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PSU: caution: my be annoyed by n00bs
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2013-01-31, 08:08 PM | [Ignore Me] #107 | ||
Private
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All this crying for nerfs/buffs is silly the whole point of this game is different factions with their own traits.
Magriders:Range - Meant to fight afar not up close. Prowlers:Siege - Meant to fight in numbers. Vanguards:Absorb damage - Meant to be aggressive all up in your face. Devs should give each tank their own cert tree for what their meant to do,it shouldn't be the exact same tank.People will always cry about their factions isn't the best everything. Last edited by BruTaL; 2013-01-31 at 08:14 PM. |
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2013-01-31, 08:12 PM | [Ignore Me] #108 | |||
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2013-01-31, 08:34 PM | [Ignore Me] #109 | ||
Private
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Comical to see people completely try to argue away evidence by inventing dream scenarios under which the Magrider isn't the most superior tank by a country mile.
I'm not saying the patch is perfect. But clearly there is not balance. I'd be fine with leaving the Vangaurd and Prowlers the way they are. Just give NC and TR another tank that actually is a main battle tank. But 2/1 and 3/1 just screams zerg me! |
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2013-01-31, 08:42 PM | [Ignore Me] #110 | |||
Major
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Clearly stating that hover height allows you to shoot over obstacles and it's removal HAMPERS your ability to fire on targets is a mechanical issue, your problem with which is easy to understand. Personally I'm of the camp that GUNNERS should control the Main Cannon, and that the current Secondary Gun mount on the Magrider should be turned into that Cannon. Then you won't need hover height, because you'll have a top turret gun like the rest of us! IT'S MAGIC!!! Same reason it took them so long to address the issues between Anti-Air and Air... whiny ass players not wanted their broken shit fixed... |
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2013-01-31, 08:45 PM | [Ignore Me] #111 | ||
Major
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Vanu with 26 wins, NC with 9, TR with 7 on UES.
Magriders with 1.71 K/d, Vanguard, 0.87 k/d and Prowler with 0.63 k/d on tank vs. tank battles. Rounding that out, that means for every: 500 Mag spawns, there are 1000 Vanguard deaths, and almost 1500 Prowlers. 500 Vanguard spawns, there are 250 Mag deaths. 500 Prowler spawns, there are 167 Mag deaths. It's not a funny joke that they can't take away any of Vanu's insta-win buttons. Faction imbalance will keep killing this game. All these continent migrations, faction migrations are caused by one faction being ridiculously OP. And they still don't get it. |
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2013-01-31, 10:58 PM | [Ignore Me] #112 | |||
Sergeant Major
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Vulcan is useless at range though Ehigby... I would rather an accuracy buff. NC get a pin point accurate no drop missle launcher, VS get the Sauron.. TR get a gun that has more spread then a shotgun.
TR nerfed again... Luckily I didnt buy the Vulcan now. Dont say well our data shows how well it preforms. Log on with me on Connery and roll as a vulcan gunner for a few hours.. So our faction specific anti inf secondary has piss poor range, our AT secondary has terrible longer range accuracy and now a close range dmg nerf. So your hinting that you dont even want TR to have 2nd gunners? Increase the main gun dmg... so now I have even LESS reason to take a 2nd gunner... Any love for the lightnings? Ive killed more Vanguards/Magriders with my HEAT lighting then my prowler lol
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Last edited by Koadster; 2013-01-31 at 11:04 PM. |
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2013-02-01, 12:38 AM | [Ignore Me] #113 | ||
This is exacly the Point
They Nerfed the Mag so much and now they tell me they nerf it even more ? You could not even 1 on 1 a 2 man skilled Prowler, as a Skilled Mag Rider in Close Distance, so you basically Forced us to use the Mag from the Distance. Did you ever had this in Mind ? <- SOE Whats next ? Removin the Mag Burner |
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2013-02-01, 01:12 AM | [Ignore Me] #114 | ||||
First Sergeant
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Here is what I said on the topic
Last edited by Roy Awesome; 2013-02-01 at 01:26 AM. |
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2013-02-01, 02:08 AM | [Ignore Me] #115 | ||
So many Vanu tears.....that they've turned the desert green around their Indar warpgate.
SoE have the stats proving that the Magrider outperforms the other MBTs, so it's time to man up and accept the nerf. It's not as if they can't readjust the balance again in future if things don't work out. |
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2013-02-01, 02:21 AM | [Ignore Me] #116 | |||
First Sergeant
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The hover height nerf was banning violent videogames and rock music to stop school shootings |
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2013-02-01, 02:41 AM | [Ignore Me] #117 | |||
First Sergeant
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Yes the mag needs tweeking down but not the hover height so much maybe half the initial proposal. but if all the tr and nc tank drivers are going to roll with just the driver then they deserve to die - the only time i go 1/2 in my mag is daytime and i keep my distance and switch seats. your figues also are missleading cause the kd doesnot take into acount the empire killed so you are making up stats right there and as an accountant i can say you can make any stat or any bunch of stats say what ever you want regardless of what they are actually saying becasue there are always contributing factors like esf's that got hits on the tanks , infantry / lightenings etc etc so unless you set up a test with 100 of each tank let the drivers spec them up how they like them no restrictions and have a straight armour only fight and see what happens other then that stats lie. |
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2013-02-01, 04:14 AM | [Ignore Me] #118 | ||
First Lieutenant
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Based on the post above, how about this:
1. Remove Magrider hover bonuses from the chassis upgrades. 2. Make their default hover just high enough so they don't get stuck on shit.* 3. Buff Vanguard/Prowler/Lightning traction, and nerf Magrider "traction" so the ability of tanks to traverse slopes semi-converges on a sane point. Would this be something that's acceptable to everyone? *And while we're at it, can we do the same with the Lightning by changing the tracks so it doesn't beach itself in ditches? All they'd need to do is uncover the tracks a bit more at the front and back so the armour doesn't get caught on terrain. |
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2013-02-01, 04:26 AM | [Ignore Me] #119 | ||
Major
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The problem with stats like this is that it is not the be all and end all, flat out telling you how it is. Don't get me wrong it's good to know the data but it isn't the true reflection as to what's going on ingame.
Them K / D figures for example.... - Do they take into account who is generally the most popped/popular faction across all servers ??? - Do they take into account who defends more / or attacks more ? - Do they take into account who has generally more organised outfits across the servers who roll tanks together ? - The fact that a crewed mag is more accurate/deadly from range i.e. a sniper tank ? All these factor's can make a big difference, there's more to these stats than just "nerf magrider! it killed moar enemyz tanks!" Last edited by PredatorFour; 2013-02-01 at 04:34 AM. |
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