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Old 2012-06-23, 01:22 AM   [Ignore Me] #106
Celsian
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by whisenhunt View Post
I'm keeping up with the posts here =)

Thanks for the warm welcomes =D
I usually just creep these forums, there are already enough people giving input and mine is relatively unimportant, but as someone who also has the CS:GO beta I wanted to give my input. I watched your videos on GO from Feb '12 and April '12 and I couldn't agree more. Things were trash and have really improved, I think it has a LOT to do with community input that seemed largely guided by you. As such I think you will be a great improvement to the team and iron out a lot of the issues I had with the first Planetside. (which had terrible guns, lets not try to argue otherwise)

I played Quake from beta in... '98? to this day as well (Add me if you want Same Name.) and think it's the purest FPS there ever was, more so than any of the others mentioned which I all played pre and post steam as well. (Steam ID 0:0:2233 to give you an idea)

THAT BEING SAID and probably my most important addition: This is a futuristic shooter, technology is far more advanced than an AK, M4 or a Q3 Rocket Launcher. Do yourself a favor and read the descriptions of each Faction each day before you start advising and take the time to read AND comprehend what it is to be an NC, a TR or a VS. TR is a military driven faction, their weapons will be more refined and need to behave as such. NC (my PS1 faction) is a separatist faction that relies heavily on whatever equipment happens to be lying around, and VS use Alien Technology, these traits should be portrayed through there weapons.

AND FINALLY, please make sure they are all balanced. Now if that isn't the toughest request yet, I don't know what is Good luck to you and welcome to our community.
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Old 2012-06-23, 01:32 AM   [Ignore Me] #107
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Can you guys please come up with a consensus, Higby is either a God, or he is satan out to ruin your outdated FPS playing farts lives.

My guess is he had some say in bringing a new member to the team, as far as I am concerned, he has steered the ship pretty damn good sofar, no reason to start doubting him now.

Hate to burst your bubbles here, but pside as concept was a awesome game, but from a fps standpoint, it was really poor. Actually it was piss poor.

I for one am glad to see another voice with another perspective added to the group.

And please dont forget mega tf!
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Old 2012-06-23, 01:32 AM   [Ignore Me] #108
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Bags View Post
After playing a game like BF3 bad gun sounds stand out, unfrtounately.
Speaking of sarcasm... I'm having a hard time figuring you out, mister. I'm going to take this as a subtle swipe at BF3 players.
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Old 2012-06-23, 01:33 AM   [Ignore Me] #109
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Reefpirate View Post
Speaking of sarcasm... I'm having a hard time figuring you out, mister. I'm going to take this as a subtle swipe at BF3 players.
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Old 2012-06-23, 01:33 AM   [Ignore Me] #110
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by whisenhunt View Post
I'm keeping up with the posts here =)

Thanks for the warm welcomes =D

Glad to hear you're not a 'game-play socialist'!

Thank you!
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Old 2012-06-23, 01:38 AM   [Ignore Me] #111
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Bags View Post
Damn you!



Your previous comment was all like "real guns sounds didn't happen until BF3"... which then goes on to say that since the "awesome BF3 gun sounds all other gun sounds are wimpy".

That sounds sarcastic and witty to me!
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Old 2012-06-23, 01:40 AM   [Ignore Me] #112
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Reefpirate View Post
Speaking of sarcasm... I'm having a hard time figuring you out, mister. I'm going to take this as a subtle swipe at BF3 players.
BF3 has superb audio. Some of the best to ever grace a video game. I'm pretty sure there was no hidden message in his statement.
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Old 2012-06-23, 01:45 AM   [Ignore Me] #113
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by noxious View Post
BF3 has superb audio. Some of the best to ever grace a video game. I'm pretty sure there was no hidden message in his statement.
Ok, ok... I don't mean to knock the BF3 audio. I've only experienced it through YouTube (last Battlefield I played was Vietnam).

But I'm not so sure the audio can be changed that much at this point for PS2, and in terms of what the most important piece of the weapons system is I would rate audio relatively low. That's my point.
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Old 2012-06-23, 01:45 AM   [Ignore Me] #114
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Reefpirate View Post
Damn you!



Your previous comment was all like "real guns sounds didn't happen until BF3"... which then goes on to say that since the "awesome BF3 gun sounds all other gun sounds are wimpy".

