PlanetSide Universe has received some of the very first screenshots of the new combat deployables!
Check out all the new deployables
here. Stay tuned as well as there are rumors some video should be out soon.
UPDATE: Enrico has posted a new update on the deployables!
*TACTICAL RESONANCE AREA PROTECTION (TRAP) - Tactical Resonance Area Protection (TRAP) is a barrier that can be used to slow down an enemy's progress. It can be strategically placed to increase choke points and/or to decrease the enemy's mobility. TRAPs can be deployed using the new Field Deployable Unit (FDU). TRAPs require vast quantities of Nanites to be created and may take a few seconds to fully generate. It's possible for an infantry unit to slip between two TRAPs but anything larger is going to have some problems. Due to the amount of Nanites consumed, the TRAP has garnered a higher life expectancy. Don't expect these to be destroyed in one shot. And don't think they can be run over. Well, you can try but TRAPs are solid objects that will dish out more damage than you can deliver. Two TRAPs can be placed close together but you will not be able to place a third any where near it. It is much like the interference range of an AMS and shares the same interference range with the new Aegis Shield Generator and new One-Manned Field Turrets (Osprey, Avenger and Orion). Lastly on TRAPs, they can not be deployed within an enemy SOI.
More information
here.
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