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Old 2011-07-28, 08:55 AM   [Ignore Me] #1
Vancha
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Re: Two Questions of "Day and Night"


Originally Posted by CutterJohn View Post
It is impossible to see anything in that picture. The only thing that would do is necessitate a night vision mechanic, which then does nothing but turn the game into a crappy green color.
I did suggest making it full-size. The thumbnail makes it look far darker than it actually is.

Also, read my post again. I addressed the night vision issue. I completely agree that night vision, if it existed, should avoid being anything like the terrible green stuff in other shooters.

Originally Posted by CutterJohn View Post
That's nice and all, but it's not night. I've seen darker day-times in England at winter.

Edit: Speaking to Cutter in IRC, it seems the example pictures aren't much use considering people's different settings. If you can't see the lake, the rock, the wall and the building in my picture, don't even consider it a reference.

Last edited by Vancha; 2011-07-28 at 10:17 AM.
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Old 2011-07-26, 02:46 PM   [Ignore Me] #2
Valdae
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Re: Two Questions of "Day and Night"


Night, yesss, anything that makes the game world more immersive.
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Old 2011-07-26, 04:04 PM   [Ignore Me] #3
Chaff
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Re: Two Questions of "Day and Night"


I hadn't put much thought into the night fighting aspect of PS2, but this thread has opened my mind up to the possibilites. I am intrigued to be sure. The idea of being on a 23-hour (or 17-hr ?) clock for the length of a day in PS2 is a good one. Most players do tend to log in during the same time of day - the game should be offset slightly to expose players to every time of day/night in each environment.
I can see a dark night outside a base......Lightnings/Reavers/Libs spamming flares ?.....napalm ? Gameplay at night could be hella crazy - and FUN.

.....cloakers running around in the dark ...... how far will we be able to see them when they are running ? It might be raining plasma in the outdoors at night......

I want to experience seeing muzzle-flash at night and see if sniping off that creates a new way to have fun in the game. PS1 gameplay did get stale after months or years (depending on the individual). Night warfare and the rammifications of what equipment is best certed - and the corresponding strategies - sounds like it will help keep the game from becoming repetivie/boring/.....

HIGBY stressed;
MASSIVE WARFARE
SANDBOX Play
CUSTOMIZATION
CLASSES/Specialized-Purpose
MASSIVE DEPTH / DEEP Cert Trees

.....mixing in night time play greatly magnifies the gameplay beyond everything else new that SOE indicates they will be bringing to PS2 - regarding certs/weapons/changes in gameplay/.....

Sounds damn cool.

Last edited by Chaff; 2011-07-26 at 04:22 PM.
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This is the last VIP post in this thread.   Old 2011-07-30, 01:31 AM   [Ignore Me] #4
T-Ray
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Re: Two Questions of "Day and Night"


you will be amazed when you see what we have
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Old 2011-07-30, 01:37 AM   [Ignore Me] #5
Crazyduckling
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Re: Two Questions of "Day and Night"


Originally Posted by T-Ray View Post
you will be amazed when you see what we have
I'm excited. Period.
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Old 2011-07-30, 02:00 AM   [Ignore Me] #6
CutterJohn
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Re: Two Questions of "Day and Night"


Originally Posted by T-Ray View Post
you will be amazed when you see what we have
So long as it involves seeing, and not squinting at shadows on a black screen.

Please remember that not all of us are basement dwellers. I have a large window behind me with actual sunlight(I know, I'm a poor gamer ).
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Old 2011-07-30, 07:55 AM   [Ignore Me] #7
Vancha
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Re: Two Questions of "Day and Night"


Originally Posted by CutterJohn View Post
Please remember that not all of us are basement dwellers. I have a large window behind me with actual sunlight(I know, I'm a poor gamer ).
That's just poor monitor placement.
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Old 2011-07-30, 02:41 AM   [Ignore Me] #8
Raymac
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Re: Two Questions of "Day and Night"


Originally Posted by T-Ray View Post
you will be amazed when you see what we have
That's some bold talk. Let's see you back it up.
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Old 2011-07-30, 02:25 PM   [Ignore Me] #9
Sovereign
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Re: Two Questions of "Day and Night"


Originally Posted by T-Ray View Post
you will be amazed when you see what we have
And with that I'm sold.

