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Old 2011-09-05, 07:39 PM   [Ignore Me] #91
Miir
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Re: PS2 devlog: China Week!


Will 500v500v500 be the cap per continent? If so what is the total population cap for one server?
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Old 2011-09-05, 08:14 PM   [Ignore Me] #92
RedKnights
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Re: PS2 devlog: China Week!


Originally Posted by Miir View Post
Will 500v500v500 be the cap per continent? If so what is the total population cap for one server?
Well they did talk about having only a couple maps at release or "less than Planetside" so maybe 6 maps? So a total of ~9000?
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Old 2011-09-05, 08:20 PM   [Ignore Me] #93
Zulthus
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Re: PS2 devlog: China Week!


Originally Posted by RedKnights View Post
Well they did talk about having only a couple maps at release or "less than Planetside" so maybe 6 maps? So a total of ~9000?
inb4 over 9k
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Old 2011-09-05, 08:22 PM   [Ignore Me] #94
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Ok 1,500/continent

Even if 10 continents... 15,000/server will keep the battle spread out very nicely. I think they should just keep "discovering" more continents and planets instead of using servers or instances.
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Old 2011-09-05, 09:14 PM   [Ignore Me] #95
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Re: PS2 devlog: China Week!


Originally Posted by NewSith View Post

Isn't it a bit too much? Especially if they said that conts are going to be smaller, than in PS1?

....I'm sorry, but do you really think this makes any sense ?
Do the dev team(environment artists) work only a day a week ?

We still don't have any idea how they are going to handle with the launch-day population. And if SOE is really into this 'single continent at launch' idea, then it HAVE TO BE A LOT LARGER, containing various landscapes and climates, right? (since we all know what the Forgelight is capable of, and a lot bigger number of pop-cap per cont' will be available, dev team that's bigger or similar sized with PS1 and faster-faced gameplay )


So, I have no doubt that what we saw in the trailer(which I guess about 4*4km, the whole continent just can't be 4*4km) is just one of the regions we will get to travel around in Indar.



Not just hopeful thinking. 'Smaller' than PS1, even when 'single continent at launch' is proven to be wrong, just doesn't make sense IMHO.

Last edited by cellinaire; 2011-09-05 at 10:00 PM.
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Old 2011-09-05, 09:18 PM   [Ignore Me] #96
cellinaire
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Re: PS2 devlog: China Week!


Originally Posted by Zulthus View Post
inb4 over 9k

Well, after seeing all the interviews and article about PS2, I really think that the 'maps' we were all talking about is actually the 'regions' described in the official FAQ. At least this is the impression I got from mr.Higby.
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Old 2011-09-06, 02:18 PM   [Ignore Me] #97
TacosWLove
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Re: PS2 devlog: China Week!


Originally Posted by FIREk View Post
I don't recall them saying the conts will be smaller than in PS1...

Even if the conts were similar or slightly smaller, keep in mind that:
1) Pop locks used to be (IIRC) 266 per side per continent and that was awesome,
2) In PS1 combat is centered around a few bases at a time - in PS2 we're likely to have a front line, so the population will be more spread out across the terrain,
3) More = better!
Not quite, its locked at 133 per side since that patch a while ago(instead of being unlocked for any empire to fill up) bringing it to 400ppl fights. Yes 1500 is gunna be AWESOME! Yay!
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Old 2011-09-06, 03:47 PM   [Ignore Me] #98
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Re: PS2 devlog: China Week!


Btw it used to be 166 per side and lowered like Tacos said to 133. It was 500 per cont before...
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Old 2011-09-06, 03:47 PM   [Ignore Me] #99
FIREk
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Re: PS2 devlog: China Week!


Hmm... I'm... In doubt, but not yet convinced.
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Old 2011-09-06, 03:50 PM   [Ignore Me] #100
Aractain
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Re: PS2 devlog: China Week!


Before that it had a 50% faction max (250ish) and then the rest was split between the other two. Then they made it 33% each max.

(This was a long time ago though, anyone back up my numbers?)

Last edited by Aractain; 2011-09-06 at 03:51 PM.
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Old 2011-09-06, 04:13 PM   [Ignore Me] #101
FIREk
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Re: PS2 devlog: China Week!


50% per side might make sense... I did some rushed math based on "TR positions left" and the proportion of NC and VS... Or something... I was younger, it was a long time ago, but 266 got engraved in my memory, plus it's a really nice memory, even if it's inaccurate or just plain fake.
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Old 2011-09-06, 06:42 PM   [Ignore Me] #102
BorisBlade
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Re: PS2 devlog: China Week!


Yeah like others have said, it used to be 50% for the initial empire, but then they fixed it for balance and gameplay reasons to 33% per side. And at that point (33%) it was 166 per side. A later patch lowered it to 133 which is its current level. The max cont cap was 500, its now 400. So 1500 is a rather big jump.
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