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PSU: Bling Bling
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[Ignore Me] #121 | ||
the sad thing is, that ps1 had this and it worked.
the seat selection method was pure genius! and the balance of lightning and crewed mbt was working as well. the ps2 systems are a very big step backwards
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***********************official bittervet********************* ![]() stand tall, fight bold, wear blue and gold! |
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[Ignore Me] #122 | |||
Lieutenant General
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What you suggest is unacceptable if the solo option remains, it's a huge nerfed crewed vehicle in comparison to the solo option. There's no such thing as a three crew super tank in my vision. What I have in mind is more like a Vanguard/Prowler from PS1. What they have in mind is a sort of Mammoth tank from C&C. But to have that PS1 tank, you can't have a soloable MBT of the same frame with the same hitpoints, that being the current PS2 MBT. The current design solution HAS TO GO COMPLETELY. It's the only way to move forward. Last edited by Figment; 2013-05-03 at 07:43 PM. |
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[Ignore Me] #124 | |||
Colonel
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[Ignore Me] #125 | |||
Lieutenant General
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Soloable MBTs cannot exist next to the same frame for a crewed vehicle and the current MBT is far too powerful to have a more powerful tank next to it as an option. The current MBT has to go 100% crewed, there is no alternative. Soloable options cannot and should never exist for the a unit supposedly balanced for three people. EDIT: At the same time, you can't really nerf the current soloable MBT either, without having to heavily nerf the Lightning as well. Believe me when I say I've considered all options. :/ Last edited by Figment; 2013-05-03 at 07:51 PM. |
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[Ignore Me] #126 | |||
Sergeant
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I am not saying adding a new "heavy tank" is the correct option to take but it IS an option worth considering in more depth. A new tank would not have to be exactly twice as strong as the current tanks and even if it was that might be doable given how shitty the current tanks are. Last edited by TheSaltySeagull; 2013-05-03 at 08:23 PM. |
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[Ignore Me] #127 | ||
but figments only solution is also the most simple one. introducing another even bigger tank and balancing it is a much bigger task then keeping the current vehicles and rebalance them for a forced dedicated mbt setup.
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***********************official bittervet********************* ![]() stand tall, fight bold, wear blue and gold! |
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[Ignore Me] #128 | ||
Sergeant
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Actually the most simple "solution" is to do exactly what the devs have done...nothing. Just leave the tanks as is and introduce new crewed vehicles like the buggies etc that they already had lined up and be like "these are the crewed vehicles for people who want them and the tanks are solo vehicles" and just leave it at that. I am not saying its the best option but it is the easiest option for the devs and the one they appear to be taking.
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[Ignore Me] #129 | |||
Corporal
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Your equation was wrong. I fixed it for you. The people that want one man tanks CAN have one man tanks. They will just be less powerful. (Lightning) MBT's will be EVEN MORE powerful with dedicated drivers/gunners due to increased situational awareness. "More fun" is relative. So give both sides what they want and have one tank that is solo and one tank that requires 2 people. |
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[Ignore Me] #130 | ||||||||||||||||
Major
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You can't just band-aid AROUND that problem, you have to address it directly.
This is also where me and Figment differ on our opinions; he outright doesn't want seat switching where as I would rather re-balance power amongst a Vehicles Operating Seats to make them ALL equally important. That's actually where I'm compromising with you guys, you could still solo with Main Gunner Seat and Driver Seat with Secondary Weapon Split, but at best you're going to be as effective as a Lightning and just as inferior to fully manned MBT because you can't do BOTH at once.
They do not address the imbalance created by the current Solo-MBTs. Having an OPTION for a crew just increase the Manpower requirements for no real benefits, while a new Crew-necessary Tank is just going to make the Lightning THAT much more redundant.
I'll drive a Sunderer or fly a Liberator and Galaxy, but that doesn't entitle me to a powerful Main Gun! Those need GUNNERS to be effective combat vehicles, not as an optional supplements to reinforce their one-man army.
MALORN, DELIVER US THE HEAD OF SMED!!!
As Figment has pointed out time and time again:
Why is radically altering the game NOW, less then six months after launch, so unreasonable? They are already doing this with the Map, Resources... Hell almost all the issues we pointed out in Beta are now being addressed! Why should the MBTs driver be the Main Gunner when there are now a handful of Vehicles where this isn't the case? There are only TWO Vehicles in the game that are Single Seaters, the only ones that have an excuse for all their firepower to be linked to one person because they are BALANCED around this fact.
...Though my on thoughts on the matter of larger Ground Combat Vehicles are that they aren't suppose to serve as Tank as much as Mobile Fire Bases, hopefully as a prelude to what we will see with Air Carriers and Naval Vessels.
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[Ignore Me] #132 | ||||||
Fig buddy I'm really trying hard to understand this and not to be facetious but I just keep seeing the flaws and holes. This isn't just a sum. An MMOFPS is a far bigger beast than just it's maths but I'll try my best to work with that frame (ain't my strong suit)
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3 man MBT vs current 2 man You say this (and maybe I'm getting the wrong end of the stick here so forgive if I do)
BUT and it's a big but hehe ![]() Only again when that three man crew work together in harmony. They can be better than the 2 man crewed tank in all ways. So you say it's not balanced well that's true. if the crew is humming they have the advantage. I belive your maths is flawed, as you don't take into account wht WHOLE picture. You claim it's your way or the highway, well if that's the case I'll take the highway.
