Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: We have 3 ranks: N00b, Vet and l33t whore
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
View Poll Results: Should Shields Replace Armor? | |||
Yes! Keep it like it is! I love it! | 54 | 41.86% | |
Yes and No, Use both systems for different classes. | 36 | 27.91% | |
No! Give us back our armor system! | 32 | 24.81% | |
Yes, but only for Vanu armors. | 7 | 5.43% | |
Voters: 129. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-03-19, 09:44 AM | [Ignore Me] #91 | ||
I'm not responding to this thread further. I'm not having exactly the same debate in two, filling up the forum with rubbish. There was zero need to make exactly the same post twice, just stick to the newer, better thread from now.
|
|||
|
2012-03-19, 10:05 AM | [Ignore Me] #92 | ||
A lot of the people on this forum simply refuse to accept anything different from PS1 and similar to some other game as being even remotely acceptable. This thread is a good example of it. It is just incomprehensible to some that maybe PS1 could be improved on, and that there are better ways to handle certain things.
|
|||
|
2012-03-19, 10:27 AM | [Ignore Me] #93 | |||
Major
|
|
|||
|
2012-03-19, 12:21 PM | [Ignore Me] #94 | |||
Major
|
__________________
|
|||
|
2012-03-19, 01:24 PM | [Ignore Me] #95 | ||
First Sergeant
|
If your health is the bulk of your damage absorption, then shields are fine. Shields can be for minor scratch repair. Damage needs to stick though. Deciding whether or not now is a good time to recharge yourself, is a fun part of tactics. It can get your heart pumping in certain situations.
__________________
|
||
|
2012-03-19, 01:29 PM | [Ignore Me] #97 | |||
Lieutenant Colonel
|
And again, everyone having the ability was an issue late in PS life, they broke the cert system by giving everyone a ton of certs. Its also unrelated to the what I am saying. Its OK, I understand. Remove anything that keeps you from running and gunning, or any reliance on others to achieve goals. Taking design points from games that have refined themselves to remove any reliance or necessity of others does not bode well for a team based title. But I suppose this is what the current generation wants. Last edited by MrBloodworth; 2012-03-19 at 01:31 PM. |
|||
|
2012-03-19, 01:32 PM | [Ignore Me] #98 | |||
Captain
|
Edit: Also I disagree with you on pretty much every point you've made arguing against shield systems. Just saying. Last edited by Kran De Loy; 2012-03-19 at 01:34 PM. |
|||
|
2012-03-19, 01:41 PM | [Ignore Me] #100 | |||
Lieutenant Colonel
|
I think COD and Bf series are fine series, of session based shooters. Planetside to me, has always been a teamwork focused War game. The individual matters little, this is in contrast to other titles. Planetside had intentional design decisions built in that promoted teamwork, Other titles have refined themselves to remove it. |
|||
|
2012-03-19, 01:43 PM | [Ignore Me] #101 | ||
Sergeant
|
The shield system is another effort to balance the game.
In PS1 anyone with medi/engi certs had a huge advantage over anyone that didn't. By giving everyone the same tools to play with, a 2-year character won't have a huge tactical advantage over a day1 character. Don't give me the "but in PS1 you had to bring out your X to Y!"-bullshit. Healing and repairing was overpowered, simple as that. If you had the equipment you could just poke away at someone, knowing that they would eventually die if you just sneezed at them. I like the shield system, it makes combat alot more dynamic and evenly paced. |
||
|
2012-03-19, 01:52 PM | [Ignore Me] #102 | |||
Lieutenant Colonel
|
So what your saying is, remove the need to bring the right tool for the job, and just give everyone the same thing. The Cert system was about choices, and part of the game was knowing what equipment to field. This was part of the beauty of it ( Before they broke it by increasing total certs ) This is part of the WAR GAME meta game. Removing this does not add depth to the game. Last edited by MrBloodworth; 2012-03-19 at 01:53 PM. |
|||
|
2012-03-19, 02:08 PM | [Ignore Me] #103 | |||
Sergeant
|
I'm saying: Make sure everyone competes on the same level, to the extent it's possible. Medics will still be the only ones able to resurrect and heal people. Engineers will still be the only ones able to put down deployables. Soldiers will still be the only ones able to give ammo to friendlies. PS2 is a class based shooter in a MMO-setting, it's as simple as that. All specializations will still have their field of expertise, they're just no longer required to bring non-specialized equipment to the field to stay competative. If half of the classes would have shields that regenerate and the other classes have shields that don't, then it would most certainly cause balancing issues. |
|||
|
2012-03-19, 02:15 PM | [Ignore Me] #105 | |||
Major
|
What they've done is remove the tedious bits of medic and eng and made them more exciting, the med now actively heals during the fight, far better than just pointing the med app at a crouched guy. The eng i assume is going to get some funky tools, i heard a turret mentioned at least.
__________________
|
|||
|
|
Bookmarks |
|
|