News: Smedley - "Planetside 2 2.0 in September" - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: is Addictive
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2015-10-12, 03:07 PM   [Ignore Me] #1
Calista
Second Lieutenant
 
Re: Smedley - "Planetside 2 2.0 in September"


Took 'em 3 years but I hear sanctuaries are coming back.
Calista is offline  
Reply With Quote
Old 2015-10-16, 07:38 PM   [Ignore Me] #2
p0intman
Lieutenant Colonel
 
p0intman's Avatar
 
Misc Info
Re: Smedley - "Planetside 2 2.0 in September"


Originally Posted by Calista View Post
Took 'em 3 years but I hear sanctuaries are coming back.
not that it matters, but source or stfu
__________________

Retired NC CR5, Cerberus Company.
Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU.
p0intman is offline  
Reply With Quote
Old 2015-10-20, 02:44 AM   [Ignore Me] #3
Mordelicius
Major
 
Mordelicius's Avatar
 
Re: Smedley - "Planetside 2 2.0 in September"


Originally Posted by p0intman View Post
not that it matters, but source or stfu
https://www.reddit.com/r/Planetside/...almost/cvu42cx

1) Short term goals is to address early retention, late game malaise, and revenue. The later might set off alarm bells, but, guys & gals, it is an amazing game that we are providing for free and we need to provide more compelling opportunities to spend money. This is simply a fact of life so the game gets the support it needs.
2) We are going to try a few things that I think will actually help a lot, though they are fairly straight forward. First, I want to surface achievements more. Make goals more clearly apparent to new players so the "Welcome to Planetside" effect does not deter them so quickly. Second, we're actually going to add a lobby to the game, so when you enter, it isn't disorienting and throwing you into the frying pan, causing you to go through all these load screens to get were you really wanted to go, etc. I can't wait to share more details on how we will be implementing that. I hope you like it. As a Planetside fan myself, I think it is super cool.
Ermahgerd Nerd!
3) Yates? hmmm. That should be self evident.
Now they say 'retention'. I've been saying this since launch. Dec. 2012
http://www.planetside-universe.com/s...0&postcount=29

Originally Posted by Mordelicius View Post
Faction balance first before promotions.

Gameplay balance first before promotions.

They may lure in alot of new players but all these imbalances will simply enfuriate them.

Faction balance - Overpowered Vanu camps Esamir so they can spam overpowered Magriders. NC and TR leaves for Indar. whoever is losing that fight goes to Amerish. So you got a 3 different faction concentrated on 3 different continents. Then, all 3 factions will switch continents for easy capping on empty bases, rinse and repeat.

Gameplay balance - Air units need to be nerfed or be more expensive. I've never used air units before because I prefer infantry, but these units get too much kills and advantage.

Small/Medium base spawn rooms needs retooling to allow infantry to get out and not get farmed by air or mechanized units as soon as they step out. Give them 3 double-width doors. Open up the roof with shields so players shoot the hoovering aircraft right above the room while their nose is pointing just outside the door.

They can grab all the players they can with these promos but they will simply leave once they realise the game balance is out of whack.

Planetside 2 is 3 barrels leaking water (players). Instead of patching the holes, they focused on pouring in more on the top with their errant promos.

Also, told them that the new measures aren't nearly enough to tide attrition.
http://www.planetside-universe.com/s...702#post960702
http://www.planetside-universe.com/s...687#post960687

They don't like PvP and they don't listen to PvPers.
Their attitude is We-are-the-developers-therefore-we-got-this.
Developers (who mainly play PvE games) attempting a 100% PvP MMOFPS game while blatantly ignoring PvPers.
The last time I played on PTS, the Devs were testing out the game demo for the PS4 crowd. They parked the offensive spawn Sunderer in the worst possible spots in the tech plant. So, that's a dead giveaway these guys never assaulted a tech plant before. If I hadn't put a correct spawn, the fight would have gone nowhere b/c they are simply getting picked off piecemeal as soon as they spawn.
Mordelicius is offline  
Reply With Quote
Old 2015-10-23, 04:06 AM   [Ignore Me] #4
Mordelicius
Major
 
Mordelicius's Avatar
 
Re: Smedley - "Planetside 2 2.0 in September"


https://www.reddit.com/r/Planetside/...coming_to_pts/

Amp Station Benefit
Amp station will give facility turrets the ability to fire three times as long before overheating; it also gives facility turrets the ability to auto repair at a rate of 0 to full in three minutes.
Bio Lab Benefit
Biolab benefit will act just like Implant Regen 2 while in friendly territory (huge heal buff) and will over ride implant regen 1 & 2 while active (no stacking). Implant 3 & 4 effects will over ride the Bio Lab benefit at all times. MAX's are not healed by Biolab benefit.
Hossin Benefit
MAX cost reduction has been removed, Hossin will now provide vehicle/aircraft repairs at friendly ammo towers/pads.
Note;
We are still on the fence about whether or not these changes will make in to Live in next week’s planned victory condition update
Interesting start (many say this reflects PS1?) especially with the new Victory Conditions. Hopefully (eventually) they can put forth a more robust system of interrelated facility benefits. I suggested: http://www.planetside-universe.com/s...702#post960702

Instead they can implement something that can help the overall longevity of faction warfare

Example: last year I've suggested Stolen Tech Cert lines ( I can't seem to find the post...)

A player can use an enemy faction's gear so long as they are certed in that particular branch AND your faction is holding the appropriate facilities

Requirement: NC controls 3 Indar Biolabs + 1 Tech Plant + NC player has certed into VS Max Stolen Tech Cert tree
Temporary Benefit: NC Player in Indar can pull VS Maxes (with NC color scheme) as long as the requirements are met.

Requirement: NC in Indar controls 3 Tech plant + 1 Amp station + NC player certed into TR MBT Stolen Tech tree
Temporary Benefit : NC player in Indar can pull NC colored Prowlers as long as the requirements are met.

Many base combinations can be tied to a specific Empire-Specific Stolen Tech lines. (If the Devs wish, they can use a more complex system of allowing blueprints/components carried/installed to and from facilities).

What's the value of the Stolen Tech Tree?
- High level Cert sink (totally separate from owning other Empire characters)
- Giving bases meaning and benefits.
- Players will queue to beneficial continent so they can pull a stolen tech gear. PS2 Devs like continental queue since it gives priority to premium members.
- Rewards faction loyalist. Before, all players are encouraged to use all 3 factions so SOE (DBG) can sell their gear 3x. But what about a one-empire-only players (such as myself). We can invest on the Stolen Tech cert lines.

An NC loyalist can fully cert towards any Vanu or TR Stolen Tech Cert trees. This is a much better alternative to just destroying any semblance of faction identity and any faction-based warfare derived from it.

In summary: Want access to enemy faction empire specific gears? Cert into Stolen Tech trees and capture pertinent bases.
Mordelicius is offline  
Reply With Quote
Old 2015-10-31, 06:10 PM   [Ignore Me] #5
Calista
Second Lieutenant
 
Re: Smedley - "Planetside 2 2.0 in September"


I think what they need to do for the future they are already doing. Slender down PS2 and put more into the future game which was mentioned in a Reddit post. Pretty sure I know what it is and if so then yea good call.
Calista is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:48 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.