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PSU: Do not insert foreign objects into certification terminals
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2013-05-27, 08:39 PM | [Ignore Me] #121 | ||
Major
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The shield needs 5 seconds after taking damage to start recharging and takes 10 seconds to go from 0%-100% (all levels). Plus has a .5-1.5 second deploy and unequip time.
Lock down has a 2-3 second plant and unroot animation. ZOE has nothing to limit its use. |
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2013-05-27, 08:58 PM | [Ignore Me] #122 | ||
Master Sergeant
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SO, if the problem isn't ZOE, then it is the MAX. Simple solution? NERF THE MAX!
Not that it wasn't predicted months before that VS and TR MAXes WERE WORKING AS INTENDED, as most VS and TR are finding out now. Yeah, don't mess with NC CQC I said. Now rebalance the VS MAX around ZOE please. In reality ZOE is a problem with AV and AA weapons, too damn strong for a MAX that will barely be hit at extreme ranges. Better yet, leave ZOE damage and movement wise as it is. Increase it's reduction of armour from 20 to 40%. Last edited by Dkamanus; 2013-05-27 at 09:00 PM. |
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2013-05-27, 09:52 PM | [Ignore Me] #123 | ||
Captain
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I also agree they only acceptable nerf to the Zoe max would be to increase the damage it receives, on the beta test server it got near 50% increase damage and people still called it to be OP!
Today I hit several zoe maxes with decimator on the face, some of then got killed, most don´t! I really think they must be using the kinect armor, that got buffed on the same patch, what mean that Zoe Max can withstand much more damage with this armor then it did before the patch.
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-05-27, 10:14 PM | [Ignore Me] #124 | ||
Major
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I can tell a ZOE MAX takes more damage but I get killed MUCH faster than I can do that damage as infantry. My Mattocks as a MAX have problems doing enough damage before Im forced to shield up.
Over the weekend in all of the ops DVS ran every time we fought the VS is was against at LEAST a full squad of MAXes in all areas. Long range short range crap outpost it didn't matter, VS had MAXes out the ass. I will admit we love to pull our MAXes and crashed a few parties with them but we have limits to what we can do. Although I think ZOE needs a nerf in some way I have to thank the VS for sending so damn many at us. You guys have made us rethink how we attack places and forced us to evolve to be better. Enjoy ZOE while you have it and abuse the fuck out of it. Your enemies will grow stronger against it and wait for the moment to strike. |
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2013-05-27, 10:28 PM | [Ignore Me] #125 | ||
Major
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I don't think the ZOE ability needs to be changed much.. not against infantry, but I do think that the dual bursters is a little too much. It's a cert machine like no other. ZOE probably shouldn't effect bursters like it does.
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2013-05-27, 11:03 PM | [Ignore Me] #126 | |||
Major
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NC air gets hit harder and faster so it will not last as long as TR or VS air. So that leads to little to no lasting air support and without air support our ground vehicles get melted from enemy air. Then once NC vehicles are gone there is only NC infantry to deal with TR and VS aircraft, ground vehicles, and infantry/MAXes. I love me a good fight, but damn is it hard when a battle boils down to who has the best support the longest. |
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2013-05-27, 11:35 PM | [Ignore Me] #127 | |||
Sergeant
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2013-05-31, 04:23 AM | [Ignore Me] #128 | ||
Private
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So...any word from a developer on when this thing is going to be balanced? I hadn't pulled a prowler in quite a while and was quite surprised at how fast a single dual vortex zoe max killed it, not to mention the infantry.
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2013-05-31, 12:16 PM | [Ignore Me] #131 | ||
Captain
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Guys I dont see the issue with the Zoe VS max, yea we move faster, hit a little harder, but we take a lot more damage when in sparkle mode. Actually I turn it off when I know im walking into a room of troops. I got the maxed out kinetic armor, so when I walk into a room with sparkle on I go down fast, but if I turn it off and just use the kinetic armor boost, I last a whole lot longer and can take a pounding. Personally I think each max has its ups and downs. VS + faster movement, slightly higher damage
- Takes more damage NC + Can move forward with shield up - Cant fire when shields up TR + Faster rate of fire, more accurate - Limited turn radius when in lock down It balances itself out in the long run. IMO |
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2013-05-31, 12:24 PM | [Ignore Me] #132 | |||
Captain
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I think how they use those shields is a big factor. They stacked about 5 NC maxes with full health and a shield wall at the spec ops lab on INDAR on day, with troops behind them to kill the sneaky LA. It was a smart move, they pushed us back to our spawn boxes, damn good fight that day. |
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2013-05-31, 12:27 PM | [Ignore Me] #133 | ||
Private
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Regarding ZOE:
Speaking as a VS player, ZOE could use a delay and/or timer for activation - it shouldn't be an instant on/off switch (in comparison to Lockdown). Damage vulnerability may be debatable, but this can be tested. Regarding Max abilities on NS weapons: Yes, NS weapons (and not specifically Bursters), because SOE will be releasing additional NS Max weapons in the future, such as the Flamethrower and Nade Launcher. As far as I know, the general design philosophy of NS weaponry is consistency across all factions - an NS-11A on a Combat Medic or a Halberd on a Harasser will play and feel the same, no matter what faction you are (provided that both are certed equally). Max abilities break that philosophy. Thus, SOE should seriously consider preventing Max abilities from affecting NS weaponry. Plus, it gives the devs a lot less headache (in terms of NS weapon balance amongst the factions) down the road, when they do release more NS Max weapons. |
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2013-06-01, 12:26 AM | [Ignore Me] #134 | |||
Master Sergeant
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ZOE has been a nightmare. Sure, I've outplayed a few of them, but one on one at full health? I've got little chance, even if I manage to land the decimator shot. They just move WAY too fast. That is literally my only gripe with them. But then again, after this stealth patch it could be better. As for the guy that said nerf lockdown? Heh, I dunno about that brah. Shit takes forever to deploy and undeploy. |
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