Originally Posted by Malorn
Wow wasn't expecting Matt to tweet that out so soon!
What you're looking at is a hex map with reduced connectivity for a more predictable battle flow. What do you think?
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Yeah he can be a bit of a troll when he wants to, heh.
What do I think?
Originally Posted by Malorn
Soon™
I don't know / can't say when or if stuff will be out. But couldn't resist the urge to use that response!
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So it finally happened, you really have become on of the devs
Originally Posted by Chewy
My takes on this pic.
1- Each outpost must be taken in a chain in order to move to the next.
I need to see what this looks like in other maps and places before giving a good idea. That area is by road only thanks to those walls. Wonder how it will be on Esamir open ground.
2- Main bases (bio-labs, amp stations, tech plants) require owning the satellites to have access to res flow, base perks, to move further in the chain, and maybe act as influence instead of near outposts.
I like this part. It gives small squads things to do that can fuck a day for the enemy. Example- Holding just the satellites at Tawrich can cut it off and deny MBTs to the plants owners.
3- Able to bypass a main base by going around it thanks to satellites.
This Im a bit iffy on. I like the choice of being able to send a forward group to attack the next outpost in the chain to hold off a counter attack, but it can make bum rushes to a pesky defensible outpost as a dick move a thing. Need to play with it to see what kind of dick it is. (sounds a bit homo don't it? )
4- No more cheap and fast cutting off a WG.
Love/hate going on with this. Depends on the lattice setup for each maps layout before I can give word.
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I would mostly agree with your assessment, I would particularly much like to see how this would look on Esamir where there aren't as many dividing hills/mountains etc.
Overall it's looks extremely promising.