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Old 2014-08-05, 03:43 AM   [Ignore Me] #1
BlaxicanX
Sergeant Major
 
Re: Top cause of players leaving PS2 (2014)


Originally Posted by Mordelicius View Post
You've proven yourself that there's no alternative to 'anecdoctal' examples.
Okay, so this thread is basically nothing more than your personal opinion on the game's balance and mechanics. Fair enough, though trying to paint it as something objective is disingenuous.

Also, asking me to provide sources and data is dumb, considering I've yet to paint my claims as objective.

Originally Posted by Mietz View Post
Because their effect is cumulative.
Its not like theres only one guy that you 1v1 in this game.
Its "one more thing" you get OHKd by.

Besides explosive OHKs can be prevented with the right equipment, like FLAK armor, which you should be wearing anyways because Nanoweave is even more pointless than it was before now, sniper OHKs can not.

From experience ive yet to consistently die from explosives unless its an LA doing suicide C4 runs because between flak armor and all the healing from medics the damage from explosives is mitigated easier as it comes in smaller chunks.

Also I dont think its really "rage" here.
Sure, but why is the "OSK" part of it significant? The TTK in this game is so incredibly low that there's almost no difference between a one-shot kill and simply being shot to death, in most cases. Even the damage-mitigation weave only increases the number of bullets required to kill you by like one or two shots when fully maxed out. That's not going to save you when the Heavy Assault you didn't know was in the room with you unloads his clip into your back, or when you turn the corner and surprise! there's an NC scatterMAX staring you in the face, etc. It's not like it takes more skill to kill someone at full-auto range than it does from a distance.

I don't see how flak armor mitigating explosives is all that relevant. With that same logic, you shouldn't be bothered by snipers since merely staying indoors or not standing around when outdoors will almost completely nullify a sniper's ability to one-shot you.

Just about everything in the game that can kill you can be mitigated, either by via upgrades or by changing up your play-style.

Last edited by BlaxicanX; 2014-08-05 at 04:06 AM.
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Old 2014-08-05, 06:52 AM   [Ignore Me] #2
Mietz
First Sergeant
 
Re: Top cause of players leaving PS2 (2014)


Originally Posted by BlaxicanX View Post
I don't see how flak armor mitigating explosives is all that relevant. With that same logic, you shouldn't be bothered by snipers since merely staying indoors or not standing around when outdoors will almost completely nullify a sniper's ability to one-shot you.
Thats not even in the same ballpark as the "same logic", its not even an analogy.
I cant buy, equip and wear a room.

Sure, but why is the "OSK" part of it significant?
If that is not "significant" i would ask you why not every gun in PS2 is OHK as apparently its not significant
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Old 2014-08-07, 02:16 AM   [Ignore Me] #3
BlaxicanX
Sergeant Major
 
Re: Top cause of players leaving PS2 (2014)


Originally Posted by Mietz View Post
Thats not even in the same ballpark as the "same logic", its not even an analogy.
I cant buy, equip and wear a room.
That's good, because you shouldn't be allowed to buy your way out of being punished for your mistakes. Even the best sniper will have a hell of a time head-shotting you if you don't stand around out in the open... and that's free.

If that is not "significant" i would ask you why not every gun in PS2 is OHK as apparently its not significant
They pretty much are. You're starting to get it now.

The only difference between getting killed by a sniper and getting killed by a heavy assault is that sniping takes more skill.

- - - - -

The new resource system is pretty lulz. Has anyone else gotten the chance to experience the thrill of organized, platoon-level abusing of the fact that we pretty much have unlimited resources now? At +50 resources per minute, you get back the resources spent buying an MBT in ~5 minutes. So you can basically spawn an MBT or equivelent once every five minutes... forever.

I was playing with HMMRD(sp?) last night, and the Platoon lead had all 48 of us spawn ESF's and air raid enemy zergs 6 times within the space of one hour.

Last edited by BlaxicanX; 2014-08-07 at 03:09 AM.
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Old 2014-08-07, 07:35 AM   [Ignore Me] #4
Crator
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Re: Top cause of players leaving PS2 (2014)


Originally Posted by BlaxicanX View Post
The new resource system is pretty lulz. Has anyone else gotten the chance to experience the thrill of organized, platoon-level abusing of the fact that we pretty much have unlimited resources now? At +50 resources per minute, you get back the resources spent buying an MBT in ~5 minutes. So you can basically spawn an MBT or equivelent once every five minutes... forever.

