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2012-07-07, 07:25 PM | [Ignore Me] #62 | |||
PlanetSide 2 has become simpler where it needed to be, and much more complex in others. And as as others have said... Diablo 3? Really? You played the earlier games for their sophisticated game mechanics? I think if I introduced you to EVE Online, your head might explode. |
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2012-07-07, 07:26 PM | [Ignore Me] #63 | ||||
Staff Sergeant
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I guess if one was playing alone that it may seem annoying.
We are not here because we dont like the modern shooter. We are here because PS2 offers something we cant get from those shooters: massive scale and persistence. The changes that are being made are being made to appeal to us. We are the core demographic that this game is targeting. Not PS1 vets. Sure they will throw you a few scraps to keep you around, but lets face it - if the game population consisted of only PS1 vets every staff member involved in developing this game would get sacked. Last edited by TAA; 2012-07-07 at 07:28 PM. |
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2012-07-07, 07:27 PM | [Ignore Me] #64 | ||
First Lieutenant
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Just don't bother playing PS2. People whom have already made up their minds if a game will suck often find it will suck (in their opinion) because they're too obsessed with looking for every reason to back up their claim.
If PS1 had good tactical depth, then PS2's will be great. It's not just about fighting over tiny monochrome bases with a standard courtyard and cramped tunnels for hallways like we are now in Planetside 1: the entire continent is worth taking, piece by piece, and every piece not only has value, it's hand crafted so you know it won't feel like it was generated. On the micro level, you have squads to properly balance around your plan of attack/defense for maximum combat efficiency. New entry points to the bases to infiltrate/hot drop on. But you wouldn't ever consider any of this because it's different from what you know. You downplay the tactic of someone infiltrating a contested area, finding a good, high spot and summoning in reinforcements, if limited in number, and from there, clear the installation from above instead of below as expected of you. If you don't agree PS2's mechanics will likely open up new strategies and tactics PS1 simply didn't have, I suggest going back to your Quake III arena. You'll only find disappointment here, or anywhere in the 21st century really. Last edited by Littleman; 2012-07-07 at 07:29 PM. |
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2012-07-07, 07:34 PM | [Ignore Me] #66 | |||
Sergeant Major
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2012-07-07, 07:35 PM | [Ignore Me] #67 | ||||
Sergeant Major
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Last edited by Buggsy; 2012-07-07 at 07:37 PM. |
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2012-07-07, 07:39 PM | [Ignore Me] #69 | |||
Sergeant Major
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This isn't getting more complex it is dumbing down. #3 ignore list |
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2012-07-07, 07:41 PM | [Ignore Me] #70 | |||
Did you play PS1? Did you notice how you fought over a tower, and then a short while later, you were spawning from an AMS at the back door? Where did the front line actually move when that AMS snuck up behind the enemy base and deployed? It didn't, it jumped forward to the nearest AMS, hidden in a cloaking bubble. When you actually have to move a highly visible Galaxy forward while defending it, and set up infantry to protect its LZ, there's much more of a front line. I also anticipate seeing the more frequent use of transport vehicles. Face it, PlanetSide made battles easier by not requiring us to fight over land, but over the distance between the AMS and the Control Center or Gen Room. PS2 changes this for the better. I was an AMS driver for a long time, and I'm glad to see it go. Last edited by Electrofreak; 2012-07-07 at 07:47 PM. |
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2012-07-07, 07:45 PM | [Ignore Me] #72 | ||||
Sergeant Major
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No, a point in space only creates a perimeter, not a LINE. Not a FRONT LINE which has a REAR, FORWARD, and FLANKING positions. And since you can fly it, there is also no strategic line of battle either. Just fly it around to anywhere you want.
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2012-07-07, 07:45 PM | [Ignore Me] #73 | ||||
Colonel
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Last edited by Stardouser; 2012-07-07 at 07:47 PM. |
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2012-07-07, 07:47 PM | [Ignore Me] #75 | ||||
First Lieutenant
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Galaxy spawning is no different from AMS spawning, the mobile spawn just FLIES now. Try and wrap your head around that concept! I'll give you a few hours... And perhaps you should watch the skies those drop pods carrying the squad leads troops, much less the GALAXIES that could be dropping TWO whole squads on top of your base. I'm pretty sure the galaxy hot-drop concept isn't brand spanking new! I could be wrong though! Let's take a step back and actually watch some videos and do some in depth searches into how things are expected to work before we make yet another thread on how PS2 is somehow even more dumbed down than PS1 ever was and that SOE should be catering to the 2 dozen veterans that DON'T like any of the changes instead of the potential thousands of players (needed for PS2 to succeed + the 2 dozen veterans) that would be fairly happy with the current model of FPS gaming in their MMOFPS. |
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