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View Poll Results: Dual wield pistols for PS2 | |||
Yes | 15 | 14.71% | |
No | 72 | 70.59% | |
Have to see it first in beta | 15 | 14.71% | |
Voters: 102. You may not vote on this poll |
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2012-04-02, 12:50 PM | [Ignore Me] #107 | ||||
Colonel
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I don't want to derail the thread, but basically the one-hit kill concept takes a lot of gameplay changes to make it work in a fair way.
That and to a person that is just running across a field and is one-hit that isn't skilled shot. It's on the level of fun in an FPS as getting hit by a flail randomly with no way to respond to it. |
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2012-04-02, 01:58 PM | [Ignore Me] #108 | |||
Sergeant
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Getting 1 hit is only a problem if you're stupid and keep acting like there isn't a sniper around. Stand still for a long time where you just died? you deserve to die again. Keep attempting to shoot at them from behind cover despite them being too far away? you deserve to die again. Keep trying to be a lone wolf who's loud and obvious? Yep. A squad of players is enough people to keep any sniper busy but unable to stop the flow, and all it takes is one good counter sniper to put them out of business quickly. People who learn the lay of terrain will also be an effective counter for snipers since they can get behind them or close enough to smoke them out for a kill or run them off. A single person in an air vehicle could also be called on for support if necessary. In a one on one perspective, 1 hits may not seem fair, but looking at it from a global perspective with the sheer number of players and the sheer number of options that will thwart or even end the threat of an effective sniper, it shouldn't be a problem unless no one is thinking or communicating. |
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2012-04-02, 03:22 PM | [Ignore Me] #109 | |||
Lieutenant Colonel
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I can tell you're a person that enjoys a real challenge, and I'm sure you'll find that working as a member of a sharpshooter team will pose difficulties in communication, coordination, sustained accuracy, timing, and enemy identification and movement prediction far above and beyond simply aiming your cursor at the right place and instantly killing a guy who couldn't reasonably have been expected to know you existed. |
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2012-04-02, 05:33 PM | [Ignore Me] #110 | |||
Sergeant Major
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No, I guess I just missed the part where there's any logic behind that. Since you seem to agree that pistols shouldn't be as good as a primary weapon, why would you give up your primary to have two (relatively) weak pistols at substantially decreased accuracy? |
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2012-04-03, 12:42 AM | [Ignore Me] #111 | ||||
Sergeant
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Basically, the shotgun dominates close range, the dual pistols dominate close range changing to midrange, and smgs dominate midrange. The dual pistols kinda fill the transition between close and midrange due to their capabilities. |
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2012-04-03, 08:23 AM | [Ignore Me] #112 | ||
Lieutenant Colonel
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I can tell you right now. If I am going to play the close to mid range game. I am going to be using either a Shotgun or a SMG. The dual pistol are completely useless and honestly serve no purpose when you have 2 other weapons in the game that can not only fulfill both those roles in the game but do it better.
If you wanna dual wield pistols go back to COD. |
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2012-04-03, 11:03 AM | [Ignore Me] #113 | ||
Colonel
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Were pistols in the game you're thinking of useless compared to other weapons? Genuinely curious on their implementation compared to say a shotgun. Were they completely overpowered that everyone used them or were they underpowered to the point no one ever touched them?
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2012-04-03, 11:35 AM | [Ignore Me] #114 | ||
Sergeant
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The benefit of dual-wielding pistols is instantly neglected by any other weapon on the field unless you're wielding 2x the equivalent of desert eagle, wich still looks pale in comparison to any common SMG, assault rifle or shotgun.
