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PSU: A Router? I hope it's a Cisco.
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2013-02-09, 02:05 PM | [Ignore Me] #16 | ||
Banned
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Absolutely this is true and I hope that changes. I have been watching TE's stream lately and they are hella effective against well pretty much everything. One thing I think can stem that is lowering shoulder fired effectiveness. It's one thing when you see a conglomeration of troops being mobile infantry against infantry but when they pull out the lock on's in numbers well its just all over.
I am not criticizing any outfit for performing such ops but balance is hard to strike when that option is available. |
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2013-02-09, 02:07 PM | [Ignore Me] #17 | ||
Contributor Major
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You can't dog fight because of A2A lock on missiles and the sad, if not utterly pathetic nature of flight in Planetside 2 (where folks simply slow down and pivot/turret in the air...). Remove the A2A lock ons and force air vehicles to maintain at least 20KPH to fire their nose guns and you may actually be able to dog fight in this game. Maybe.
Ground based AA doesn't feel that bad to me. Most of the time I fly I am killed by A2A rockets or stuff on the ground that simply doesn't render, so I have no idea I am sitting duck (like that Vanguard that shot me down yesterday - no idea it even existed. It simply was not there). The trouble with air is that it capable of exceedingly disproportionate amounts of power per person. As such, it should not be something any tom dick or harry can do. The AA balance we have now requires pilots to be skillful and to work as part of a team. Nothing wrong with that. |
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2013-02-09, 02:09 PM | [Ignore Me] #19 | ||
General
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I have to disagree.
I'm not great at flying but AA still seems to only act as a deterrent. The only times I die to it is when I fly straight at it and try to kill it. I've also set up lots of AA nets before and yeah we dominate anything purple and blue in the sky if it gets too close. But we're roughly a squad that's eagerly awaiting aircraft. Even then a Galaxy has a chance at ramming us with a few Bursters and Annihilators. If a group around the same size of us attacked from air they had a fair chance of getting some kills. We've dealt with groups that set up AA nets on a plataeu near our warpgate and we just flew a galaxy over and dropped on them. Flying a couple liberators low and ascending next to them would have been completely viable as well. I'll be interested to hear from the dedicated flyer groups that coordinate with each other. Alsoe the Ranger (new AA turret) is probably on par with the skyguard when people got refunds for it. |
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2013-02-09, 02:10 PM | [Ignore Me] #20 | |||
I was there, and there's no talking that out. |
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2013-02-09, 02:19 PM | [Ignore Me] #22 | |||
Sergeant
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I understand your frustration that in many cases a pilot cant go 30 secs without getting a lock warning but at the same time the abundance of AA is a natural response to how powerful and abundant aircraft are in this game. When every airframe is capable of mounting A2G weapons and when the majority of pilots elect to go for that role then it is necessary for ground units to bust out AA to deal with it. If this was MY game I would simply remove A2G weapons from ESF and make them a pure A2A interceptor and have the lib be the only viable A2G platform. Then there is no longer a need to have an abundance of AA available to ground units and you can start cutting some of it out. But thats just me. |
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2013-02-09, 02:21 PM | [Ignore Me] #23 | |||
Private
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As an a Inf/Tank player i feel that the pendulum has tiltet a bit to much toward aa. I feel that Lock-ons are the biggest prob in the current state of the game But the AA turrets on the Sundy is just makeing a bad situration worse Sry for bad spelling, a bit drunk Last edited by isilyan; 2013-02-09 at 02:25 PM. |
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2013-02-09, 02:24 PM | [Ignore Me] #24 | |||
Banned
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2013-02-09, 02:24 PM | [Ignore Me] #25 | ||
First Sergeant
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I hate to say it but before the game was Battlefield 2 levels of retarded Air stupidity.
Every tom, dick, and harry can pull a aircraft. This means every tom, dick, and harry needs to be able to pull AA. Also there needed to be more non lock on AA to counter aircrafts flare BS. I'll accept the take away of MBT/Sundy/tower AA If aircraft have flares taken away.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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2013-02-09, 02:27 PM | [Ignore Me] #26 | |||
Lieutenant Colonel
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Anyway one man flying aircraft should not be some sort of I win button against 1 man on the ground.(or actually against 3 as it was.) You cant have basically unlimited one man aircraft that destroy infantry in 9 out of 10 engaments and expect people who like infantry to not quit.
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Wherever you went - Here you are. |
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2013-02-09, 02:30 PM | [Ignore Me] #27 | ||
Banned
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Here is my thread on official forums. They need to lower cont pop limits, it will be so much easier to balance things and provide directed fights. What we have now is just random unmeaningful fights where we can hopefully encounter something worthwhile every 2 hours or so.
http://forums.station.sony.com/ps2/i...-limits.91897/ |
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2013-02-09, 02:32 PM | [Ignore Me] #28 | ||
I'm saying that the people will start arguing with you because they think that it's absolutely normal to have Aircraft raping everything. I disagree with that, in case you don't understand. And they will not even try to say that Aircraft is not OP.
Also, the only REAL reason AA became "OP", is the new spawnroom. Before the implementation of the thing any AA MAX or Lock-On launcher person would just get camped inside one of 2 doorways. Now they can actually get out and shoot. So the only real solution is to "deal with it". |
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2013-02-09, 02:33 PM | [Ignore Me] #29 | ||
I think the Annihilator might be what's complicating things. It destroys that choice of specialization that was supposed to be there. AV or AA? Now anyone who locks on to ground vehicles, might also lock on to air. I don't fly, but I can imagine that would be a contributing factor.
Also: "Dumb fire of AA weapons should not insta kill Aircraft - it should be just as damaging as the lock on versions." I'm not quite understanding that part. Do you mean that the default rocket launcher does too much damage, or do you mean dumb firing AA in general (flak) is too powerful? |
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2013-02-09, 02:34 PM | [Ignore Me] #30 | |||
Master Sergeant
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There was a recent hotfix that added more resistance to our ESF's and other aircraft, I think too. That said, there IS alot of AA going on lately. Hoping to hear from dedicated pilots and especially dedicated flying groups. |
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