Cue showcase vid with benny hill music.

Last edited by Sovereign; 2011-07-30 at 02:27 PM.
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Old 2011-07-30, 04:50 PM   [Ignore Me] #10
Hobbes148
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Re: Two Questions of "Day and Night"


I dont do a lot of posting, but hearing that theres going to be night/day cycles in PS2 is going to be AWESOME! I just hope that its done right and can actually be running through the fields under moonlit skies and dodging spotlights
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Old 2011-07-30, 05:50 PM   [Ignore Me] #11
EASyEightyEight
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Re: Two Questions of "Day and Night"


Originally Posted by Hobbes148 View Post
I dont do a lot of posting, but hearing that theres going to be night/day cycles in PS2 is going to be AWESOME! I just hope that its done right and can actually be running through the fields under moonlit skies and dodging spotlights
This is part of why true night lighting would be freaking awesome.

There's daylight combat.

Then there's realizing there's 4 dozen hostiles in your area you never knew were there until one of them slipped up and got spotted.

Cross-fire ensues. Anyone looking down from above must be seeing an awesome light show.
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Old 2011-07-30, 11:33 PM   [Ignore Me] #12
nathanebht
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Re: Two Questions of "Day and Night"


Originally Posted by T-Ray View Post
you will be amazed when you see what we have
Really hope so. Very excited to see a day and night cycle.
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Old 2011-07-26, 04:19 PM   [Ignore Me] #13
BorisBlade
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Re: Two Questions of "Day and Night"


Honestly you can do night without having it be so dark you need night vision to function. If all you are doin is turnin on night vision every time it goes dark then night time is a failure. You are just changin your day to crappy enhanced vision be it green or whatever.

Keep it moer like a full moon lit clear sky night. Which for those who have experienced it is actually pretty bright. Its still got taht cool dark atmosphere and still changes up gameplay with it being harder to see clearly, esp at distance. But for the most part you can function just fine with no need for night vision at all.

Maybe even during some weather systems or on certain conts its darker and may need a bit of light. Possibly a gun mounted flashlight? You could fake the light comin off other players flashlights with a light poly style effect to limit hardware strain, but your personal light would function like a real light. You can go lights out to hide a bit better at the cost of not being able to see as well. But again it would have to be much more limited, probably fairly rare compared to overall time, via where and/or how often it gets that dark. Havin it super dark every night or even a decent amount of time would just get annoying to many people and some would just not go to these places or not play at all.

And i'd prefer no night vision. if it was on a scope that limited your view when usin it ok, but not on goggles. Or you end up forced to just play with the night vision all the time. Then there's no point in having real night darkness if you are just gonna light it right back up. I'd rather have 24/7 days than to get nights where i just switch on night vision all the time.
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Old 2011-07-26, 04:33 PM   [Ignore Me] #14
PsychoXR-20
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Re: Two Questions of "Day and Night"


Originally Posted by BorisBlade View Post
Honestly you can do night without having it be so dark you need night vision to function. If all you are doin is turnin on night vision every time it goes dark then night time is a failure. You are just changin your day to crappy enhanced vision be it green or whatever.
You can do that if you make night vision an implant, or some sort of weapon sight. This makes night vision a drawback as it prevent you from taking something else. Do you take nightvision over darklight, allowing you to see enemy soldier easier, but making cloakers impossible to see? Do you take a nightvision scope over a red dot sight, forcing you to always have a 4/8/12/whatever zoom?

Nightvision doesn't have to be something that is default to every soldier, that they can turn on at the flick of a button with no downsides.
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Old 2011-07-26, 04:47 PM   [Ignore Me] #15
Chaff
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Re: Two Questions of "Day and Night"


NIGHT-VISION as an Implant sounds good. I like both Boris' & Psychos input.

Night vision should NOT be required, but it could be another Implant PS2 would do well to add in. If a Gen is blown at night, would it not be pitch-black indoors ? I think yes.....it SHOULD be.

In this instance - such a thing as Night Vision Implant could be nice. Also (at night), when rainy or cloudy, in a rock cropping, dense forest or other cover, on the "shady" side of a canyon (on a Moon Lit night),.....

Last edited by Chaff; 2011-07-26 at 04:50 PM.
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