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View Poll Results: Which do you prefer?(see post for more description) | |||
Current PS2 | 31 | 22.30% | |
PS1 | 65 | 46.76% | |
BFRish | 11 | 7.91% | |
Option D: | 23 | 16.55% | |
Other: | 9 | 6.47% | |
Voters: 139. You may not vote on this poll |
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2011-12-03, 09:12 PM | [Ignore Me] #76 | |||||
Colonel
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I personally like the idea of a more rounded vehicle with 2 players. The idea that a vehicle can be customized with a ton of AV or some AI/AA defense gives players a lot of options. Pulling two tanks would only give you 2 AV with twice the armor. I think that extra armor concept has been brought up a few times, but it seems like a valid strategy. I like the idea of huge armies of tanks rolling around or huge amounts of air. In the PS1 system 30 people only looked like 15 tanks. With the new system we'll be seeing a lot more stuff on the battlefield which I'm for. Also just like with infantry you have teamwork in numbers. That is you're working with those around you. The same concept applies to vehicles.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-12-03 at 09:13 PM. |
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2011-12-03, 09:27 PM | [Ignore Me] #77 | ||
For current PS2 style, if the secondary gunner's weapon is roughly equivalent in damage to the driver's weapon (first time I've heard this explicitly. I assumed the 2nd weapon would be weaker ala Battlefield series), then I'm all for the PS2 style.
This would allow for better flexibility. You need more tanks on the battlefield? Everybody pull one. You need more concentrated powerful firepower? Everybody buddy up. I would like too see the proof that this second weapon is going to be as powerful as the driver's weapon. If this is not the case, I prefer good ol PS1 style. |
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2011-12-03, 09:41 PM | [Ignore Me] #78 | |||
Major General
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2011-12-03, 09:51 PM | [Ignore Me] #79 | |||
Private
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I'm indifferent towards either the original PS style or the current Battlefield style. I just hope they make it if the secondary gunner makes a kill the main gunner gets some kill assist points and vice versa if the main gunner gets a kill. Last edited by Bojaxs; 2011-12-03 at 09:53 PM. |
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2011-12-03, 10:01 PM | [Ignore Me] #80 | |||
First Lieutenant
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"BFRish."
I like the idea of gunnerless tanks not being totally defenseless, and think the gunner should have access to a forward facing 180 degree arc weapon. However I think the primary weapon should be manned by the gunner. This is the weapon that will do 90% of the damage to targets regardless of the direction the tank is moving. It's just a better choice for both Driver and Gunner, why anyone would even consider another option is nuts.
I'll also point out that, unless the Magrider's strafe and reverse speed is as fast as it's forward speed. The Magrider will have a serious disadvantage in tank vs tank combat with this feature. Sirisian. I drove every tank in PS1 willingly. Any Mag driver who stayed back and let his gunner snipe was a coward in my opinion. If you utilized that gun you could take on Vannies head on, out maneuver them and force them into a retreat and you've got them dead to rights. Frankly it sounds like you sucked as a driver. Good drivers were never bored because they ALWAYS had to maneuver for better positioning and better advantage for the gunner. I'm not as interested in making it require teamwork, if you don't want to drive the damn tank then don't drive the damn tank. I care more about the tactical issues, the balance of the battlefield, and how this set up will impact both those aspects. I don't think about personal enjoyment because frankly, if I'm out doors I plan on either being in a Scythe or on foot sniping. In short I'm more interested in this game keeping it's player base and not turning into tankside. You might like huge numbers of one thing, I'd rather see a more diverse battlefield. Last edited by Blackwolf; 2011-12-03 at 10:21 PM. |
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2011-12-03, 10:26 PM | [Ignore Me] #83 | ||
Contributor Major
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I'd like to make two points that I don't think have been properly discussed yet:
