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Old 2012-07-01, 04:01 AM   [Ignore Me] #1
Xenostalker
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Submerged Infantry-Only Bases


Submerged base.

Possible environments:
-Ocean
-Lake (large enough to incorporate a base)

Purpose:
-Infantry
-MAXes (Added)

Misc.
-Prevents squad spawn via drop pod

Expanded discussion:

While there are zones that support a ground force encounter, there has yet to be a situation or scenario where it is legitimately 100% limited to infantry (and maxes). While Planetside is about the massive warfare (and I play it for just that reason), it would be appealing on a gameplay level to have 1 or 2 situations per continent where it is a pure foot battle. No aircraft raining death from above, and no tanks camping open corridors or front doors.

It would allow players who enjoy that close-quarter combat to do just that, without the threat of a Vanguard getting in a lucky shot at some skewed angle.

A submerged base is about as ideal as it gets to limit a battle over a base to an infantry-only encounter. Also, it would be pretty cool to be inside a glass dome-like courtyard peering into the deep blue.

To keep things realistic, it would obviously have to be some kind of science facility or something. If we're talking a base similar to the concept art below, any opposing force could simply destroy it with mediocre explosives and leave it at that. There needs to be a mutual demand from the factions (purpose) for taking such a base on foot.

http://webecoist.com/wp-content/uplo...ities-main.jpg

The base design would have to be done in a careful manner. Everyone should be familiar with the AOE-explosives-camp-this-hallway-shenanigans that goes on in most FPS games, especially any involving CQC. My personal vision of a submerged base in Planetside would have an enourmous central courtyard (think glass dome, science vessel type deal) with corridors that lead to the nearest land, maximum of 3 or 4 separated enterances. Ascending or descending into the base could even involve the new jump-pad mechanics in some situations. Control consoles would be in seperate sections of the base which are separated by miscellaneous rooms for creating combat space and progression chokepoints (but large enough to prevent AoE camping). SOE would obviously take all of these misc details into consideration and design it as seen fit.

Last edited by Xenostalker; 2012-07-23 at 11:52 PM.
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