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Old 2012-04-20, 06:54 AM   [Ignore Me] #31
Fenrod
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Re: Should terrain and trees have a kill count?


"having problems with morning wood?"
Hell, yeah. I'd like that, it woud be epic .
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Old 2012-04-20, 07:03 AM   [Ignore Me] #32
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Re: Should terrain and trees have a kill count?


I support this idea ...

Hilarious topic for sure.
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Old 2012-04-20, 08:27 AM   [Ignore Me] #33
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Re: Should terrain and trees have a kill count?


Originally Posted by Sledgecrushr View Post
We dont need trees acting like a 12 year old with ADD screaming "YOURE MY BITCH" whenever you crash into it.
Don't we?

"My bite is worse than my bark!"

"You're stumped"

"Make like a tree and get out of here"
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Old 2012-04-20, 08:46 AM   [Ignore Me] #34
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Re: Should terrain and trees have a kill count?


"Go ahead, try again. On the count of tree..."

"Which branch were you in, again?"

"Couldn't see the forest for the trees?"

"My trunk is better than yours"

"Stop pining"

"Timber! Oh, never mind. Do you want to try again?"

+1
"You've gotta try harder than that." In that voice.
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Old 2012-04-20, 11:47 AM   [Ignore Me] #35
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Re: Should terrain and trees have a kill count?


Haha. Reminds me of playing Asherons Call. When enemies could earn EXP and level, and we used to spend hours getting killed by a bunny rabbit to see how high we could get it to level.
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Old 2012-04-20, 11:50 AM   [Ignore Me] #36
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Re: Should terrain and trees have a kill count?


Originally Posted by Cosmical View Post
Haha. Reminds me of playing Asherons Call. When enemies could earn EXP and level, and we used to spend hours getting killed by a bunny rabbit to see how high we could get it to level.
You know, as a side joke in some of your comics you could have trees that aren't really relevant to the comic that have a number listed on them...
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Old 2012-04-20, 12:10 PM   [Ignore Me] #37
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Originally Posted by Cosmical View Post
Haha. Reminds me of playing Asherons Call. When enemies could earn EXP and level, and we used to spend hours getting killed by a bunny rabbit to see how high we could get it to level.
Okay, now I want killer rabbits. I'd love to see an enemy force driving through a cannon, a shout of 'RELEASE THE BUNNIES!', and the outline of a cute bunny spamming chat with it's kills. :P

Also,

"I guess you could say you... barked up the wrong tree."
"YEAAAAAAAAAAAAHHHHHHH!!!!"


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Old 2012-04-20, 02:09 PM   [Ignore Me] #38
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Re: Should terrain and trees have a kill count?


+1000000000

This kind of a statistic would be an awesome thing to go back to when one is bored. And even though the physics are better this time 'round, the fact that any crashes that did happen, happen realistically makes it even more epic.
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Old 2012-04-20, 02:15 PM   [Ignore Me] #39
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Re: Should terrain and trees have a kill count?


best idea ever. if the game had this in it i wouldn't care if they took out the guns!
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Old 2012-04-20, 02:54 PM   [Ignore Me] #40
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Re: Should terrain and trees have a kill count?


Arbor Day Planetside 2 event: Devs spawn trees everywhere and they call out taunts when players die near them. The taunts become more vicious if the tree is actually responsible for the death. At the end of the event, we get the statistics of how many players died to trees, as well as other objects people aren't supposed to get killed by.

Make the trees declare they are the 4th faction, come to take Auraxis from the humans.

Last edited by The Janitor; 2012-04-20 at 02:56 PM.
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Old 2012-04-20, 03:23 PM   [Ignore Me] #41
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Re: Should terrain and trees have a kill count?


Originally Posted by SniperSteve View Post
I don't think it is something that can easily be done from the technical standpoint.
Death concentration by location should be easily doable as well as recording what did the damage.

So, perhaps not individual trees but you could see a large concentration of environment deaths centered on a particular tree.
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Old 2012-04-20, 10:23 PM   [Ignore Me] #42
cellinaire
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Re: Should terrain and trees have a kill count?


Originally Posted by Cosmical View Post
Haha. Reminds me of playing Asherons Call. When enemies could earn EXP and level, and we used to spend hours getting killed by a bunny rabbit to see how high we could get it to level.
I remember there was also an epic white rabbit(I mean, the same 'Pooky') in AC2. I thoroughly enjoyed playing AC2 while it lasted




(and you guys should play Might and Magic 6-7 sometimes. You can get hit by a tree or boulder. /evil grin )

Last edited by cellinaire; 2012-04-20 at 10:25 PM.
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Old 2012-04-21, 02:53 AM   [Ignore Me] #43
Xyntech
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Re: Should terrain and trees have a kill count?


Originally Posted by Stardouser View Post
You know, as a side joke in some of your comics you could have trees that aren't really relevant to the comic that have a number listed on them...
I'd love to see a comic where the trees gang up to crush all three empires.

Unspeakable carnage.
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Old 2012-04-21, 03:17 AM   [Ignore Me] #44
Purple
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Re: Should terrain and trees have a kill count?


Originally Posted by The Janitor View Post
Arbor Day Planetside 2 event: Devs spawn trees everywhere and they call out taunts when players die near them. The taunts become more vicious if the tree is actually responsible for the death. At the end of the event, we get the statistics of how many players died to trees, as well as other objects people aren't supposed to get killed by.

Make the trees declare they are the 4th faction, come to take Auraxis from the humans.
there would be no survivors.
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Old 2012-04-21, 11:21 AM   [Ignore Me] #45
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Re: Should terrain and trees have a kill count?


The tree of eternal rage making.
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