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Old 2012-02-08, 07:30 AM   [Ignore Me] #76
Justaman
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Re: Sniping Mechanics and Headshots


Originally Posted by EZShot View Post
Adding fuel to the fire...

Being a long time fan of shooters (especially old school) I'm firmly of the belief that a headshot with any weapon should be one hit kill *source: real life

Obviously with what looks like personal shield generators maybe that should be the case once shields are down.

It wouldn't be that big a deal with the ranges that we're looking at engaging on, would make CQB pretty dangerous.
I agree, so long as where in the head you are hit is not covered in a very thick and durable helmet. At that point, penetration(and a kill) is based on the weapon used.
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Old 2012-02-08, 08:05 AM   [Ignore Me] #77
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Re: Sniping Mechanics and Headshots


Originally Posted by Gandhi View Post
You're not serious right?
I am.

But I haven't taken time to fully think it through with all the other game elements. I just feel annoyed when I'm playing new games like BF, CoD & TF when you're standing right in front of them (10ft) and pop them in the head with a pistol and it takes 2 sometimes 3 shots to fell someone....I don't care who you are and what you're wearing, you would have gone down with the first shot.
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Old 2012-02-08, 08:22 AM   [Ignore Me] #78
Gandhi
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Re: Sniping Mechanics and Headshots


Originally Posted by EZShot View Post
I just feel annoyed when I'm playing new games like BF, CoD & TF when you're standing right in front of them (10ft) and pop them in the head with a pistol and it takes 2 sometimes 3 shots to fell someone....I don't care who you are and what you're wearing, you would have gone down with the first shot.
Seems like you and I have very different ideas of what's fun in a video game. I think I'll just leave it at that.
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Old 2012-02-08, 08:50 AM   [Ignore Me] #79
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Re: Sniping Mechanics and Headshots


OSOK is out of place in games with a longer TTK
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Old 2012-02-08, 09:18 AM   [Ignore Me] #80
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Re: Sniping Mechanics and Headshots


Originally Posted by Graywolves View Post
OSOK is out of place in games with a longer TTK
Games like Quake, Unreal, Halo, and Team Fortress?

Last edited by Aurmanite; 2012-02-08 at 09:27 AM.
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Old 2012-02-08, 09:27 AM   [Ignore Me] #81
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Re: Sniping Mechanics and Headshots


Originally Posted by Aurmanite View Post
Games like Quake, Unreal, and Team Fortress?
Like Planetside. And on the scale of Planetside 2 OSOK would be a huge annoyance.
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Old 2012-02-08, 09:31 AM   [Ignore Me] #82
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Re: Sniping Mechanics and Headshots


Originally Posted by Graywolves View Post
Like Planetside. And on the scale of Planetside 2 OSOK would be a huge annoyance.
While I agree that dying is an annoyance, it is a necessity in shooters.
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Old 2012-02-08, 09:45 AM   [Ignore Me] #83
Gandhi
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Re: Sniping Mechanics and Headshots


Originally Posted by Aurmanite View Post
While I agree that dying is an annoyance, it is a necessity in shooters.
Now you've gone and missed the point completely.
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Old 2012-02-08, 10:06 AM   [Ignore Me] #84
Warborn
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Re: Sniping Mechanics and Headshots


The game has to be accessible to a fairly broad audience. Being a shooter alone will limit their potential customer base, but making it too "hardcore" of a shooter would be even more limiting. I don't think having instant kills from sniping or headshots in general would be able to justify itself as being a valuable addition to the game.
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Old 2012-02-08, 10:12 AM   [Ignore Me] #85
FriendlyFire
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Re: Sniping Mechanics and Headshots


Nothing is more annoying than dying in .3-.5 seconds to an Assault rifle, and then not killing someone with a .50 Cal Sniper rifle in one shot. Sniper rifles need to, with no exceptions, OSK in PS2 (unlocks, possibly deep in the Sniper tree.)

You cannot compare TTK of an Assault rifle and Sniper rifle, when bullet drop and other forces are being applied to Sniper shots.
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Old 2012-02-08, 11:07 AM   [Ignore Me] #86
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Re: Sniping Mechanics and Headshots


Originally Posted by Gandhi View Post
Now you've gone and missed the point completely.
No, I caught the point. I just disagree with it, completely.
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Old 2012-02-08, 11:50 AM   [Ignore Me] #87
Raymac
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Re: Sniping Mechanics and Headshots


From what we've seen, there will be much more cover in Planetside 2 than the first one, especially in and around the bases. So although I'm skeptical, OSOK especially for headshots, might not be as out of balance as I may think.
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Old 2012-02-08, 12:02 PM   [Ignore Me] #88
Neksar
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Re: Sniping Mechanics and Headshots


The problem with makeing a OSOK is what justifies the transition. There would have to be a fairly sizeable drawback to taking the OSOK bonus, aside from the time it takes to earn it. Even then, I'm skeptical about the idea. A one-shot kill in a game like Planetside just doesn't seem fitting, but if they intend to modernize with headshot killboxes, it seems as though a OSOK would make more sense. Maybe some sort of upgrade that just barely pushes snipers over the OSOK threshhold of an unmodified agile suit would make sense.
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Old 2012-02-08, 12:03 PM   [Ignore Me] #89
Gandhi
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Re: Sniping Mechanics and Headshots


Originally Posted by Aurmanite View Post
No, I caught the point. I just disagree with it, completely.
So you got the point, but chose to ignore it?

Point was, fyi, that there's an important difference between dying instantly and dying over the span of a few seconds. So while dying is a necessity in shooters, dying instantly is not. It's just a design decision, like TTK or how health is handled or how the cover system works.
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Old 2012-02-08, 12:04 PM   [Ignore Me] #90
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Re: Sniping Mechanics and Headshots


Originally Posted by Warborn View Post
The game has to be accessible to a fairly broad audience. Being a shooter alone will limit their potential customer base, but making it too "hardcore" of a shooter would be even more limiting. I don't think having instant kills from sniping or headshots in general would be able to justify itself as being a valuable addition to the game.
Yeah, because no wildly popular shooters have any guns that one-shot on headshots.
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