1) Two tanks have twice the hit points, can deliver fire from their main guns twice as fast, and -- most importantly -- each offer HALF THE XP of a fully crewed tank. Whenever you incentivize something in a game by offering more XP for it, gamers will flow towards it like iron filings to a magnet. The reverse is likewise true. Dis-incentivizing teamwork by taking away the phat XP lollipop is not what we want to do here. 2) Other first person shooters offer one-man tanks because ramming around and screeching *WE NEED A GUNNER* is an exercise in futility when there's 24 or 32 people on your side, tops; and they're all spread over the map. In a game with the economy of scale of even old PS1, that's no longer a problem. Teamspeak was a rarity in the old days. So were outfits that stayed together for longer than a month. It should be way, way easier to find a friend to gun for you now, even if it's just for the duration of a free ride to another hot spot. One man tanks are nothing more than tracked BFR's. They are an artifact of low-population-density conventional wargames. Introducing them to PS2 is a structural defect that takes the 'multiple' out of MMO and the 'person' out of FPS. Last edited by Rivenshield; 2011-12-03 at 10:55 PM. |
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2011-12-03, 11:02 PM | [Ignore Me] #84 | |||
Staff Sergeant
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Planetside 2 needs to stick to driver and gunner MBTs, and bring in weaker pilot (and armed passenger) tanks for those who miss BFRs. People who can't work with other people can just take the proto-BFR. |
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2011-12-03, 11:11 PM | [Ignore Me] #85 | ||
Colonel
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Exactly what he said... driver AND gunner both having guns IS JUST LIKE A BFR, what you have all been SO AGAINST. It's just in a smaller vehicle. The BFR driver got their driver AV/AI/AA guns, and the gunner got their AV/AI guns.
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2011-12-03, 11:12 PM | [Ignore Me] #86 | ||
Colonel
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Heck, if the driver controlled the AA weapon, that would rule. No, wait, then planes might be inclined to going back to raping cloakers and AMS/Galaxies.
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2011-12-03, 11:24 PM | [Ignore Me] #87 | |||||
Colonel
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Wouldn't work. Giving the driver anything other than the main AV re-purposes the vehicle for roles outside of being a tank.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-12-03 at 11:26 PM. |
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2011-12-04, 03:30 AM | [Ignore Me] #88 | ||
Colonel
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I don't think BFRs and MBTs can be compared even with this change. Tanks wont just suddenly fly into the air and to the nearest mountain when things get hairy. Also, I can't recall any MBT being even as close as durable as the BFRs were.
When things get hairy with an MBT, you can try driving away, but most likely that's the end of that story. The mobility wasnt just about getting away either, when we see MBTs jumping over to the base walls raping people, then I'll truely be concerned
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2011-12-04, 09:58 AM | [Ignore Me] #89 | ||
General
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My concern is efficiency.
I'd expect better results from a tank with a dedicated gunner and a dedicated driver than an individual multi-tasking. To make a one man tank effective you need to make it slower, have more armor, and take a heavy pounding to be effective. Otherwise you have a massive skill curve between people who can drive without looking ahead of their tank and shoot, and people who can't. Or the battlefield will just be dominated by Magriders which 1man would easily outmeneuver and outgun a 1man tank of any other empire. |
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2011-12-04, 10:26 AM | [Ignore Me] #90 | ||||||
First Lieutenant
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If you can't see the obvious, then I'm done arguing with you. You have been proven wrong reasonably and mathematically. The only reason you continue to post now is to win.
What balanced MBTs? The fact that they weren't suitable for every situation, and that their firepower required a platoon of 30 to be cut down to 15 in order to field a convoy of tanks. 15 was enough to run over any opposition, 15 tanks with an organized group managing them was enough to take down 15+ enemy tanks. It took a lot of players, a lot of coordination, and a lot of time to field those tanks. It was worth it. This new system means you can field a full platoon of 30 tanks. They might be half as efficient at their jobs, but who's going to argue with 30 tanks? Hell this system means seeing armor columns of 80 tanks will be common. Can't challenge it with aircraft, vehicles, or infantry so why bother going against it? People aren't going to follow their own paths and make choices in order to have fun if one play style over rules all others hands down. They will instead play the FoTM in order to try and have fun. SWG showed us this exact thing. FoTMs ran rampant and the DEVs were constantly trying to "fix" things to bring them in line with each other. BFRs were the exact same way, the DEVs spent over a year trying to tweak the things in order to bring them in line with the rest of the game, and never fully succeeded. Last edited by Blackwolf; 2011-12-04 at 10:34 AM. |
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