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PSU: WWHD? -What Would Hamma Do?
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View Poll Results: Should cockpit view be forced? | |||
Yes | 287 | 77.36% | |
No | 84 | 22.64% | |
Voters: 371. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
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2012-04-20, 12:50 AM | [Ignore Me] #1 | ||
Colonel
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Right. The issue here is extremely simple - should the devs put lots of hours into 3D cockpits that some players will want to use, and indeed doing it in order make them want to use it, while at the same time giving players the option to remove it and have an unobstructed view, and advantage. How can you argue that people should be able to choose? If they can choose that, then I want to be able to choose to turn suppression effects off, bloody screen while damaged, vehicle animations, all of it. I'm not saying these things are being considered for PS2, but if they were, if you can turn your cockpit view off, then you should be able to turn all those things off. Wait, no, you shouldn't because that would give you an advantage.
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2012-04-20, 07:07 AM | [Ignore Me] #2 | |||
First Lieutenant
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Look at the bolded parts. Stardouser (and I don't mean to pick on you, I'm just using your post as an example) has voted to keep cockpits forced on because allowing the HUD option would be "an advantage." So I think he saw the different view choices like this: Option 1: Cockpit 1st person view Option 2: 3rd person view Option 3: 1st person view that's exactly the same as Option 1, but with the cockpit removed. Which is basically what Pig's poll looks like. There's little chance anyone with balance in mind would allow Option 3 since it is 100% unequivocally superior in visibility to Option 1. In this version there are no trade-offs for removing the cockpit. However, Sky thinks it should look like this: Option 1: Cockpit 1st person view with mouselook ability Option 2: 3rd person view Option 3: 1st person view with the cockpit removed, but with a smaller FOV than Option 1 and no mouselook ability In this version, there are obvious downsides for choosing Option 3. As such, it is no longer a clear advantage over Option 1. In fact in many instances Option 1 (EDIT: oops, typo corrected) would have an advantage. Now, I'm not saying that everyone will see the poll like the first list of options. But judging from the posts in this thread I'd say a lot of people did. Hence the potential bias in the poll. That about right Sky? Last edited by Erendil; 2012-04-20 at 07:20 AM. |
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2012-04-20, 07:22 AM | [Ignore Me] #3 | ||
Major General
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essentially, yes. the cockpit blocks about 20% view(not including instruments) the idea would be to offer a 3rd view thats zoomed in, mounted on the nose cannon that offers about 20-30% less FOV.
Irreverent what it would actually be, as long as its seen as balanced with the cockpit view. but yea, you read through the thread, there are numerous people who voted for yes, and then go onto state, balance or offering hud elements would render cockpit useless etc. |
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2012-04-20, 09:36 AM | [Ignore Me] #4 | |||
When I made this poll, the devs had not said that there would be free mouse look. Also, if you look at the HUD view from GDC, it's not zoomed in, it's actually further out than the cockpit view. The poll was simply asking if cockpit view should be forced. I then went on to discuss a HUD option. People getting whiny and upset was not called for, it's a simple discussion. Personally, I prefer a forced cockpit view, as it adds immersion. From a gamer perspective, I prefer a HUD view as it offers a clearer view. Ether way, I don't care because I will be having fun. I have always owned in flight games. Here's the cockpit vs. HUD comparison. Note the HUD is zoomed in, as has been said. Cockpit HUD
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Last edited by EVILPIG; 2012-04-20 at 09:46 AM. |
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2012-04-20, 10:15 AM | [Ignore Me] #5 | |||
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