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Old 2013-06-04, 11:00 PM   [Ignore Me] #1
Hamma
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Game Update 10 Notes


http://wiki.planetside-universe.com/...0_(2013/06/05)

https://forums.station.sony.com/ps2/.../#post-1817491

All servers will come down for maintenance at 6:00 AM PT (3:00 PM CEST) for a brief update to address a few outstanding issues. Downtime is anticipated to be less than 2 hours. Players may note the following changes:
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Last edited by Hamma; 2013-06-04 at 11:03 PM.
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Old 2013-06-04, 11:16 PM   [Ignore Me] #2
NUKABAZOOKA
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Re: Game Update 10 Notes


Was disappointed that there wasn't extra vehicle vanity slots added.
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Old 2013-06-04, 11:22 PM   [Ignore Me] #3
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Re: Game Update 10 Notes


yeah hamma might wanna update the OP a little bit
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Old 2013-06-04, 11:22 PM   [Ignore Me] #4
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Re: Game Update 10 Notes


Originally Posted by NUKABAZOOKA View Post
Was disappointed that there wasn't extra vehicle vanity slots added.
I was hoping that was accidentally left out , also didnt see anything about the new MBT turret cosmetics
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Old 2013-06-04, 11:42 PM   [Ignore Me] #5
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Re: Game Update 10 Notes


Very nicely wikified.
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Old 2013-06-04, 11:42 PM   [Ignore Me] #6
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Re: Game Update 10 Notes


No Black Camo? No Infiltrator Body Armor? :C!!!!!!!!
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Old 2013-06-04, 11:46 PM   [Ignore Me] #7
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Re: Game Update 10 Notes


Does this mean that the Reaver is getting a buff?

Vehicle Projectiles Now Originate from the Camera

This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount.
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Old 2013-06-04, 11:49 PM   [Ignore Me] #8
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Re: Game Update 10 Notes


There is a lot of good stuff in here; more than I expected.

Admittedly some of it could've been fixed long ago, but nice nevertheless. Will now have to unlearn right clicking to not bring up sights again after doing something else
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Old 2013-06-04, 11:56 PM   [Ignore Me] #9
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Re: Game Update 10 Notes


I kinda like the Indar SE WG to be honest. It made for some great attacks and defends when hitting north. I can't wait to see if the VS can hold those bases like we did. I also don't even recall fighting in the NW part of Indar since lattice came out.

So much more land to fight over and so many things to see.
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Old 2013-06-05, 12:03 AM   [Ignore Me] #10
DirtyBird
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Re: Game Update 10 Notes


Originally Posted by Brusi View Post
Does this mean that the Reaver is getting a buff?
From what I hear and in testing, its rectified a problem.
Those on the receiving end will consider it a buff
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Old 2013-06-05, 12:54 AM   [Ignore Me] #11
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Re: Game Update 10 Notes


Originally Posted by Brusi View Post
Does this mean that the Reaver is getting a buff?
Vehicle Projectiles Now Originate from the Camera

This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount.
I can read this only one way.
CENTERED F-ING TURRETS ON PROWLERS!!!!


Pretty big changes incoming I did not expect

*Enemy Health Bar Change
Enemies farther than ten meters away will no longer display health bars when spotted; this applies to both infantry and vehicles.
(paving the way for advanced targeting implant?)

*AMS Sunderer Deployment Area Change
The anti deploy radius for AMS Sunderers has been reduced to 130 meters, so Sunderers are able to deploy more closely to each other than before.
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Old 2013-06-05, 02:37 AM   [Ignore Me] #12
Carbon Copied
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Re: Game Update 10 Notes


Server transfer tokens? Don't see them in the patch notes: not pleased.
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Old 2013-06-05, 02:44 AM   [Ignore Me] #13
HereticusXZ
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Re: Game Update 10 Notes


Can't wait to see what secret hidden goodies are datamined from this game update!
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Old 2013-06-05, 02:51 AM   [Ignore Me] #14
Canaris
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Re: Game Update 10 Notes


Vehicle Projectiles Now Originate from the Camera
This should makes shots more reliably line up with the crosshair and reduce issues when the muzzle of the weapon is offset from the camera by a large amount.
well I suppose it's half of what we wanted, guess we shall see if it's a decent change or a hatchet job.

AMS Sunderer Deployment Area Change
The anti deploy radius for AMS Sunderers has been reduced to 130 meters, so Sunderers are able to deploy more closely to each other than before.
Seriously was this needed? AMS's are already like cockroachs on the battlefield, some days you can't jump up and down on them fast enough.

Enemies farther than ten meters away will no longer display health bars when spotted; this applies to both infantry and vehicles.
so basically I have to be within knifing range to know what HP someones at, hmmm. *pulls out his whetstone*

rather a mixed bag of changes this time around, only time will tell.
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Old 2013-06-05, 04:57 AM   [Ignore Me] #15
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Re: Game Update 10 Notes


No lattice lanes for Amerish and Esamir yet?
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