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Old 2012-07-27, 02:27 AM   [Ignore Me] #1
Gugabalog
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Funneling the Zerg


Any ideas on how to manipulate the zerg movement of your own side?
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Old 2012-07-27, 02:36 AM   [Ignore Me] #2
Rhyfelwrr
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Re: Funneling the Zerg


You must construct additional pylons!

You cant control noob trains, use them as a distraction while you go flank?
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Old 2012-07-27, 02:41 AM   [Ignore Me] #3
Buggsy
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Re: Funneling the Zerg


Squad spawning = no more command of the zerg.
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Old 2012-07-27, 02:49 AM   [Ignore Me] #4
Arovien
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Re: Funneling the Zerg


Higby mentioned during the AGN interview that the game itself will have a function called "Faction Priority system" (not sure if that is the correct name) which basically acts to funnel the zerg to key points on the continents.
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Old 2012-07-27, 03:04 AM   [Ignore Me] #5
Gugabalog
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Re: Funneling the Zerg


Ah. Thats a nifty feature.
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Old 2012-07-27, 03:10 AM   [Ignore Me] #6
Rabaan
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Re: Funneling the Zerg


Originally Posted by Rhyfelwrr View Post
You must construct additional pylons!

You cant control noob trains, use them as a distraction while you go flank?


you must breed more overlords
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Old 2012-07-27, 03:10 AM   [Ignore Me] #7
ExplodingSilver
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Re: Funneling the Zerg


Originally Posted by Arovien View Post
Higby mentioned during the AGN interview that the game itself will have a function called "Faction Priority system" (not sure if that is the correct name) which basically acts to funnel the zerg to key points on the continents.
I estimate this "Faction Priority system" is also key for lag control on the server side, ie direct people to several big battles that are fun and the netcode can handle, rather than one 2000 player colossal battle in a small area than gets laggy
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Old 2012-07-27, 03:15 AM   [Ignore Me] #8
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Re: Funneling the Zerg


Is there not some "High Command" system in Planetside? Essentially people who have been online much, led squads and killed/capped a lot who can then try to lead the players around? That might have been Planetside 1, but if those persons can decide where the Faction Priority system would, well, prioritize... That would be pretty sweet.
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Old 2012-07-27, 03:16 AM   [Ignore Me] #9
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Re: Funneling the Zerg


There's also a player made mission system of some sort.
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Old 2012-07-27, 03:38 AM   [Ignore Me] #10
maddoggg
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Re: Funneling the Zerg


Originally Posted by Gugabalog View Post
Any ideas on how to manipulate the zerg movement of your own side?
Pretend you are the overmind.
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Old 2012-07-27, 03:46 AM   [Ignore Me] #11
AThreatToYou
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Re: Funneling the Zerg


Zerg movement will now be nearly completely out of centralized player control now for a few reasons:

- Command being more "chunky"
- Mission system
- Faction priority system
- Squad spawning
- Hex territory system
- Being free-to-play
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Old 2012-07-27, 03:49 AM   [Ignore Me] #12
Littleman
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Re: Funneling the Zerg


There really wasn't any funneling of the zerg in PS1, despite what some may claim. The lattice system didn't really give them much choice on where to go except where ever the line starting from their base ended.
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Old 2012-07-27, 05:34 AM   [Ignore Me] #13
BlueSkies
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Re: Funneling the Zerg


Originally Posted by Harasus View Post
Is there not some "High Command" system in Planetside? Essentially people who have been online much, led squads and killed/capped a lot who can then try to lead the players around? That might have been Planetside 1, but if those persons can decide where the Faction Priority system would, well, prioritize... That would be pretty sweet.
Yep... PS1 had command rank, that would eventually let you send messages to all allied players on a cont or across the entire game. Nevertheless, redirecting the zerg was usually fruitless.

There was a period where commanders tried directing the zerg by blowing up friendly spawn tubes, thereby limiting where the zerg could go. This was removed though...

Hopefully, the commander crafted mission system will be more functional in this regard. I know the devs are very interested in giving commanders a way to split up their forces (2000 people fighting over one capture point would be... ugly.
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Old 2012-07-27, 05:35 AM   [Ignore Me] #14
foam
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Re: Funneling the Zerg


I'm going to laugh if tactics, strategy and super organized outfits mean nothing in release. It will be funny if zergs ruled the day. In most games i've played zergs always win, I tend to avoid them at all costs unless you're with an organized zerg.
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Old 2012-07-27, 05:50 AM   [Ignore Me] #15
Boomhowser
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Re: Funneling the Zerg


PS1 on Werner thier were some good CR5's who id listen to and their were some awful ones who I chose to ignore.. the good ones were able to direct the zerg without being an ass the bad ones tried to demand the zerg do as they told them..
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