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Old 2011-02-05, 03:26 PM   [Ignore Me] #121
wolfkrone
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Re: PlanetSide Next Reaver Exclusive


I'm so excited its almost cruelty to not release the beta right now.
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Old 2011-02-05, 04:29 PM   [Ignore Me] #122
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Re: PlanetSide Next Reaver Exclusive


I'd love to see some player models, preferably Vanu.
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Old 2011-02-05, 05:01 PM   [Ignore Me] #123
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Re: PlanetSide Next Reaver Exclusive


I can't wait for actual gameplay video.
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Old 2011-02-05, 05:03 PM   [Ignore Me] #124
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Re: PlanetSide Next Reaver Exclusive


I think its a good thing they are 2 man crew now. Reaver always felt like the Heavier air fighter. Sort of like the Tank of the air. So seems like it should be a 2 man crew similar to Tank.

Better air physics is nice though to those saying Battlefield type air that actually brings back bad memories. Since when I played at least aircraft were overpowered in Battlefield. One good pilot could just fly for ages an never die raking up the kills. Fun for him but not for people on the ground that couldn't do jack except maybe waste a spawn on getting an anti-air rocket that wouldn't keep up with him after he hit afterburner anyway.

The graphics on it also looks good to me. Wings look crap but I guess its unfinished.
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Old 2011-02-05, 05:31 PM   [Ignore Me] #125
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Re: PlanetSide Next Reaver Exclusive


Just me or can anyone else see a very faint pilot, looks like a cloaker in that pilot's seat. Anyone got a darklight implant?
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Old 2011-02-05, 08:21 PM   [Ignore Me] #126
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Re: PlanetSide Next Reaver Exclusive


Cannot wait for this to get released!
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Old 2011-02-05, 08:25 PM   [Ignore Me] #127
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Sifer2 View Post
Sort of like the Tank of the air.
Tank of the skies was always my nickname for the Lib, that front gun did more damage than a lot of people realised!
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Old 2011-02-05, 10:36 PM   [Ignore Me] #128
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Re: PlanetSide Next Reaver Exclusive


I wonder if the rocket pods open up when you right click and switch away from guns or if they open when you fire and unload all the missiles at once?
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Old 2011-02-06, 08:00 AM   [Ignore Me] #129
Pytagoras
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Re: PlanetSide Next Reaver Exclusive


Should we expect some sort of fuelsystem for air vehicles to introduce some sort of tactical logistics element, akin to the ANT and base refueling?
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Old 2011-02-06, 09:06 AM   [Ignore Me] #130
Canaris
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Pytagoras View Post
Should we expect some sort of fuelsystem for air vehicles to introduce some sort of tactical logistics element, akin to the ANT and base refueling?
I hope so, bases should require power to build and resupply the troops
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Old 2011-02-06, 09:37 AM   [Ignore Me] #131
Bags
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Canaris View Post
I hope so, bases should require power to build and resupply the troops
There's already a NTU system...
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Old 2011-02-06, 09:39 AM   [Ignore Me] #132
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Canaris View Post
I hope so, bases should require power to build and resupply the troops
I hope we will see it again in ps: next. It was allready part of ps1 and was removed in late 2003 since the sieging faction had an unfair advantage if they hold the tower.

Last edited by Werwolf; 2011-02-06 at 10:08 AM.
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Old 2011-02-06, 09:43 AM   [Ignore Me] #133
Werwolf
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Bags View Post
There's already a NTU system...
Its only a light version of the original concept. Only damaged turrets, gens and terminals uses ntu for auto repair.

Last edited by Werwolf; 2011-02-06 at 09:44 AM.
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Old 2011-02-06, 11:08 AM   [Ignore Me] #134
Hamma
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Re: PlanetSide Next Reaver Exclusive


I am curious to see what this looks like once they have all the weapon mountings complete. I really like the idea of a two person gunship, but I don't think you should be forced to have two people to use it. The pilot seat should have control of some weapons as well as the gunners seat.

This way it's not totally useless if you can't find a solid gunner.

I am very excited about the new flight physics. Flying in PlanetSide as it is now is a bit clunky and could be vastly improved. I am very curious to see what way they go with that. Something like Tribes 2 shrike piloting would be nice - but not to crazy like the Battlefield series where one false move in a helo sends you spiraling ass over tea kettle.
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Old 2011-02-06, 11:21 AM   [Ignore Me] #135
Bags
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Re: PlanetSide Next Reaver Exclusive


Originally Posted by Werwolf View Post
Its only a light version of the original concept. Only damaged turrets, gens and terminals uses ntu for auto repair.
No, spawning and using terminals drains ntu.
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