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Old 2003-10-02, 09:25 PM   [Ignore Me] #46
1024
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Originally posted by Jagd
What are the "scope bug" and the "DL bug" that you're referring to?
scope bug = cloakers are extremely visible in the scope, even when crouch walking

DL bug = sometimes when people activate DL it doesn't show the little symbol next to their name

Originally posted by MilitantB0B
To all of you saying that the number of people with darklight are directly related to the number of cloackers are wrong. It is directly related to the suckiness of all the other implants. There is very few good implants, and only a hand full that are really usefull at all outside of very specialized encounters. Make better alternatives to darklight, and people will chose it. Lets face it, darklight isn't very "sexy" and if there was an implant that was as practicle as DL and was cooler, it would help the cloackers a great deal.
Actually quite true.
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Old 2003-10-03, 04:52 AM   [Ignore Me] #47
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Oh please


Audio amp is a far superior sensory implant, allows you t ambush the enemy and know their psoition and even helps snag some of those less experienced cloakers.

Surge is the best damn implant in the game bar none.

But yes you only need to loose one base hack because a good infiiltrator slipped in and rehacked right under your nose, or planted a boomer at your feet and surged, before that darklight implant starts to look pretty good.
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Old 2003-10-03, 05:25 AM   [Ignore Me] #48
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I have a very related question. I turned in my infil suit for MA. If I keep MA and get the Infil suit back, can I carry my Gauss while wearing my Magic Spandex?
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Old 2003-10-03, 09:17 AM   [Ignore Me] #49
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Well, you could carry it around, just not shoot with it. The Infiltrator suit has no rifle slot.
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Old 2003-10-03, 09:48 AM   [Ignore Me] #50
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Originally posted by � � � 4
Well, you could carry it around, just not shoot with it. The Infiltrator suit has no rifle slot.
I've seen cloakers with weapons, hell, I've been hosed by them. What the heck did they kill me with? A REK?
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Old 2003-10-03, 09:53 AM   [Ignore Me] #51
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Originally posted by Jagd
Ok wait a minute here guys... From reading the patch notes it says that Interlink radar picks up running troops, even cloakers. This means that you just have to walk or crouch walk to get past the spitfires, which is still a leg up stealthwise, since no matter how slowly everyone else moves we're still spitfire bait. I thought infiltration was all about patience, and this doesn't sound like it changes anything.
Enhanced RADAR Abilities: Facilities linked to an Interlink Facility will gain certain enhancements to their RADAR systems. All enemy vehicles will appear on RADAR, except for cloaked vehicles moving at 50% throttle or less and deployed Advanced Mobile Stations. All running enemy infantry, including cloaked Infiltrators, will appear on the RADAR. Enemy infantry, including cloaked Infiltrators, will appear on RADAR if they are within a Spitfire Turret or Motion Sensor's detection radius, regardless of whether they are moving or not.

And by the way, before the patch you could have walked up to a Spitfire without it firing on you. I did it many times, that had nothing to do with the infil suit. Get point blank with an MCG/JH/Lasher and let loose before it can fire on you.

Last edited by Madcow; 2003-10-03 at 09:56 AM.
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Old 2003-10-03, 11:14 AM   [Ignore Me] #52
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how about being able to carry ur knife in one hand and ur pistol/rek in the other this way if u hackin the door u can swipe at the guy and confusin him then gettin ur pistol out.
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Old 2003-10-03, 02:21 PM   [Ignore Me] #53
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Originally posted by User58
I've seen cloakers with weapons, hell, I've been hosed by them. What the heck did they kill me with? A REK?
They killed you with a pistol, that still doesn't mean they have a rifle slot.
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Old 2003-10-03, 04:37 PM   [Ignore Me] #54
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The main thing is that the spitfires are always fireing at you, while you have no effective way of bypassing them. The bugs we could deal with to an extent, a lot of snipers arent that good and we could surge to the back door and whatnot. However, spitfires placed around any entrance means that you cant get past unless you have a jammer grenade or command uplink for EMP. This can be crippleing because it takes at least(I've forgoten the exact #) 8 boomers to take out a generator, which means at least 3 trips back to the inventory terminal to restock while the enemy is geting these "This facility's generator is under atack" messages.

About the "risks for signing on", we always figured we could at least sneak past the defences without geting turned to swiss cheeze by 1 spitfire by the door. This is also why I've forgoten my Infil suit and got SA. There is no longer a reason to cert in the infil suit that balances out the disadvantages, inconviences, and cost.
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Old 2003-10-03, 07:21 PM   [Ignore Me] #55
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This thread needs a cloaker pros and cons list:

Pros
  • Invisible
  • Fastest Running Speed


Cons
  • Tiny Inventory (understandable)
  • Scope Bug
  • DL Bug
  • Base Benefits make radar visiblity easy
  • Darklight Popularity
  • 1 Weapon Slot (Pistol)
  • Most disadvantages out of all armors, but invisibilty is granted, which DL easily screws over


If i forgot any for either categories please feel free to add.
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Old 2003-10-03, 08:06 PM   [Ignore Me] #56
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Well if you don't carry jammers to deal with turrets then I guess you're fucked. Maybe they should just make it so turrets don't react to cloakers. That doesn't mean they don't show up on our radar if they're not crouch walking though, cause that makes you invisible and silent. Get the silent run implant if you need complete stealth.
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Old 2003-10-03, 10:15 PM   [Ignore Me] #57
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i doubt it would help the infiltrators muhc, but its a start.

Any other ideas?
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Old 2003-10-03, 10:31 PM   [Ignore Me] #58
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Make it so there's a timer on the cloak ability... it draws down the player's stamina.

Hehe, just kidding.
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Old 2003-10-03, 10:35 PM   [Ignore Me] #59
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hol up lemme get it straight. If i get silent run implant, then can i move through the interlink facility without being fired at by spits and seen on the radar? I just need to know wut extent it would actually help me...
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Old 2003-10-04, 12:50 PM   [Ignore Me] #60
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Revised Pros and Cons list

Originally posted by � � � 4
This thread needs a cloaker pros and cons list:

Pros
  • Invisible!
  • Fastest Running Speed


Cons
  • Tiny Inventory (understandable)
  • Base Benefits make radar visiblity easy
  • Darklight Popularity
  • 2 Weapon Slots (Pistol and Knife)


If i forgot any for either categories please feel free to add.
Did i mention that your invisable? First off dont count bugs in your pros and cons otherwise for any infantry man we'd have to list crappy vehicle hit detection in our con list. Secondly the interlink facility alone shouldnt affect infiltrators more then old school motion sensors. Even with the new base benefits (and remember there are a limited number of interlink facilities per continent). But i ramble and we obviously agree to disagree and i'm just gonna let this post die.
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