Originally Posted by Figment
You make it sound as a bad thing.
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Yes being an Anti-Vehicle/sniper/medic/engineer/hacker was not a good thing. In PS2 they can find out exactly who is pulling what in their class choices and balance things accordingly.
I will agree that some of the bases still need work. I want to avoid situations like nade spam near doors like we see in PS1 though.
One person can indeed make a difference still, I was with one of my squad mates last night, we were defending a base on Esamir and managed to take out a sunderer that was in the base. That effectively ended the assault and allowed vehicles to get out and allowed us to push out.
Lets not forget that the player numbers went way down after the free month at release and steadily bled customers until you see the numbers today. PS1 was not a huge success and as time went on it got more and more unfriendly to new players. When I dropped in every now and then, even though I had played the game quite a bit before it was difficult to find out about the new mechanics. Just opening the map made things look like a jumbled mess.
When I got the free month before PS2's beta started I didnt see any of the great fights that I remembered. I just saw players flying in mossies, hopping between bases. I remember playing at launch each person had a specific role to play. We needed medics, infils and maxes to fill up our gals. I didnt see any of as everyone could do everything themselves.
All the mechanics that some PS1 vets think were great, failed to attract new players over the years. Its something to keep in mind while some vets slate the devs choice to not creating a copy of PS1.