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Old 2012-01-20, 04:19 PM   [Ignore Me] #61
TheBladeRoden
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Re: Planetside User Interface


THE QUICK BROWN FO JUMPS OVER THE LAZY DOG

Microsoft Digital Media Pro Keyboard

Weird how it only missed one letter. I also hate when the UI for a PC version of a game was clearly ripped straight from the console version, except now it has gray square keyboard key images instead of the colorful xbox button images.

Like in Saints Row 2, where you can't use the mouse at all in menus, you have to go through them with the ctrl and space keys.

And dos commo rose menus...

Last edited by TheBladeRoden; 2012-01-20 at 05:38 PM.
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Old 2012-02-09, 07:59 PM   [Ignore Me] #62
Fenrys
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Re: Planetside User Interface


IMO, controllers should not even be considered when making a PC FPS. Pretend they don't exist, finish making the game, then if there is time and money to waste after release, copy/adapt some console psudocode for thumbstick movement and include it in a patch. If I were into writing Books, my first commandment for making PC games would be "Thou shalt not implement a consolized UI" - if you break this rule, legions of [s]elitist pricks[/s] PC gamers will overlook every single positive aspect of the game and write it off as a trash console port.

With that as important context - it would be super if we could use a flightstick for controlling aircraft. That's the only time the lack of a definite "center" hurts mouse control - the rest of the time a mouse is always perfectly centered.

THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
And then necros the thread.

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Last edited by Fenrys; 2012-02-09 at 08:23 PM.
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Old 2012-02-09, 08:12 PM   [Ignore Me] #63
DayOne
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Re: Planetside User Interface


Why are you even wanting to use a control pad for a PC FPS? Unless you have a laptop with a touch pad you should use a mouse and keyboard!
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Old 2012-02-09, 11:00 PM   [Ignore Me] #64
Whalenator
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Re: Planetside User Interface


In this video...


There appears to be a minimal HUD.
Radar.
Ammo.
Status.
Objectives...

Pretty small, probably customizable. Hate the helmet wrapping, it's less realistic and more confusing.
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Old 2012-02-09, 11:25 PM   [Ignore Me] #65
Marth Koopa
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Re: Planetside User Interface


Originally Posted by CyclesMcHurtz View Post
Most developers don't know how to make the controller good. I used to stomp all over PC players when testing the PS3 builds on my last project.
I could go into a few paragraphs detailing just how atrocious dual analog is for FPS action.
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Old 2012-02-09, 11:43 PM   [Ignore Me] #66
Zhane
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Re: Planetside User Interface


THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG

Razer Black Widow Ultimate Stealth.


For the record, I do want there to be controller mapping in PS2... but I would NEVER, EVER use one for aiming. For driving and more importantly piloting, though, yes indeed.
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Old 2012-02-10, 12:06 AM   [Ignore Me] #67
Vancha
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Re: Planetside User Interface


Final Round...Fight!
Originally Posted by Fenrys View Post
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
And then necros the thread.

Using a Ducky DK-9008-G2, with Cherry MX Brown switches, connected via USB
Originally Posted by Zhane View Post
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG

Razer Black Widow Ultimate Stealth.
Fenrys WINS!

Babality!
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Old 2012-02-10, 04:34 AM   [Ignore Me] #68
Hermes
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Re: Planetside User Interface


Ahhh not for me. I just feel crippled with a pad compared to a mouse. Though I've probably only played 2 fps' on a console - and one of them was Perfect Dark, so I'm probably warped in the wasd direction.

If you find there are thousands of people that want to play with a controller then I guess block some time for doing some bits of the UI twice. If not, then well, maybe the precious juicy resource costs of that development could go towards something everyone can enjoy?
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Old 2012-02-10, 04:44 AM   [Ignore Me] #69
Figment
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Re: Planetside User Interface


http://www.planetside-universe.com/f...571#post634571

What I'd like is multi-monitor support for the UI. Clean up the screen as much as possible and put all extra information to the side. Nothing bothers me more about UI than for instance not seeing a mine, or a Reaver incoming, because a part of the HUD was covering it up (whether that's the vehicle status or the squad list). Not to mention it killing a bit of the emersion.

There are a lot of things that can be moved to a secondary screen instead of obscuring your vision through a pop up or permanent feature.

Things like the map, squad and platoon members, friends and outfit lists, statistics, multi-chat windows, missions ("quest") status, instructions and conditions, vehicle wiki/information, help, UI adjustments (colour swaps, key binds, etc), special buttons, character (status/setup/progression) and vehicle overlays. Windows that in PS1 were pop ups. Even things like different certification trees when you are building up your character.

Last edited by Figment; 2012-02-10 at 04:45 AM.
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Old 2012-02-10, 05:26 AM   [Ignore Me] #70
Gortha
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Re: Planetside User Interface


Originally Posted by Fenrys View Post
IMO, controllers should not even be considered when making a PC FPS. Pretend they don't exist, finish making the game, then if there is time and money to waste after release, copy/adapt some console psudocode for thumbstick movement and include it in a patch. If I were into writing Books, my first commandment for making PC games would be "Thou shalt not implement a consolized UI" - if you break this rule, legions of [s]elitist pricks[/s] PC gamers will overlook every single positive aspect of the game and write it off as a trash console port.

With that as important context - it would be super if we could use a flightstick for controlling aircraft. That's the only time the lack of a definite "center" hurts mouse control - the rest of the time a mouse is always perfectly centered.

THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG
And then necros the thread.

Using a Ducky DK-9008-G2, with Cherry MX Brown switches, connected via USB
Keyboard and Mouse are superior in any way vs Gamepads.
There are even compact Mini-Keyboards which have a Keylayout for Gaming only which you can add to your normal Keyboard.

@PS2 and Controls
I would be okay with a Joystick for Flying but there must be also good Mouse-Flying.


<- Using Steelseries 6GV2 and a a x-times overhauled and Teflon-modded Logitech (Mouseman) Dual Optical.

@Fenrys
Try using PS/2
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Old 2012-02-10, 07:00 AM   [Ignore Me] #71
Gortha
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Re: Planetside User Interface


Originally Posted by Zhane View Post
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG

Razer Black Widow Ultimate Stealth.


For the record, I do want there to be controller mapping in PS2... but I would NEVER, EVER use one for aiming. For driving and more importantly piloting, though, yes indeed.
Joystick for Piloting, but Controller is the worst Tool to fly something.
The Mouse-Keyboard steering of aircrafts in BF1942/BF2 and PS1 was great. Keep it.
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Old 2012-02-10, 09:04 AM   [Ignore Me] #72
wasdie
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Re: Planetside User Interface


I'm assuming they are getting rid of the hotkeys and MMORPG style interface and going for a much more typical FPS interface.
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Old 2012-02-10, 02:47 PM   [Ignore Me] #73
Vancha
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Re: Planetside User Interface


Originally Posted by Gortha View Post
<- Using Steelseries 6GV2 and a a x-times overhauled and Teflon-modded Logitech (Mouseman) Dual Optical.

@Fenrys
Try using PS/2
http://i.imgur.com/6X9g7.gif
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Old 2012-02-10, 03:15 PM   [Ignore Me] #74
Gortha
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Re: Planetside User Interface


Originally Posted by Vancha View Post
Yes?
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Old 2012-06-10, 06:33 AM   [Ignore Me] #75
Magpie
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Re: Planetside User Interface


BUMP beta just around the corner any updates on controller support?
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