Q: MgFalcon: Empire specific knives or no?
A: mhigby: Yep, empire specific knives are going in.
A: twothreesix: All empires will have their own knives.
Q: dubhthedark: will the vanguard driver have a gun like the current mag driver has in ps1?
A: BrewkoPS: Yes, the Vanguard driver will control a gun. (main turret)
Q: sepomat: Hmm, higby, you seem slow with the QnA today. Stop Playing the game and type faster! :P
A: mhigby: trying to solve some twitter tech issues, sorry!
Q: KC_McG: Is there any progress on Vanguard drivers having a cert for a "dedicated gunner" for the main gun?
A: mhigby: No changes on that yet, its still being pondered.
Q: Carbanu: I got really excited when Wolfman mentioned caves in the backstory of the NC how likely is it we can see those caves?
A: mhigby: hope we can work in empire home bases at some point. Probably not for launch since they're not combat areas so lower priority.
Q: dubhthedark: will the phoenix remain an NC specific av weapon? Is it still in ps2?
A: twothreesix: The phoenix is in, but it has been modified to be laser guided
Q: KC_McG: Will the Reaver have different versions (Mk. I, Mk. II) that would customize it's speed and armor like other vehicles?
A: BrewkoPS: Yes, You will be able to unlock skills that allow you to increase your vehicle's speed, armor, and more.
Q: psucom: Is it safe to assume there are caves (WOOHOO!) in Planetside 2? (Screenshot from earlier this week)
A: mhigby: We've got some pretty crazy canyons, but nothing I'd call a cave. Dont rule it out, though!
Q: NerdCredentials: Will there be different continents again or one massive open world?
A: mhigby: there are different continents
Q: FavionCast: Why was there decision made to get rid of the Sanctuary?
A: mhigby: mostly to get people into combat faster.
Q: sepomat: any chance that the sancturays return and replace those uncapturable bases at some point, if the Communty loobys for this?
A: mhigby: We're listening to you guys, but I think you'll find that the new setup is a lot more fun.
Q: dubhthedark: Will the nc max remain an empire specific max or will max be a generic tree for all sides
A: twothreesix: A mix of both, the NC max will have unique and shared skills in its tree
Q: FavionCast: I still listen to the PS1 soundtrack, are you guys going to be using the same style or soundtrack?
A: mhigby: Stay tuned dude, we're doing some cool stuff with soundtrack that we'll be releasing info about in the future.
Q: Canthon001: Will the other factions be getting a air to ground fighter since the NC is getting the reaver?
A: BrewkoPS: All light assault aircrafts will have air-to-ground, as well as air-to-air.
Q: FavionCast: Hell yeah, I absolutely loved that soundtrack.
A: mhigby: Yah, music is serious business around here too... check d cans for proof!
http://yfrog.com/kkv6mxrj haha
Q: psucom: Can the Reaver Nose-gun move independently of the vehicle?
A: kevmo0: the reaver nose gun is fixed forward
Q: FavionCast: Will gal drops still be viable?
A: BrewkoPS: Yes, galaxy drops are still in.
Q: psucom: What are some of the upgrades that we will see for the vanguard?
A: kevmo0: An upgrade that is unique to the Vanguard is temporary shield generator, which makes it take no damage for a few seconds
Q: psucom: The reaver looks smaller than the mosquito, is that true?
A: kevmo0: they are roughly the same size
A: mhigby: mossie vs reaver size comparison:
http://yfrog.com/h2vfqofj
Q: psucom: Do Vanguard shells still one hit Infantry? How does it compare to Mag/Prowler?
A: kevmo0: Vanguard 150mm is currently tuned to 1 shot most infantry on a direct hit
Q: psucom: What are the current, confirmed abilities of NC MAXes, akin to the TR MAXes ability to lock down and charge?
A: twothreesix: I'll give you one, the NC MAX will have a shield ability
Q: Hezzy88: What are those blue blob things in the ATV + Base picture? Are they shields of some sort?
A: mhigby: courtyard shields. they can be taken down individually as bases & CYs are captured in stages. Looking forward 2 the thread on this!
Q: FavionCast: With going into the F2P model, are you guys taking special consideration into anti-hack? PS1 died a lot due to hackers imo.
A: mhigby: We're putting serious efforts into integrating anti-hacking tech from the ground up. We hate hackers as much as you do.
Q: dubhthedark: can we expect the thunderer back?
A: kevmo0: no plans for an empire specific transport at this time
Q: psucom: Can a Reaver kill infantry as effectively as the original PS1 Reaver or will it be a bit harder like the current PS1 Reaver?
A: kevmo0: a Reavers TTK on an infantry is real fast, but they have to be accurate. Flying low and slow is also risky
Q: jessewyner: How many rounds in NC pistol?
A: twothreesix: The NC pistol has 12 rounds right now. We're still balance testing though so it may change.
Q: psucom: How will the NC's harder hitting philosophy be balanced in their empire specific sniper rifle?
A: twothreesix: The NC sniper rifles will have slower rate of fire and hit harder in comparison to the other empires.