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Old 2011-09-27, 05:56 PM   [Ignore Me] #1
CrystalViolet
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Nanite Systems


Was trying to figure out how these guys play into the equation of PS2 and came up with this theory.

Nanite Systems represent a new category of vehicle that spawns at bases and doesn't require a cert to operate. Essentially, this would work in the same way as vehicles from the battlefield series, and allow players to assume roles as needed without having to recert their characters. NS vehicles would therefore likely be significantly less powerful than certable vehicles, but still come in handy in a pinch. This makes perfect sense given their lack of color, and the devs taking elements from faster paced shooters.

Any other theories?

Last edited by CrystalViolet; 2011-09-27 at 05:58 PM.
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Old 2011-09-27, 06:13 PM   [Ignore Me] #2
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Re: Nanite Systems


I call President.
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Old 2011-09-27, 06:20 PM   [Ignore Me] #3
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Re: Nanite Systems


They're common-pool not common.

There will be no recerting in PS2.

With luck there will be some subtle differences (beyond color) between factions.

End. :P
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Old 2011-09-27, 06:34 PM   [Ignore Me] #4
CrystalViolet
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Re: Nanite Systems


The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
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Old 2011-09-27, 06:37 PM   [Ignore Me] #5
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Re: Nanite Systems


Originally Posted by CViolet View Post
The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
The fact that he laid out a color pallet simply means these people are not aligned with any one faction.
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Old 2011-09-27, 06:44 PM   [Ignore Me] #6
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Re: Nanite Systems


Originally Posted by CViolet View Post
The fact that T-Ray went to the trouble of laying out a grayish color pallet makes me think these will be disposable and on site for everyone to use. It solves the issue of getting stuck without a ride, and might be part of the reason why there will be no vehicle hacking in PS2.
I think it's logical to assume that the NS color palette is for:
1) elements of the environment (the crates we saw in the trailer, and possibly other stuff like base equipment),
2) common-pool weapons; coincidentally, PS1's Punisher matched this color scheme.

I don't think there would be common-pool vehicles lying around... Not too PlanetSidey.
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Old 2011-09-27, 06:53 PM   [Ignore Me] #7
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Re: Nanite Systems


Originally Posted by FIREk View Post
I think it's logical to assume that the NS color palette is for:
1) elements of the environment (the crates we saw in the trailer, and possibly other stuff like base equipment),
2) common-pool weapons; coincidentally, PS1's Punisher matched this color scheme.

I don't think there would be common-pool vehicles lying around... Not too PlanetSidey.
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
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Old 2011-09-27, 07:00 PM   [Ignore Me] #8
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Re: Nanite Systems


Originally Posted by CViolet View Post
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
Thousands of people, actually speaking realistically or even undershooting it lets say there 300vs300vs300. Do you really think vehicles are just going to keep popping up for the people who don't have them?

You won't see vehicles just lying around unless someone has abandoned it.
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Old 2011-09-27, 07:02 PM   [Ignore Me] #9
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Re: Nanite Systems


Originally Posted by CViolet View Post
Good points, but why the need for a completely new story element/faction if that's all there is to it? Doesn't add up to me.
Could be as simple as filling in a blank. The color pallette for the factions all have a background on the what and why. So this just fills that in for the common pool. I mean along with the punisher, the deci also matches that same color scheme.

Also, nobody is calling to be Vice President of Nanite Systems? (Simpson's Trouble with Trillions episode? anyone? anyone? bueller?)
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Old 2011-09-27, 08:10 PM   [Ignore Me] #10
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Re: Nanite Systems


Look, I have been trying to play nice and not tear into ppl but this thread reeks of stupidity

the speculation is getting out of hand,we are entering into the crazy bible code crap you see on Discovery
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Old 2011-09-27, 08:27 PM   [Ignore Me] #11
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Re: Nanite Systems


Originally Posted by Raymac View Post
Also, nobody is calling to be Vice President of Nanite Systems? (Simpson's Trouble with Trillions episode? anyone? anyone? bueller?)
I call Chief of Product Development.
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Old 2011-09-27, 06:44 PM   [Ignore Me] #12
CrystalViolet
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Re: Nanite Systems


Correct, but story typically follows function in games like this which is why I'm speculating their purpose in the game.
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Old 2011-09-28, 06:58 AM   [Ignore Me] #13
DOUBLEXBAUGH
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Re: Nanite Systems


So none of you have been in a neutral base in PS1?
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Old 2011-09-28, 10:23 AM   [Ignore Me] #14
atone
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Re: Nanite Systems


My best guess is NS is just a name given to common pool from planetside 1, as basti said.
Probably more important for background story or possibly setting up future events.
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Old 2011-09-28, 10:29 AM   [Ignore Me] #15
Canaris
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Re: Nanite Systems


It's just a weapons manufacturer, we have them in RL too, they supply the bang bangs
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