I was playing with HMMRD(sp?) last night, and the Platoon lead had all 48 of us spawn ESF's and air raid enemy zergs 6 times within the space of one hour.
I know right. I feel a resource nerf coming... Either they up the cost of things that use resources, they reduce the amount of resources you get, and/or they increase the tick-rate (amount of time) you get resources.
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Last edited by Crator; 2014-08-07 at 08:25 AM.
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Old 2014-08-10, 02:58 PM   [Ignore Me] #5
Figment
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Re: Top cause of players leaving PS2 (2014)


Originally Posted by Crator View Post
I know right. I feel a resource nerf coming... Either they up the cost of things that use resources, they reduce the amount of resources you get, and/or they increase the tick-rate (amount of time) you get resources.
I still maintain what I said in Alpha that a timer and forcing the use of team-vehicles by not having many solo units be very powerful is more than enough.

Resources sounds nice at first, until you realise that you can't really campaign for resources and whatever empire is "lucky" to have more resources and thus expansion power, gets "more lucky". It's a bit of a domino-stacking effect.



Something from the previous page: Making changes to say Lightning speed won't stop traffic jams, since the tanks are played solo. Thus they're nothing more than mobile turrets. A mobile turret causes a traffic jam when it stops to fire.

It's as simple as that. It stands still. A lot.

Give a vehicle a dedicated driver and that driver will keep it moving because it got little else to do, unless it's camping. In which case you should make sure that a large stationary target is not only easily hit, it should suffer from attrition. So you shouldn't give its occupants super-fast, infinite repair...
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Old 2014-08-11, 09:36 AM   [Ignore Me] #6
Crator
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Re: Top cause of players leaving PS2 (2014)


Originally Posted by Figment View Post
Resources sounds nice at first, until you realise that you can't really campaign for resources and whatever empire is "lucky" to have more resources and thus expansion power, gets "more lucky". It's a bit of a domino-stacking effect.
No doubt, and I agree... But SOE has this free-to-play system they must maintain...
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Old 2014-08-09, 06:28 PM   [Ignore Me] #7
Mordelicius
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Re: Top cause of players leaving PS2 (2014)


Originally Posted by BlaxicanX View Post
Okay, so this thread is basically nothing more than your personal opinion on the game's balance and mechanics. Fair enough, though trying to paint it as something objective is disingenuous.

Also, asking me to provide sources and data is dumb, considering I've yet to paint my claims as objective..
You throw around words like 'source', 'data' and yet can't come up with any example of 'source' or 'data' because you know there aren't any. I didn't come up with those words, you did.

Also, I doubt you have any criteria either for what's 'objective' or not. What's your criteria for being objective or not objective? You will say 'data'/'source'. I ask you for this 'data'/'source'. You can't come up with any. So nobody is objective according to you, including yourself. What's your criteria for being objective?

Lastly, if my thread wasn't clear enough, the numerical order of my examples is the order in which they are implemented in 2014. So, I just put the lanes the last because it's the last to be implemented was the new Ti Alloy lane.
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Old 2014-08-10, 03:06 PM   [Ignore Me] #8
Figment
Lieutenant General
 
Re: Top cause of players leaving PS2 (2014)


Originally Posted by BlaxicanX View Post
Sure, but why is the "OSK" part of it significant? The TTK in this game is so incredibly low that there's almost no difference between a one-shot kill and simply being shot to death, in most cases.
You never over-simplify things, do you?



Instant death (coming from all directions) means there's no actual dueling time, at all.

Do you remember how much people enjoyed the Flail in PS1?



People expect a kill on them to take effort. Skill. If all it takes is you popping your head out for a second, then they don't perceive this as skill, but as the game doing the killing for you(r opponent). Thus it's boring.


There is no chance for tension to built up. No chance for adrenaline to start pumping. When I was in a firefight in PS1, my blood was pumping, I was using my brain to seek the best cover, the best timing. Every option to turn it into a win in those few seconds you got.

If you get no seconds, that entire process is just not there, you just sit there "oh". And people don't like to just sit somewhere going "oh" and having to run all the way to somewhere distant (say up a 240m cliff) again, just to be instantly killed, again. It's boring.

So what you need to do, is ensure people, even those new to the game get into firefights that last long enough for them to feel they've done something or had a chance to do something.

Who enters a lottery where you know you're probably going to lose?
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