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![]() ![]() "Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2013-05-04 at 03:31 AM. |
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[Ignore Me] #133 | |||
Lieutenant General
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The problem lies in the comparison with the alternative when equal manpower is considered. In which case the solo tank has a gun per player (so three for three players, plus three secondaries as option). The single three crew unit only has two guns for three players. So then it is 1/1 vs 2/3 (doubled on an unit basis) and 3/3 vs 2/3 (reduced on a per player basis). The problem is most pro-solo mbt players never understand manpower requirements. Tactics between a solo-mbt and a single unit do not differ. Tactics between a single unit compared to multiple units with same manpower (so two or three) allows for more tactical choices for the multiple units (tag team, pincer, etc). |
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[Ignore Me] #134 | ||
a unit vs unit comparison is fine when your trying to balance types of a similar nature in for want of a better word a duel but then don't you have to take a look at the bigger picture and include/consider other types of battlefield units.
This isn't just a tank game like WoT, it's a combined arms game that also includes infantry, air and support vehicles. while also trying to cater for people of various playstyles within that. A perfect example is me & you, I like the current style while clearly you prefer the classic style of PS1, it really is a balancing act of pretty big proportions and serious consquences. Take for example Star Wars Galaxies, the CU & NGE. Look at what a major overhaul of the combat systems did to that game, it alienated those people who prefered the game as was to try and cater for a differnt play style and the game population went down faster than cheap hooker, this is a smaller version of the same problem. How do you avoid alienating and frankly pissing off those who play one way. Remember this is a buisness for SOE and a passion for us. That's why I want to see the dual system implented so as not to favour one side over the other. As in the end of the day it would hurt SOE and PS2. I felt and saw that happening in SWG and I can see it here again.
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![]() ![]() "Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms Last edited by Canaris; 2013-05-04 at 04:44 AM. |
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[Ignore Me] #135 | |||||||
Lieutenant General
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So if you start looking at the other things in the context of the game, it just gets worse. A single unit in the plans of most of the silly people in this thread that want to retain solo players, would die equally fast as a solo tank to other threats. That means you get to remove three players OR one at the same TTK and ammo cost as an AV player. That's ridiculous. You can't just say "you have to look at the other context" as if that is a solution, no, you have to show how the context interacts with it. And what disturbs me with you lot you always use it to wave away any qualms, BUT THEN DON'T EXPLAIN HOW THOSE OTHER UNITS AND SITUATIONS SOLVE THESE UNFAIRNESS ISSUES. If you look at the impact of air for instance: a single crew tank has the potential of one AA gun which it can switch to in defense. A three crew tank also has the potential of one AA gun which it can use in defense. Three solo tanks have the potential of THREE AA guns which it can switch to in defense! If you consider infantry, then the three crew unit has only two guns in defense, while three units - also three crew - have six guns in defense of which it uses three at a time. Situational awareness increases with three separate units as well compared to the single unit and it even means they can equip themselves differently: one can have scout radar, another can have smoke screen, etc. It's very nice that you say "this isn't WoT", but you can't leave it there. That alone isn't an argument. In fact, it makes everything worse for the crewed tank without any compensation! So please, realise that I'm actually the only person making that context comparison! You can say all you want about "this is a combined arms game", but when this context is shown to make it worse (which I have many times over...), you can't just repeat that and once more say "but this is a combined arms game"! That's not an argument if you don't show what effects it would have! The reason you seem to say it is because you don't really want to think about the consequences, you just hope that somehow this dismisses any argument. Look Canaris, my argumentation is far more complete and far broader than what you or anyone else has ever presented. You're not going to convince me by simply waving away any issues without actually saying why you could do that. Your argument is completely empty right now. :/ It's not that I don't want to listen to you, but when you say nothing, there's nothing to listen to!
There is no reason to have the Galaxy cater to solo players, so why should there be a reason to have the MBT cater to solo players?
You keep speaking of context, but then you NEVER refer to context and you even keep ignoring the context!
The same thing was said regarding the Galaxy AMS vs ground AMS. When players realise it's a good thing for gameplay, they'll keep going. In this case, it's likely (in fact it is fact) that the current tank balance situation chases off a lot of infantry oriented players due to the sheer amount of spammed HE. Why don't you think of that? Your argument is akin to having BFRs removed from PS1 and then argueing this MIGHT have decreased the population. Yet we can be pretty sure that people would continue to use the most powerful tank in game, especially if it comes with a little endurance buff, especially if it means infantry face less one hit kill threats. This is not comparable to the NGE and is a relatively minor change that doesn't affect most players in their core gameplay, especially considering the alternative with the same playstyle (Lightning) remains in game. Very weak argument to be honest.
Sorry Canaris, but your argumentation is exceptionally weak and primarily aimed at catering to solo players that want to abuse heavy equipment. Those are the least interesting demographic of any FPS game and should be the first to ignore. This has nothing to do with making sure both sides have their playstyle. It's about you preserving the status quo problems on purpose because some whiny children would run to their mommy screaming and stamping the ground throwing a tantrum if their OP toy was still given to them, but with the added condition they share it with friends. Sorry, those whiny spoiled brats should be spanked, not rewarded. Last edited by Figment; 2013-05-04 at 05:10 AM. |
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