Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
PSU: Dave is my best friend......honest.
Forums | Chat | News | Contact Us | Register |
PSU Social
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
[Ignore Me] #91 | ||||||||||
Major
|
If you lack the mental stability to stay in a constructive discussion, I suggest you stay away from it.
|
||||||||||
![]() |
|
![]() |
[Ignore Me] #92 | ||
Major
|
Firstly - No, to killcams... for all the reasons listed on the last 6 pages.
Secondly - So much love for snipers! I dont recall so much support for one of the most disliked classes since... forever ![]() |
||
![]() |
|
![]() |
[Ignore Me] #93 | ||
Captain
|
I don't have any objections to a killcam. If you constantly get instagibbed by jokers hiding in dark corners you deserve to atleast know from where that came.
Or lets put it this way; With all the cheesy tactics and cheap one-hit weapons a killcam providing some more info sounds like a fair counter, sort of. I don't have any problem with the kill-cam-less game as it is though. I think the problem lies rather in the myriad cheesy instagib options avaible. |
||
![]() |
|
![]() |
[Ignore Me] #94 | ||
First Sergeant
|
I was newbie to PS2 at the beginning and was not unhappy being killed constantly and not having kill cam. IMHO, no to kill cam.
Next step would be to enable auto aim for newbies because they cannot hit shit because they are newbies. Actually, the whole discussion is useless because we do not have statistics on how many people decided not play PS2 because it is too hard for newbies. Is it 1, 2, hundreds, thousands? In last case kill cam might be usefull but we do not have that statistic. |
||
![]() |
|
![]() |
[Ignore Me] #96 | ||
Sergeant Major
|
For the record, I completely agree with Rolfski, and I think he's making a lot of well-reasoned points in this thread. Unfortunately it seems that almost nobody is interested in actually discussing the pros and cons (or even reading posts in most cases), and instead most posts are either a simple "NO!" or a stream of ranting (with optional insults).
It's a shame we can't have a proper discussion about this, and unfortunately this kind of rage reaction from vets means we'll probably never see any development of this kind, regardless of the merits. |
||
![]() |
|
![]() |
[Ignore Me] #97 | |||
Private
|
Nobody asks for mechanisms that play for you, aim for you, run for you etc. The intent is to provide players with some sort of feedback on what mistake they made that lead to them being shot (excluding leaving warpgate ![]() Though I don't support killcams (at least COD-type killcams), I acknowledge this problem exists and caused by abysmally low TTK of some weapons. Last edited by ketarakh; 2013-08-20 at 11:22 AM. |
|||
![]() |
|
![]() |
[Ignore Me] #98 | |||
It got changed to what it is now and got universal backing.
__________________
![]() ![]() |
||||
![]() |
|
![]() |
[Ignore Me] #99 | |||
First Lieutenant
|
|
|||
![]() |
|
![]() |
[Ignore Me] #100 | |||
Captain
|
|
|||
![]() |
|
![]() |
[Ignore Me] #101 | |||||||||
Private
|
(EDITED - I suck at quoting multiple statements)
This isn't about being an extremist hardcore gamer people simply don't want a killcam feature because they feel it will take away from the game experience or/and hurt a playstyle they personally enjoy. A discussion on a totally different webforum (SoE Planetside forums) came to the same conclusion months ago, so it's not like PSU is some vocal minority in this discussion.
This is basically just you saying this is the play-style I enjoy and want more to be more prevalent and truth be told I've been spending most of my time in this game as a scythe or a heavy recently so I'm almost never in one spot for very long myself but the fact that this play-style is enjoyable to us doesn't mean that we should shove it down everyone else's throat.
So your saying that stealth tools in planetside 2 need to be altered so they're less heavily impacted by kill-cams, and that players should just adapt their own strategies to work around this feature?...a lot of work for a feature that very few people seem to want implemented in the first place.
What your talking about has nothing to do with battlerank, your talking about player/fps experience and game knowledge, this has nothing to do with the in game ranking system aside from the fact that most players of high battle rank have played the game longer. You could have someone who has never played PS2 before log on to a BR100's account and play and get totally smoked by a BR1 who has played a bunch of counterstrike or something. So you're mistaken, the difference between a BR100 and a BR1 is probably about 20%, what you seem to be asking for is that player-skill only have about a 20% impact in who wins an engagement and yes, player-skill does make a much larger than 20% difference.
The entire concept of having to invest to disable this feature puts you at a disadvantage, you've now invested in something someone else hasn't had to leaving the other person free to invest in something else, all for a feature that negatively effects you more than this other player based on your play-style. Last edited by Angrytortoise; 2013-08-20 at 12:09 PM. |
|||||||||
![]() |
|
![]() |
[Ignore Me] #103 | |||
Staff Sergeant
|
Also good post tortoise. Last edited by ShadoViper; 2013-08-20 at 12:36 PM. |
|||
![]() |
|
![]() |
[Ignore Me] #104 | |||
Captain
|
I would counter that the new players that really need this are not the ones we need to focus on and that they are going to find another reason to up and quit as it is. I also don't see how you can't get that this type of thing is so much more a powerful tool to those who already have the situational awareness. It is a shortcut to knowledge. No they might not need it and bypass it most of the time, but when it is going to be useful? It is going to be much more useful to those experienced hardcore vets you are trying to protect the newbies from. I've said it repeatedly in this thread, I do stay mobile when it is called for. I also camp a good spot when it is called for. Generally there is much more effort and risk in getting to a good spot and these are places found by trial and error. There is plenty of risk from players who are aware. |
|||
![]() |
|
![]() |
[Ignore Me] #105 | |||
Captain
|
I would see it more as a balance to the amount of cheap kill methods avaible. But as i said i don't advocate for killcams, i think the game is fine without one and i personally don't have any problems figuring out from where i just got killed. But i wouldn't object to having one either. I just don't get the fuzz, some of you sound like you get all your kills from hiding in some dark corner with a sniper rifle and never, ever leaving lol. Additionally i took the opportunity to bitch about the weapons in general some more. Yeahhh. |
|||
![]() |
|
![]() |
|
Bookmarks |
|
|