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PSU: dirt > mold > vanu
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2012-05-06, 02:08 AM | [Ignore Me] #76 | ||
Major
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This may be getting a bit overwrought, brought on by a lack of BETA!
I haven't seen any evidence that really weird stuff will be available in the shop. Sure, there are players saying they want that. But I have confidence that SOE will stick to a "Planetside style" for the camos, gun sights, etc. we'll be able to buy. My own guess is that the worst we might get is along the lines of a "skull-face" mask for an infil or some such. Apart from that, everything will be in the safe pseudo-standard military style we know and expect in PS. |
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2012-05-06, 02:34 AM | [Ignore Me] #77 | |||
Staff Sergeant
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2012-05-06, 02:46 AM | [Ignore Me] #78 | |||
Major
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I have no idea from a technical perspective how hard it would be to have an "ignore player appearance customisation" option, but my guess would be that it would greatly increase the computation load since the server would have to check for everyone who can see a given camo if they wanted to actually see it or not then change the displayed frame accordingly. So I'm afraid we'll have to put up with snow camo on Indar and tiger-skin camo on the cold continent. It won't be the end of the world, though, as Higby said early on that preserving the silhouette of a class is important, so once we're outside close-range draw distance all will look good, and we'll be able to recognise friend from foe at least. |
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2012-05-06, 03:30 AM | [Ignore Me] #79 | |||||
Staff Sergeant
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It's not up to me to decide if it's possible, just to put the idea out there. The only ones who know how Forge Light and the servers would be able handle it is the developers, so lets leave the debate on the technical possibilities up to them, alright? Sorry, but it's a bit of a pet peeve of mine when people mention things outside the scope of their perspective as if it could be a fact.
Last edited by LostAlgorithm; 2012-05-06 at 03:31 AM. |
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2012-05-06, 04:17 AM | [Ignore Me] #80 | |||
__________________
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2012-05-06, 05:47 AM | [Ignore Me] #81 | ||
Captain
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For the record, I like to think that I won't buy any customs that aren't in keeping with the theme - because I want the game to look like a proper war too, rather than a punch up in a circus tent.
You argue that many people won't want to see customisations, and then that people opting-out won't have much of an effect, so which is it? Your request isn't unreasonable but it has to come down to economics. If allowing opt out at least breaks even over time with the sale of custom kit, then fine - but since players buying stuff are likely to do so more than once, it seems at least reasonable that opting out would have to be a recurring cost to offset it. Maybe it can work as a "subscriber only" option. It's really up to players to stay away from outlandish crap, because you can't blame a profit making organisation for selling what people are willing to buy. So, say no to clown hats, people! |
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2012-05-06, 08:16 AM | [Ignore Me] #82 | ||
Contributor Major
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Remember the holiday hats? That kind of customization is in our future. I'm looking forward to it.
Having a "do not render custom skins" option wouldn't have a very intensive hit on performance. It just doesn't make any economic sense. Last edited by ArmedZealot; 2012-05-06 at 08:20 AM. |
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2012-05-06, 08:29 AM | [Ignore Me] #84 | |||
Contributor Major
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I personally want to have those kinds of things around all the time for those exact reasons. |
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2012-05-06, 09:52 AM | [Ignore Me] #85 | ||
Colonel
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I really dont want to be just another GI joe. I would like for my dudes appearance to evolve over time. If Im going to play this game for several years his look should change over time. Now I dont think having clown feet and a big red nose would be right for this game. But if I want an awesome skull helmet for my max suit I would be very happy to buy it in the cash shop. And they probably should provide hundreds of cool alternative looks inside the cash shop. This is free 2 play and what we have seen is probably what you get for free.
Last edited by Sledgecrushr; 2012-05-06 at 10:01 AM. |
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2012-05-06, 10:34 AM | [Ignore Me] #86 | ||||
Staff Sergeant
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And my ideal implementation isn't to hide customizations across the board, but rather to let players tweak the ones that show up on their screen to their specifications, giving true customization of the game on a whole. Just look at the way skins and textures work for other games, such as Minecraft or any of the Elder Scrolls games. Players love being able to have that control over what they see visually, and I'd wager even a good number of players who like customizations would go a capability that would give them a little bit more. Buying the option to hide them would add a screen you can access to browse through each of the available customizations and check off which ones you want to hide individually. That way you could still use certain customizations with it while hiding the ones you dislike. Would the majority of players who like customizations really be up in arms over the fact that not everyone can see their skin? Especially when they paid for the capability to not have to? It just strikes me as a very selfish outlook to have considering.
Now, I can understand that that perhaps isn't a fair comparison as they are very different games than Planetside. That is why I'm pushing for a compromise that would allow both of us to experience the game in the way we'd like. |
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2012-05-06, 11:00 AM | [Ignore Me] #87 | ||||
Contributor Major
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If players have the option of shutting this down, especially veterans who control most outfits and squads, then why should I buy something to have them treat me differently when it could just be ignored by these people? Yes, it is a selfish way of looking at it, but that's just how the cookie crumbles in the F2P and cosmetic sales in any game.
Tribes: Ascend has done a wonderful job so far in implementing skins that fit well within the universe. I've played many games where I have seen players with the new skins as well so they are being bought. However, if they are bought enough to justify their creation is still a question. But, we as players should keep an open mind since the PS universe isn't exactly fleshed out very well, and saying "X doesn't make sense in the game! It breaks my immersion!" doesn't make much sense, especially in the sci-fi context. For all we know, PS soldiers celebrate Christmas and Halloween every other week or worship entities like ice cream trucks as god's and like to paint their sunderers in homage. Last edited by ArmedZealot; 2012-05-06 at 11:20 AM. |
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2012-05-06, 11:14 AM | [Ignore Me] #88 | |||||
Staff Sergeant
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2012-05-06, 11:24 AM | [Ignore Me] #89 | |||
Contributor Major
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And while you say you would purchase such things, how can you assure the devs that there is a large enough audience that would do the same to justify taking the time to make such an option. Last edited by ArmedZealot; 2012-05-06 at 11:27 AM. |
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2012-05-06, 11:26 AM | [Ignore Me] #90 | ||
Captain
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You're still missing the point ever so slightly - Its not that someone customising their character has an objection to you not wanting to see it, that's absolutely fine.
It's just the knowledge that if that option exists, and its widely used for whatever reason - then it will hurt sales of customisations, because people will be less inclined to pay for what the majority of players are never going to see. You have to stop looking at it in isolation, as though you wouldn't spend money on customisations, but you'd spend it on turning them off - so that must mean the game is making money from you. Its a group thing - if you spend $10 and that means someone else doesn't spend $20, then you are costing money, not making it, not breaking even. An effective compromise may be that you have to own every customisation you don't want to see, so if you don't like santa hats, you'd have to buy one to be able to turn it off - but I suspect keeping the game 'pure' would get mighty expensive then! Last edited by Kipper; 2012-05-06 at 11:28 AM. |
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