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PSU: If two gay guys go out, who pays??
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2012-02-01, 02:56 AM | [Ignore Me] #61 | ||
Sergeant Major
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In the early days of PS we used the Sunderer as artillery, because it had huge amount of ammo and nice arching shells. I am expecting the same to happen in PS2. Flails won't be missed, they never were used startegically, only solo killwh*res enjoyed them.
On the other hand, I did like the look of 10+ incomming flail shots, maybe in PS2 we could have a commander ability that fires them from the main base? With a cooldown like OS of course. |
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2012-02-01, 08:53 AM | [Ignore Me] #62 | |||
First Sergeant
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2012-02-01, 09:11 AM | [Ignore Me] #64 | |||
First Sergeant
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There are people who thoroughly enjoy playing supportive, indirect roles such as the ones you mentioned. We're the same guys who dedicate ourselves to piloting the transport choppers in Battlefield 2, and yes, we do exist Last edited by JHendy; 2012-02-01 at 09:16 AM. |
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2012-02-01, 09:45 AM | [Ignore Me] #65 | |||
First Sergeant
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@On Topic Didn´t M. Higby say that the MBT become something like a siegemode, when your outfit is specialized MBT-Outfit? |
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2012-02-01, 10:24 AM | [Ignore Me] #66 | |||
Master Sergeant
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2012-02-01, 11:13 AM | [Ignore Me] #69 | ||
First Sergeant
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Ohh okay. But it reminds me of the Starcraft II Tanks which have a Siege-Mode
and transform from pure tanks into Artillery. Highby said in gernal they wanted to reduce the amount of different vehicles. Giving MBTs the Option (via Cert or Outfit Specialisation) to transform into a Siegeweapon/Artillery would serve this approach. Reg Gortha |
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2012-02-01, 11:25 AM | [Ignore Me] #70 | |||
First Lieutenant
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That would keep me on my toes and force me to move around in between shots(Because if they're balanced right, there's no reason not to). I would just hate it if the person I am targetting could kill me before I fire.(Unless he is artillery of course.) |
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2012-02-01, 12:14 PM | [Ignore Me] #72 | ||
Colonel
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Hey guys first time poster long time reader of these great forums. How do you all think about tow behind artillery pieces. You would have to hook it up to a buggy to move it. Would be immobile after it is set up and not tied to a vehicle. Anyways just a thought.
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2012-02-01, 12:30 PM | [Ignore Me] #73 | ||
General
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In a game of this scale it is important to provide many playstyles for different players. Have elements that can change battles up.
I don't care how big the world is or how different the terrain will be. People who do nothing but infantry combat will get bored of doing the same thing against the same enemies. Artillery is another playstyle that players will enjoy when they want to try something different or as their primary goal. In turn this also provides those who focus on one thing with a different thing to do. When Artillery is placed on a battlefield effectively it is vital to either destroy it or defend it. Providing a challenge for everyone involved. |
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2012-02-01, 12:32 PM | [Ignore Me] #74 | ||
Lieutenant General
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Artillery is a terrible mechanic. It's not fun for the guy dishing it out (at least I seriously hope it isn't), and it's not fun for the receiving end.
Plus, the flail had to have one of the highest friendly-to-enemy kill ratios. |
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