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2003-11-25, 10:46 AM | [Ignore Me] #78 | ||
After examining the Screenis and all of the data for about an hour I have come to a few conclusions about the loadstar that I am 100% sure are correct.
Ok we cant see behind the loadstar so im assuming that its just a big open space between the sides of it that we can see (look in screenis u cant see anything there). Now the router must strafe into this opening. Im guessing that it can only carry one large vehical and maybe 2 or 3 smaller ones. Thats the only thing im not 100% on. The whole thing lands and the pilot deploys and it becomes a rearm/ repair site. I dont know if it has a floor or the vehicals just float there, I think a floor would look better. Tell me what u think. Edit: Reminds me of the drop ships in Halo used by the Covenant, jsut no infantry slots. Last edited by Peacemaker; 2003-11-25 at 10:49 AM. |
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2003-11-25, 12:05 PM | [Ignore Me] #80 | |||
Corporal
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__________________
Death is not the answer for everything. Torture also has its merits. |
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2003-11-25, 12:54 PM | [Ignore Me] #82 | ||
Major
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Unless things have changed since beta - vehicles dropped from aircraft which land on invalid points are deconstructed after a sec or 2 (just like parking too close to vehical pad or doors). Invalid points included any wall, catwalk, roof, etc.. (In Beta. I dropped an ant perfectly on the wall and thought to myself "cool I can drive around the wall" and before I could move, I suddenly dismounted the vehicle and watched it deconstruct). So I don't hold much hope that you can drop vehicles in odd places - would create too many problems to deal with. Easier to deconstruct them and drive the point home that this is a no-no, so don't bother trying. Dropping vehicles on the courtyards of bases with shields is entirely possible however.
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2003-11-25, 02:30 PM | [Ignore Me] #87 | |||
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