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2011-07-28, 08:55 AM | [Ignore Me] #1 | ||||
Colonel
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Also, read my post again. I addressed the night vision issue. I completely agree that night vision, if it existed, should avoid being anything like the terrible green stuff in other shooters.
Edit: Speaking to Cutter in IRC, it seems the example pictures aren't much use considering people's different settings. If you can't see the lake, the rock, the wall and the building in my picture, don't even consider it a reference. Last edited by Vancha; 2011-07-28 at 10:17 AM. |
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2011-07-26, 04:04 PM | [Ignore Me] #3 | ||
I hadn't put much thought into the night fighting aspect of PS2, but this thread has opened my mind up to the possibilites. I am intrigued to be sure. The idea of being on a 23-hour (or 17-hr ?) clock for the length of a day in PS2 is a good one. Most players do tend to log in during the same time of day - the game should be offset slightly to expose players to every time of day/night in each environment.
I can see a dark night outside a base......Lightnings/Reavers/Libs spamming flares ?.....napalm ? Gameplay at night could be hella crazy - and FUN. .....cloakers running around in the dark ...... how far will we be able to see them when they are running ? It might be raining plasma in the outdoors at night...... I want to experience seeing muzzle-flash at night and see if sniping off that creates a new way to have fun in the game. PS1 gameplay did get stale after months or years (depending on the individual). Night warfare and the rammifications of what equipment is best certed - and the corresponding strategies - sounds like it will help keep the game from becoming repetivie/boring/..... HIGBY stressed; MASSIVE WARFARE SANDBOX Play CUSTOMIZATION CLASSES/Specialized-Purpose MASSIVE DEPTH / DEEP Cert Trees .....mixing in night time play greatly magnifies the gameplay beyond everything else new that SOE indicates they will be bringing to PS2 - regarding certs/weapons/changes in gameplay/..... Sounds damn cool. Last edited by Chaff; 2011-07-26 at 04:22 PM. |
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2011-07-30, 04:50 PM | [Ignore Me] #10 | ||
Private
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I dont do a lot of posting, but hearing that theres going to be night/day cycles in PS2 is going to be AWESOME! I just hope that its done right and can actually be running through the fields under moonlit skies and dodging spotlights
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2011-07-30, 05:50 PM | [Ignore Me] #11 | |||
Sergeant Major
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There's daylight combat. Then there's realizing there's 4 dozen hostiles in your area you never knew were there until one of them slipped up and got spotted. Cross-fire ensues. Anyone looking down from above must be seeing an awesome light show. |
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2011-07-26, 04:19 PM | [Ignore Me] #13 | ||
First Lieutenant
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Honestly you can do night without having it be so dark you need night vision to function. If all you are doin is turnin on night vision every time it goes dark then night time is a failure. You are just changin your day to crappy enhanced vision be it green or whatever.
Keep it moer like a full moon lit clear sky night. Which for those who have experienced it is actually pretty bright. Its still got taht cool dark atmosphere and still changes up gameplay with it being harder to see clearly, esp at distance. But for the most part you can function just fine with no need for night vision at all. Maybe even during some weather systems or on certain conts its darker and may need a bit of light. Possibly a gun mounted flashlight? You could fake the light comin off other players flashlights with a light poly style effect to limit hardware strain, but your personal light would function like a real light. You can go lights out to hide a bit better at the cost of not being able to see as well. But again it would have to be much more limited, probably fairly rare compared to overall time, via where and/or how often it gets that dark. Havin it super dark every night or even a decent amount of time would just get annoying to many people and some would just not go to these places or not play at all. And i'd prefer no night vision. if it was on a scope that limited your view when usin it ok, but not on goggles. Or you end up forced to just play with the night vision all the time. Then there's no point in having real night darkness if you are just gonna light it right back up. I'd rather have 24/7 days than to get nights where i just switch on night vision all the time. |
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2011-07-26, 04:33 PM | [Ignore Me] #14 | |||
Staff Sergeant
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Nightvision doesn't have to be something that is default to every soldier, that they can turn on at the flick of a button with no downsides.
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2011-07-26, 04:47 PM | [Ignore Me] #15 | ||
NIGHT-VISION as an Implant sounds good. I like both Boris' & Psychos input.
Night vision should NOT be required, but it could be another Implant PS2 would do well to add in. If a Gen is blown at night, would it not be pitch-black indoors ? I think yes.....it SHOULD be. In this instance - such a thing as Night Vision Implant could be nice. Also (at night), when rainy or cloudy, in a rock cropping, dense forest or other cover, on the "shady" side of a canyon (on a Moon Lit night),..... Last edited by Chaff; 2011-07-26 at 04:50 PM. |
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