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View Poll Results: Dual wield pistols for PS2 | |||
Yes | 15 | 14.71% | |
No | 72 | 70.59% | |
Have to see it first in beta | 15 | 14.71% | |
Voters: 102. You may not vote on this poll |
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2012-03-29, 07:02 PM | [Ignore Me] #91 | ||
Sergeant
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Bullet drop and lead are really not something normal "luck" can account for, it requires alot of experience to even be able to guess the general area you should be firing in over such a distance, and just as much experience to adjust your aim when you see where you actually hit assuming the target is still moving around and that distance and lateral speed keep changing.
I can only assume that since we have bullet drop we have bullet travel times, meaning you can probably actually dodge a bullet if you see the muzzle flash and they're aiming at the teensy target that is your head. I myself am a fan of the idea of having a helmet that prevents a headshot until destroyed (good reason to keep engineers around), but leaving the face as an open target since it would take a more precise shot to hit it. Plus, snipers are assholes, and I'm sure you'll have plenty of people in your squad who will take up the mantle of counter sniping ;D |
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2012-03-29, 10:15 PM | [Ignore Me] #92 | |||
Sergeant Major
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2012-03-30, 01:13 PM | [Ignore Me] #94 | ||
Colonel
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That's fine. Hit the target more than once and it's a skilled kill. Kind of a simple system. Hitting someone that's sitting still with a sniper in the head isn't skill. Hitting them after they take one hit and start running for cover is skill.
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2012-03-30, 01:20 PM | [Ignore Me] #95 | ||
Major
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Don't forget that PS1 had one shot kills, it depended on the armor. General Agile Armor and up provided safety from one hit kills, but standard and infiltrators were fodder.
Now, add in the fact that we can get darklight scopes and... |
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2012-03-31, 03:40 AM | [Ignore Me] #96 | |||
First Lieutenant
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Skip to 2:00 for an example of skill without one shots
Lets just give snipers the ability to one shot each other but nobody else, problem solved Last edited by Gandhi; 2012-03-31 at 03:47 AM. |
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2012-03-31, 04:24 PM | [Ignore Me] #97 | ||
First Lieutenant
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I say no to dual pistols, or dual anything other than guns on a MAX. To me, coordination and aim are better than rate-of-fire, and carrying 2 pistols would mean 1 less tool. Waste ammo, lose accuracy, lose a tool... all of that is a "no" in my book.
Maybe being able to operate a pistol while using a 1-handed repair tool would be an option, but you'd really only be focused on one thing or the other, so all that would do is reduce a bit of the switch-over time from pistol to tool. If we have quick-knife, then pistol + knife wouldn't really be needed. |
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2012-04-02, 12:30 AM | [Ignore Me] #98 | |||
Sergeant
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Your 2 hit system becomes one of luck, not skill at the distances I'm hoping to reach out and touch someone's nose from, that's why I have quarrels with it. Give me a scope so zoomed in it's utterly useless at distances of 100 yards or less, ensure my rounds have a muzzle velocity so high they penetrate and don't do their max damage at close range since they just travel through without being able to impart all their energy to the target, have the recoil be enough that target re-acquisition takes time, and ensures a second shot on the same target is an unlikely luxury (I don't care if these are all certs that I have to work up to) - but give me the chance to make skill shots that make the enemy **** their pants. Give me a reason to make them hide from the start and not just long enough for their shield to go back up so they can jump to the next bit of cover. |
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2012-04-02, 04:23 AM | [Ignore Me] #99 | ||
Lieutenant Colonel
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Why? What makes you so special that you deserve to be able to kill somebody without actually having to fight with them? This is the trouble with one shot kills, they're only engaging for the person making them.
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2012-04-02, 08:23 AM | [Ignore Me] #100 | |||
Sergeant
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Why should you care if you'll just respawn in 10 seconds anyways on your nearby galaxy, squad leader, or spawn point? Why should you be afraid if you'll just get behind cover after being hit once and you'll be fine? This is the problem with there not being a 1 hit kill ability for snipers. All it becomes is a class of kill stealers and kills stolen since there's too much time between 2 rounds going down field accurately to really make it effective. There's little ability for area denial since people will just hop from cover to cover and eat a round to move forward. It also means that any counter sniper will be utterly ineffective since the rival will just move after being pegged once. If it's 2 hit kills, I guess I'll just find a partner and we'll practice putting rounds into people together - it'll just be easier since we'll have a bigger target and double the ability to hit after someone starts running, and it'll mean any counter sniper will have 2 people to deal with instead of one. I like teamwork and all, but I'd rather have my play involve more skill. |
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2012-04-02, 09:49 AM | [Ignore Me] #101 | |||
Sergeant Major
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Just because CoD makes pistols do more damage than SMGs, doesn't make it always true. For example, 9mm pistol versus a MP5. Both use 9mm ammo. Same stopping power. Except the SMG is more accurate and can fire full auto. |
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2012-04-02, 09:51 AM | [Ignore Me] #102 | |||
Sergeant
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2012-04-02, 09:53 AM | [Ignore Me] #104 | |||
Sergeant Major
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That doesn't mean they shouldn't be useful, just not AS useful. |
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