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Old 2011-12-09, 08:26 AM   [Ignore Me] #16
FHMathew
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Re: Planetside2.com Live Map


Yes indeed if you get rid of the persistence you will get rid of the uniqueness of planetside really.
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Old 2011-12-11, 03:05 PM   [Ignore Me] #17
Rivenshield
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Re: Planetside2.com Live Map


Originally Posted by CViolet View Post
The whole war room idea is something I've been thinking a lot about lately. Having a large central display in each base that can be clicked on by players certed in command to bring up camera feeds from field units, deployables, security cams, etc, would be amazing. It would also give the guys guarding the CC something to watch before the room gets breached.
That would be genius.
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Old 2011-12-11, 10:52 PM   [Ignore Me] #18
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Re: Planetside2.com Live Map


With explosion of "app developers" and the app development field, SoE would be wasting a lot of potential keeping all the dynamic info in-game. Especially if they plan to make the territory mean anything important with outfit ownership
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Old 2011-12-13, 03:16 PM   [Ignore Me] #19
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Re: Planetside2.com Live Map


Originally Posted by Jader View Post
With explosion of "app developers" and the app development field, SoE would be wasting a lot of potential keeping all the dynamic info in-game. Especially if they plan to make the territory mean anything important with outfit ownership
Exactly. I know the time-lapse upon entering the game is supposed to be happening, and I think the "War Room" is a great idea. But they should definitely take advantage of mobile computing. It was barely even around by the time PS came out, and I do think that if it was, SOE would've taken advantage of it. Would help a great deal in creating a truly persistent and dynamic world.
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