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Old 2012-02-01, 02:56 AM   [Ignore Me] #61
Azren
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Re: The Artillery Debate


In the early days of PS we used the Sunderer as artillery, because it had huge amount of ammo and nice arching shells. I am expecting the same to happen in PS2. Flails won't be missed, they never were used startegically, only solo killwh*res enjoyed them.

On the other hand, I did like the look of 10+ incomming flail shots, maybe in PS2 we could have a commander ability that fires them from the main base? With a cooldown like OS of course.
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Old 2012-02-01, 08:53 AM   [Ignore Me] #62
JHendy
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Re: The Artillery Debate


Originally Posted by Warborn View Post
I cannot imagine someone being more entertained by watching grass grow as they depress their left mouse button every few seconds than by being a gunner in a liberator, flying over targets, and shooting them to bits with a big cannon. There is already a sort of "indirect combat" role. Adding in artillery just adds boring gameplay with lame deaths for the people on the other side of it.
Have you ever played 'Call of Duty'? It's right up your alley! Instant, in-your-face combat 100% of the time! Never gets boring either
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Old 2012-02-01, 09:06 AM   [Ignore Me] #63
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Re: The Artillery Debate


Originally Posted by JHendy View Post
Have you ever played 'Call of Duty'? It's right up your alley! Instant, in-your-face combat 100% of the time! Never gets boring either
THANK YOU. Someone needed to give warborn a breather.
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Old 2012-02-01, 09:11 AM   [Ignore Me] #64
JHendy
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Re: The Artillery Debate


Originally Posted by CutterJohn View Post
That people are willing to do it does not mean its a good, fun, or necessary aspect of gameplay. It just means some people tolerate tedium better than others. There were plenty of people willing to sit back and guard a hack. There were plenty of people willing to sit on lodestar duty. There were plenty of people willing to go get ANTs for routine silo filling. This does not mean its fun, just that its necessary, and plenty of those people willing to do it won't exactly be thrilled with the idea.


If you want artillery, at least come up with a plan that doesn't involve a guy sitting in a vehicle waiting for his squad to give him a target so he can shoot at some reticle. If thats all the more involved it is, artillery may as well be an engineer deployable that just fires at a laze target automatically.
I'm sorry but you're simply not correct.

There are people who thoroughly enjoy playing supportive, indirect roles such as the ones you mentioned.

We're the same guys who dedicate ourselves to piloting the transport choppers in Battlefield 2, and yes, we do exist

Last edited by JHendy; 2012-02-01 at 09:16 AM.
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Old 2012-02-01, 09:45 AM   [Ignore Me] #65
Gortha
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Re: The Artillery Debate


Originally Posted by VioletZero View Post
I am in COMPLETE disagreement here.

To me, there is nothing more satisfying than perfectly calculating your shot, hearing the loud boom of your cannon and then a few seconds later, seeing that you got a kill.

It's absolutely lovely.
Hehe, you ll like it as long as your lovely Kill Cam feature is in Game and your artillery victim jumps in his Reaver and vaporizes your artillery with its rockets in seconds...

@On Topic

Didn´t M. Higby say that the MBT become something like a siegemode,
when your outfit is specialized MBT-Outfit?
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Old 2012-02-01, 10:24 AM   [Ignore Me] #66
Tool
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Re: The Artillery Debate


Originally Posted by Gortha View Post
Hehe, you ll like it as long as your lovely Kill Cam feature is in Game and your artillery victim jumps in his Reaver and vaporizes your artillery with its rockets in seconds...

@On Topic

Didn´t M. Higby say that the MBT become something like a siegemode,
when your outfit is specialized MBT-Outfit?
Do you recall where you saw that bit from Higby? He may have meant something along the lines of enchrenching the tanks, boosting armor or firing range or something.
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Old 2012-02-01, 10:25 AM   [Ignore Me] #67
DayOne
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Re: The Artillery Debate


Originally Posted by Gortha View Post
Didn´t M. Higby say that the MBT become something like a siegemode,
when your outfit is specialized MBT-Outfit?
Yes, but it seems pointless for tanks to be artillery weapons, tank guys want action, artillery guys want strategy. Having to work your way up the MBT ladder just so you can play as a artillery guy seems a bit pointless.
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Old 2012-02-01, 10:46 AM   [Ignore Me] #68
Bags
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Re: The Artillery Debate


Higby used it as an example of customization, and said siege mode was just an example and not in the game.
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Old 2012-02-01, 11:13 AM   [Ignore Me] #69
Gortha
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Re: The Artillery Debate


Ohh okay. But it reminds me of the Starcraft II Tanks which have a Siege-Mode
and transform from pure tanks into Artillery.

Highby said in gernal they wanted to reduce the amount of different vehicles.
Giving MBTs the Option (via Cert or Outfit Specialisation) to transform into a Siegeweapon/Artillery would serve this approach.

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Old 2012-02-01, 11:25 AM   [Ignore Me] #70
VioletZero
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Re: The Artillery Debate


Originally Posted by Gortha View Post
Hehe, you ll like it as long as your lovely Kill Cam feature is in Game and your artillery victim jumps in his Reaver and vaporizes your artillery with its rockets in seconds...
Actually, that's a fantastic balancing point.

That would keep me on my toes and force me to move around in between shots(Because if they're balanced right, there's no reason not to).

I would just hate it if the person I am targetting could kill me before I fire.(Unless he is artillery of course.)
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Old 2012-02-01, 12:02 PM   [Ignore Me] #71
Effective
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Re: The Artillery Debate


Firmly against. Artillery is and always will be a terrible terrible idea. At least in the sense of how flails operated.
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Last edited by Effective; 2012-02-01 at 12:03 PM.
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Old 2012-02-01, 12:14 PM   [Ignore Me] #72
Sledgecrushr
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Re: The Artillery Debate


Hey guys first time poster long time reader of these great forums. How do you all think about tow behind artillery pieces. You would have to hook it up to a buggy to move it. Would be immobile after it is set up and not tied to a vehicle. Anyways just a thought.
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Old 2012-02-01, 12:30 PM   [Ignore Me] #73
Graywolves
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Re: The Artillery Debate


In a game of this scale it is important to provide many playstyles for different players. Have elements that can change battles up.

I don't care how big the world is or how different the terrain will be. People who do nothing but infantry combat will get bored of doing the same thing against the same enemies.

Artillery is another playstyle that players will enjoy when they want to try something different or as their primary goal. In turn this also provides those who focus on one thing with a different thing to do. When Artillery is placed on a battlefield effectively it is vital to either destroy it or defend it.

Providing a challenge for everyone involved.
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Old 2012-02-01, 12:32 PM   [Ignore Me] #74
Bags
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Re: The Artillery Debate


Artillery is a terrible mechanic. It's not fun for the guy dishing it out (at least I seriously hope it isn't), and it's not fun for the receiving end.

Plus, the flail had to have one of the highest friendly-to-enemy kill ratios.
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Old 2012-02-01, 12:38 PM   [Ignore Me] #75
ShazMyBot
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Re: The Artillery Debate


The reality is there's no place for long range artillery in a game like PS2. The Oribital Strike already fills that role. If there's a desire to shell a base from a distance, use an MBT or a Liberator.
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