That sounds sarcastic and witty to me!
No, other games have good gun sounds I'm sure, but they really stood out and sound great in BF3, so BF3 kind of set the shooter standard for gun sound quality.
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Old 2012-06-23, 01:55 AM   [Ignore Me] #115
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Reefpirate View Post
I like the good beefy sounds of good gun audio as much as the next guy... But real guns actually sound kind of wimpy in comparison, so there goes the realism argument.

As for the sound affecting the gameplay, I guess it might for some people... But considering the number of hours I put in to Global Agenda it really doesn't affect anything at all for me. GA has the worst, wimpiest sounding guns in all of modern gaming history... And yet I was gripped by the mechanics of the game.

(I suppose if the guns sounded like farts or little cat meows or something I would be put off... But so long as they sound like they are shooting something and the sound effects go off on time I'm happy... I'm more worried about the mechanics and balancing)
I have fired a couple of guns once in my life, wimpy? Sorry are you the epitome of testosterone? The sound is terrifying, even pistols.
Also having heard gunshots being fired in a city. Again i feel the same.
They might not have the bass in games, but you are exaggerating hugely.

Although to those of us who are not used to it, maybe the sounds hold a lot more resonance.
And quite frankly bugger reality.

Last edited by Chowley; 2012-06-23 at 01:58 AM.
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Old 2012-06-23, 01:57 AM   [Ignore Me] #116
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Reefpirate View Post
Ok, ok... I don't mean to knock the BF3 audio. I've only experienced it through YouTube (last Battlefield I played was Vietnam).

But I'm not so sure the audio can be changed that much at this point for PS2, and in terms of what the most important piece of the weapons system is I would rate audio relatively low. That's my point.
Judgement is still out on ps2 , but in ps1 audio for me was soo important. I always used headphones for that reason. And why music was first thing to get rid of in game.
The number of times Ive run up a tower steps because I heard the noise of an infiltrator equipping a rek to hack the control consol , or been sniping and switch out of zoom because i thought i just heard a infil pulling out a knife. I was never an infil junkie, but their presence within the ps1 universe added a whole level of thought and sixth sense to the game.
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Old 2012-06-23, 01:58 AM   [Ignore Me] #117
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


PlanetSide needs DISTINCT gun sounds, not REALISTIC. I should be able to easily distinguish all weapons from one another when they are being fired. It was like this in PS1 and it was extremely important to combat awareness. Everything from the Cycler, to the Gauss Rifle, to the AMP and Punisher had very unique firing sounds that made it very easy to figure out what someone was using without looking at them.
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Old 2012-06-23, 02:00 AM   [Ignore Me] #118
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Chowley View Post
I have fired a couple of guns once in my life, wimpy? Sorry are you the epitome of testosterone? The sound is terrifying, even pistols.
Also having heard gunshots being fired in a city. Again i feel the same.
They might not have the bass in games, but you are exaggerating.

Although to those of us who are not used to it, maybe the sounds hold a lot more resonance.
It's mostly the bass I'm referring to... In most games I play the guns sound like cannons more than pistols or rifles. Any gun I've every heard fired sounds like a firecracker, not a cannon. In reality they sound terrifying for sure, but it's more to do with the implications of the sound than the sound itself in my opinion.
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Old 2012-06-23, 02:00 AM   [Ignore Me] #119
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by Gwartham View Post
Can you guys please come up with a consensus, Higby is either a God, or he is satan out to ruin your outdated FPS playing farts lives.

My guess is he had some say in bringing a new member to the team, as far as I am concerned, he has steered the ship pretty damn good sofar, no reason to start doubting him now.

Hate to burst your bubbles here, but pside as concept was a awesome game, but from a fps standpoint, it was really poor. Actually it was piss poor.

I for one am glad to see another voice with another perspective added to the group.

And please dont forget mega tf!
Higby is the Demiurge, the evil creator god that inflicts pain and suffering upon all of creation while also giving it life. Far more complicated than God vs. Satan.

Planetside is, to this date, the greatest multiplayer game ever created, flaws and all.

Deal with it.
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Old 2012-06-23, 02:05 AM   [Ignore Me] #120
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Re: Jimmy Whisenhunt Joins PlanetSide 2 Team


Originally Posted by AThreatToYou View Post
PlanetSide needs DISTINCT gun sounds, not REALISTIC. I should be able to easily distinguish all weapons from one another when they are being fired. It was like this in PS1 and it was extremely important to combat awareness. Everything from the Cycler, to the Gauss Rifle, to the AMP and Punisher had very unique firing sounds that made it very easy to figure out what someone was using without looking at them.
Not asking for realistic sounds, asking for good sounds. Obviously no one expects the pulsar to sound like an m16.
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