A Rough Proposal for the Functionality of Tank Mines - PlanetSide Universe
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Old 2013-02-15, 04:05 AM   [Ignore Me] #11
OnyxD
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Re: A Rough Proposal for the Functionality of Tank Mines


The problem with making C4 as the main way to destroy parked sunderers is that C4 is used across classes. Since Light Assault can fly, C4 will be much more powerful in a Light Assaults hands which will take away from the anti-vehicle function from Engineers.

The right way to approach the problem is definitely to tweak AT mines. I am a habitual AT mine user and combat engineer and I concede 2 seconds per placement sounds about right.

Increasing the amount of mines an engineer can carry and decreasing the damage isn't a good idea imo because 1) boring placing all the mines 2) increases server load having all these extra objects to track.
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