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2012-07-08, 05:35 AM | [Ignore Me] #121 | |||
First Sergeant
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The Star Wars prequels were absolute crap as most film critics will tell you, and yet they made a huge amount of money for them. Thus proving that your point is not necessarily the case. It was very weak of you to try and justify your claim by taking something from one medium and saying how much of a flop it is in another, whilst using it to back up your point regarding two things in the same medium. The reason they flopped is because they didn't cross, and it is even more prevalent the other way around, when they try to turn games into movies rather than the other way around. So bringing up the difficult transition between the Star Wars franchise from movie to game is irrelevant when we are talking about an entity existing entirely in gaming. Last edited by MrKWalmsley; 2012-07-08 at 05:36 AM. |
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2012-07-08, 05:55 AM | [Ignore Me] #122 | ||
First Sergeant
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The speeding up of life in general has been going on for many, many years. This is of course reflected in games being a subset of life.
We do lose detail from moments at a faster pace: In a game this is reflected in the mechanics not being as robust or as intricate as they were in games gone by, instead being faster paced, more intense in many ways. We used to have to generate the intensity ourselves through imagination/emotion etc. Which is better? |
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2012-07-08, 06:23 AM | [Ignore Me] #123 | |||
Colonel
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2012-07-08, 06:34 AM | [Ignore Me] #124 | |||||
Captain
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Stew - I have no idea on what you're trying to tell us I'm totally down with the vehilcle reduction/combintion. The universe runs better when it's less fucked up. Fuck all 'yall because BF3 is fun. If you're hung up on bullshit and can't have fun then I think that is your own fault. Go find a game that makes you happy and quit yer bitchin. I think Buggsy and whymad are the same angry troll. If not then I'm glad I I live in awesomness and don't have to deal with these fuckers in person (I'm so nerdy that it hurts to have to kill other nerds. I don't make the rules but I do have to enforce them) **edit** I'm sorry, this was a very drunk posting...Going outside to watch the sunrise now Last edited by SixShooter; 2012-07-08 at 06:46 AM. |
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2012-07-08, 07:30 AM | [Ignore Me] #125 | |||
Staff Sergeant
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Despite agreeing with you on a lot of this I would never say that BF3 is worse than its predecessors. Let me put it this way - if I thought it was worse I would still be playing the predecessors. Yes the game could be better than it is. It is still a fantastic game though. |
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2012-07-08, 07:37 AM | [Ignore Me] #127 | |||
Colonel
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3D spotting is a major problem. If enemies are that far away, you shouldn't need to go beyond the mini map. It's an artificial aid that does all the work. It's 4th wall breaking aid from the game, not teamwork. It may be teammate triggered, but that's all. If you're worried about people THAT far away, you're not concentrating on objectives, and indeed this is another problem of 3D spotting, it helps encourage people to play Deathmatch even in Conquest, and people ignore the flags/objectives in favor of going hunting for kills. And I'm aware that it got changed from BC2, but it wasn't enough. All these problems still happen, the only thing that the changes stopped was that you can no longer blast people on the other side of a wall with an RPG since it disappears on the other side of a wall. Audio spotting: Just no. This is why guns make sounds in the game, you should be required to use your ears to hear it. The fact that you can use a silencer to stop this does not make it right, all there is to it. 3D and audiospotting are two of the 3 biggest skill-removing/skill-equalizing features in the game, the third is positional killcam. Last edited by Stardouser; 2012-07-08 at 07:43 AM. |
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2012-07-08, 07:44 AM | [Ignore Me] #128 | |||
Master Sergeant
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and autospotting is when you have the enemy in your crosshairs long enough it 3d spots them for all to see without even pressing q, i heard this has been toned down but im guessing its still in there Last edited by fod; 2012-07-08 at 07:47 AM. |
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2012-07-08, 07:51 AM | [Ignore Me] #129 | |||
Staff Sergeant
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Thankfully if you dont like default settings you do have the power to host servers and to change the settings to your own liking. Here are some settings you might like: KILL CAM - off SHOW ENEMY NAME TAGS - off USE 3D SPOTTING - off SHOW MINIMAP - off REGENERATIVE HEALTH - off 3P VEHICLE CAM - off Find servers that play the settings you like, encourage your clan to host those servers, host those servers yourself. Take charge of your gaming experience. |
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2012-07-08, 07:54 AM | [Ignore Me] #130 | |||
Sergeant Major
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2012-07-08, 07:54 AM | [Ignore Me] #131 | ||
Staff Sergeant
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I never use a silencer in the game. It has a greater drop off in damage over range, which for most weapons and ranges will increase the # of bullets needed to kill a target. Yes I only play HC mode and yes even 1-2 bullets makes a huge difference.
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2012-07-08, 07:57 AM | [Ignore Me] #133 | |||
Colonel
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Also, DICE has ZERO proof that disabling or any individual feature is popular with the vast majority of gamers. Sales figures simply cannot be used to justify an individual feature. If the game is fun enough in other ways to compensate people will buy it and play but that is in no way proof of the popularity of an individual feature. DICE chose a positional killcam for their default settings but SOE, because SOE actually has been engaging with the consumers and finding out what they want, learned that they need to design a killcam that does not show the killer's position. That is the difference between knowing what people want and guessing based on sales. Last edited by Stardouser; 2012-07-08 at 08:02 AM. |
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2012-07-08, 07:58 AM | [Ignore Me] #134 | ||||
Sergeant Major
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That's what the trolls like you said on the PS1 forums when I told them that if they didn't delete OS from the game then the population would drop to almost nothing. Population dropped to almost nothing.
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