wait and see. If PvP is as awesome as we claim it is, you will love it and never go back to PvE. I have. Secondly: There are plenty of other games you can play that have PvE. We want something different than the current main-stream PvE with PvP areas/instances that are mainstream right now. Kindly don't mess this up for us.
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[Ignore Me] #65 | ||||
Colonel
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Also no one is asking for PVE content like an MMORPG. I think you're reading into it too much. (Someone would have to speak up. I've never seen anyone ask for that).
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-19 at 07:32 PM. |
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[Ignore Me] #66 | |||
Contributor Major
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Personally, I would give Planetside 2 bonus points for being the only MMO with the balls to force players to learn from each other and therefore have no need for NPCs. Want to learn how something works? Ask that Engineer over there. I bet if he doesn't know the answer, he'll point you in the right direction. That's how a community based game is supposed to function and PS2 will nail it like no other game has. Really, we can call it a PvP game, but it's more of a PwP game. PwP: "Play with People" - your side vs. everyone else! If you expect to do well in PS2, you'll have to become part of the community, which makes your character light years more interesting than some static NPC ever could be. And the best part is that EVERY character you see on your screen is controlled by a real person, so you really CAN interact with the whole universe. The only down side is if you're simply too introverted to want to interact with other people and if that's case, well, you're missing the whole point of these kinds of games anyhow. Last edited by Tatwi; 2012-02-19 at 07:46 PM. |
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[Ignore Me] #68 | |||
Contributor Major
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As an example, the folks who made Ultima Online spent months creating a functioning ecosystem for the game. It was apparently a very hard thing to program, but in the end the animals, plants, and areas were all intertwined such that effecting one effected the whole, similar to real life. Sounds great, right? Amazing achievement guys! Except for the fact that they removed it later on because.... it turned out that players just killed everything far too quickly for any ecosystem to evolve beyond the initial beginning spawns. So, all that work, all that time and money, was 100% wasted and they just removed it from the game. No matter how you slice it, that's time and money they could have spent on something else. Virtual world stuff would be great in PS2, if it were free for SOE and without bugs. That said, SOE can't over look the importance of community building systems... stuff that gives people incentive to actually DO things together and what not. A great start is not making everyone on the battlefield a master of every possible thing there is to do, making it so they don't need anyone else - that was a stupid aspect of PS1. Last edited by Tatwi; 2012-02-19 at 08:07 PM. Reason: I type gud! |
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[Ignore Me] #70 | ||
Master Sergeant
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no
because it WILL degrade performance - anything that remains persistant for all people in the game will need to be tracked by the server which will increase server load, also anything that has to be drawn on screen will affect local (your pc) performance (you allready have to draw hundreds of players on the screen at once) i play for pvp and if there are any server resources left after they did end up making the game then id rather those resources be put to better use - like more players |
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[Ignore Me] #71 | |||
Staff Sergeant
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[Ignore Me] #72 | |||
Sergeant
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Lol "intricate stroy plot lines", indeed. |
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[Ignore Me] #73 | |||
Colonel
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It's also important to realize that forgelight is the same engine being used for the new Everquest game which is an MMORPG according the wiki so it might already have stuff in that would make adding creatures later in the 3 year plan faster for low development cost and low performance cost. I don't know about that. I mean sure there will be a performance impact of adding anything to the game. Does that mean nothing should ever be added? Like I said before it's best to leave it professionals to decide that. Having a few creatures spread throughout a world between bases in the 8x8 km might not be as intensive as you imagine since there's probably less of a concentration of players. The way I was imagining it before was as someone else mentioned more of a virtual living world. So if you're heading to the battle and just grabbed a vehicle you might see a creature. Or if you were going through a forest with your squad you might see them. Some might prove to be very strong so messing with them might mean you just keep driving. (Like if a larger creature charged a tank and pushed it like a Sunderer does you might be inclined not to mess with them during battle or go near them).
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-02-19 at 09:41 PM. |
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[Ignore Me] #74 | |||
Staff Sergeant
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[Ignore Me] #75 | |||
Captain
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Do other multiplayer shooters have NPC's and fully immersive living worlds? No. It's just a bad idea, man. Global Agenda and Tabula Rasa tried similar stuff. It was just bad. You're trying to cross boundaries and blur lines and add something that is essentially nothing. |
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