Shotguns have higher damage output SMG's have higher rate of fire and range AR's have higher rate of fire and range The only situation I can see dual-wielding being a near-viable option is in extreme CQC, in wich case the combination would be vastly inferior to toys like the flamethrower, shotgun/VS equivalent and the one-shot-kill knife. |
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2012-04-04, 03:42 PM | [Ignore Me] #115 | |||
Sergeant
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I'd rather use dual pistols than a shotgun, unless we're talking about an AA-12 style automatic shotgun, because I feel I can dance around someone with a slow firing rate enough to kill them before they kill me in that situation. I also think they would be better than an SMG at that range (again, assuming higher caliber), and, if I get the jump on them, I can probably drop their shield and just finish them off by switching to using one pistol if they move too far away for the dual wielding to be effective. I also would just feel more satisfied than using a shotgun for close range - I've always enjoyed employing agility and acrobatics in close range combat to dupe people. COD has nothing to do with my want to dual wield pistols (I actually never bothered to get akimbo upgrades in COD), I just see it as having merit in this universe, and I think it would be fun. |
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2012-04-04, 06:00 PM | [Ignore Me] #116 | ||
Master Sergeant
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I believe Counter Strike did Dual Wielding way before CoD, as well as a few games like 007 and Perfect Dark. But the real game that brought Dual Wielding into common FPS's is Halo 2 i believe. And In almost all of those games and shooters since (Goldeneye and Perfect Dark exempt, since you could Dual Rifles sometimes), Dual Wielding has always been overshadowed by Rifle weapons that fill their Niech better than dual wielding. Dual wielding would be a useless feature to add to Planetside 2 unfortunately. The close quarters fighters will be sporting REXO and their HA weapons, or a MAX suit. And the other lighter classes will have some form of Shotgun or SMG, instantly eclipsing the effectivness of Dual Wielding most weapons.
If we have a 1-shot instant knife, it will eclipse every CQB weapon in the game anyways. |
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2012-04-05, 03:12 AM | [Ignore Me] #117 | |||
Lieutenant Colonel
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Another thing I think you need to take into consideration. This isn't going to be 1v1 like your typical BF or COD game. Its not gonna be just one guy sitting there by his lonesome. Its gonna be 10+ guys realistically all with JH's in their hand ready to make Swiss cheese out of you. The dual pistols really have no place in this game. I'm trying to look at it from your point of view but they just have no place. There is no role for them to filll that isn't already taken. You already have other weapons for close to medium range that are going to be a lot more effective. You don't bring pistols to a indoor fight, you bring a shotgun. You don't have to be as accurate and the spread on the pellets are a lot more forgiving. If your doing CY fighting your gonna bring a SMG or your primary AR. It just going to kill better. You also need to remember that the bulk majority of the players you see inside the facility's in CQB are going to be wearing REXO and MAX armor. They are not going to be easy to take down. Why limit your self to 2 pistols that are doing mediocre damage to these guys when you can carry a bigger boom stick that's gonna get the job done more efficiently. Last edited by Hmr85; 2012-04-05 at 03:16 AM. |
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2012-04-05, 03:37 PM | [Ignore Me] #118 | |||
Sergeant
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In a fight where you have a squad, and you have people on the multiple weapon types, the dual pistols don't really have much advantage aside from perhaps suppression if the hits are heavy enough compared to the smg to make it something you want to avoid - but for the guy you send in as a distraction, or your lone wolf, or the person who simply likes to ambush people, it could be very enjoyable. I'm also assuming we don't have an instant melee button though, and have to specifically select a knife if we want to engage in melee combat - otherwise that makes the dual pistols less effective if someone can just spam a melee button. In terms of my play, I want to do 2 things. I will likely focus as an anti-air fighter pilot, and focus on being a sniper when I'm on the ground. I like being a guardian to other players - I was that guy that would pick up the hunting rifle in left 4 dead because it gave me the best ability to save people from hunters and smokers. I may also dabble in being a heavy assault guy since those look like they may be fun - and I've a history of being a rather good tank driver in other games, and really enjoyed being the driver of the 3 person VS suit in lost planet 2, so I may pick up tank driving too depending. Last edited by Hypevosa; 2012-04-05 at 03:39 PM. |
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